Generated Patch Notes
Experimental
Showing changes detected between the following versions:
1.0.1
1.0.1 Hotfix#1
Apr 18, 2025Only changes to items or skills are shown. Systems changes are not shown.
Items or skills that only have implementation changes are not shown.
Looking for the official patch notes? They are usually updated here.
Tooltip
When you win a fight, this gains
2
3 » 6 » 9
value.
Shielded
There are changes to this enchantment's implementation.
There are changes to this item's implementation.
Ability
Trigger
At the end of each fight that you win
Action
Add 2x of the Custom_1
of this card [1] to the SellPrice
of this card (permanently)
Ability
Trigger
At the end of each fight that you win
Action
Add the Custom_0
of this card [3 » 6 » 9] to the SellPrice
of this card (permanently)
Tooltip
When you sell a Spare Change, this gains +
1 » 2 » 3 » 4
2 » 3 » 4 » 5
Value.
Passive
This item's cooldown is reduced by 1% for every value it has.
There are changes to this item's implementation.
Aura
Effect
Multiply the CooldownMax
of this card by 0.01x of the Custom_1
of this card [100]
Aura
While the number of cards that are:
this card if it:
has a SellPrice
less than or equal 90
is equal 1
Effect
Subtract the SellPrice
of this card [3 » 6 » 12 » 24] from the Custom_1
of this card
Aura
While the number of cards that are:
this card if it:
has a SellPrice
greater than 90
is equal 1
Effect
Subtract 90 from the Custom_1
of this card
Tooltip
When you transform a
Reagent, this permanently gains +
4 » 6 » 8 » 10
2 » 4 » 6 » 8
Burn.
Tooltip
At the start of each day, get a Chunk of Lead.
At the start of each day, spend 3 Gold to get a Chunk of Lead.
There are changes to this item's implementation.
Ability
Trigger
At the beginning of each day
Action
Spawn 1 card(s) for the active player (the exact card(s) are decided by the game server)
Ability
While:
your player:
has a Gold
greater than or equal 3
Trigger
At the beginning of each day
Action
Spawn 1 card(s) for the active player (the exact card(s) are decided by the game server)
Ability
While:
your player:
has a Gold
greater than or equal 3
Trigger
At the beginning of each day
Action
Subtract 3 from the Gold
of the active player (permanently)
Tooltip
When you transform a
Reagent, this permanently gains +
2 » 4 » 6 » 8
1 » 2 » 3 » 4
Regeneration.
Tooltip
When you transform a
Reagent, this permanently gains +
4 » 6 » 8 » 10
2 » 4 » 6 » 8
Poison.
Tooltip
At the start of each day, get a Chunk of Lead.
At the start of each day, spend 3 Gold to get a Chunk of Lead.
There are changes to this item's implementation.
Ability
Trigger
At the beginning of each day
Action
Spawn 1 card(s) for the active player (the exact card(s) are decided by the game server)
Ability
While:
your player:
has a Gold
greater than or equal 3
Trigger
At the beginning of each day
Action
Spawn 1 card(s) for the active player (the exact card(s) are decided by the game server)
Ability
While:
your player:
has a Gold
greater than or equal 3
Trigger
At the beginning of each day
Action
Subtract 3 from the Gold
of the active player (permanently)
Tooltip
When you Slow, Haste the item to the left of this for 1 » 2 » 3 » 4 second(s).
When this or an adjacent item Slows, Haste the item to the left of this for 1 » 2 » 3 » 4 second(s).
Icy
Tooltip
When you Slow, Freeze 1 small item for 0.5 second(s).
When this or an adjacent item Slows, Freeze 1 small item for 0.5 second(s).
Shielded
Tooltip
When you Slow, Shield 10.
When this or an adjacent item Slows, Shield 10.
Resto.
Tooltip
When you Slow, Heal 15.
When this or an adjacent item Slows, Heal 15.
Toxic
Tooltip
When you Slow, Poison 1.
When this or an adjacent item Slows, Poison 1.
Fiery
Tooltip
When you Slow, Burn 1.
When this or an adjacent item Slows, Burn 1.
Obsidian
Tooltip
When you Slow, Deal 10 Damage.
When this or an adjacent item Slows, Deal 10 Damage.
There are changes to this item's implementation.
Ability
Trigger
When any of these cards applies
Slow:
cards on your board
Action
Haste up to
HasteTargets
[
1] cards among the card to the left if it:
has a CooldownMax
greater than 0 sec
for
HasteAmount
[
1 sec » 2 sec » 3 sec » 4 sec]
Ability
Trigger
When any of these cards applies
Slow:
this card and adjacent cards
Action
Haste up to
HasteTargets
[
1] cards among the card to the left if it:
has a CooldownMax
greater than 0 sec
for
HasteAmount
[
1 sec » 2 sec » 3 sec » 4 sec]
Sell
5 » 10 » 15 » 20
3 » 6 » 9 » 12
Buy
5 » 10 » 15 » 20
3 » 6 » 9 » 12
Tooltip
The first 4 » 8 times you use a Weapon each fight, Charge 1 item(s) 1 second(s).
The first 4 » 8 times you use a Weapon each fight, Charge another item 1 second(s).
There are changes to this item's implementation.
Ability
While the number of cards that are:
this card if it:
has a Custom_0
less than the Custom_1
of this card
is equal 1
Trigger
When any of these items are used:
cards (except skills) on your board that:
has any of the following types:
Action
Charge up to
ChargeTargets
[
1] random card(s) (except skills) on your board that:
has a CooldownMax
greater than 0 sec
for
ChargeAmount
[
1 sec]
Ability
While the number of cards that are:
this card if it:
has a Custom_0
less than the Custom_1
of this card
is equal 1
Trigger
When any of these items are used:
cards (except skills) on your board that:
has any of the following types:
Action
Charge up to
ChargeTargets
[
1] random card(s) (except skills) on your board that:
has a CooldownMax
greater than 0 sec
AND
is not the card that triggered this ability
for
ChargeAmount
[
1 sec]