Generated Patch Notes
1.0.1 Hotfix#1

Generated Patch Notes
Canonical
Experimental

Showing changes detected between the following versions:

1.0.11.0.1 Hotfix#1

Apr 18, 2025

Only changes to items or skills are shown. Systems changes are not shown.

Items or skills that only have implementation changes are not shown.

Looking for the official patch notes? They are usually updated here.

Vanessa Items

Tooltip
When you win a fight, this gains
2
3 » 6 » 9
value.
Shielded

There are changes to this enchantment's implementation.

There are changes to this item's implementation.

Ability

Trigger
At the end of each fight that you win

Action
Add 2x of the Custom_1 of this card [1] to the SellPrice of this card (permanently)
Ability

Trigger
At the end of each fight that you win

Action
Add the Custom_0 of this card [3 » 6 » 9] to the SellPrice of this card (permanently)

Pygmalien Items

C.D.
6 sec
4 sec
Tooltip
When you sell a Spare Change, this gains +
1 » 2 » 3 » 4
2 » 3 » 4 » 5
Value.
Passive
This item's cooldown is reduced by 1% for every value it has.

There are changes to this item's implementation.

Aura

Effect
Multiply the CooldownMax of this card by 0.01x of the Custom_1 of this card [100]
Aura

Prereq.
While the number of cards that are:
this card if it:
has a SellPrice less than or equal 90
is equal 1

Effect
Subtract the SellPrice of this card [3 » 6 » 12 » 24] from the Custom_1 of this card
Aura

Prereq.
While the number of cards that are:
this card if it:
has a SellPrice greater than 90
is equal 1

Effect
Subtract 90 from the Custom_1 of this card

Mak Items

C.D.
6 sec
7 sec
Tooltip
When you transform a Reagent, this permanently gains +
4 » 6 » 8 » 10
2 » 4 » 6 » 8
Burn.
Tooltip
At the start of each day, get a Chunk of Lead.
At the start of each day, spend 3 Gold to get a Chunk of Lead.

There are changes to this item's implementation.

Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the active player (the exact card(s) are decided by the game server)
Ability

Prereq.
While:
your player:
has a Gold greater than or equal 3

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the active player (the exact card(s) are decided by the game server)
Ability

Prereq.
While:
your player:
has a Gold greater than or equal 3

Trigger
At the beginning of each day

Action
Subtract 3 from the Gold of the active player (permanently)
Tooltip
When you transform a Reagent, this permanently gains +
2 » 4 » 6 » 8
1 » 2 » 3 » 4
Regeneration.
Tooltip
When you transform a Reagent, this permanently gains +
4 » 6 » 8 » 10
2 » 4 » 6 » 8
Poison.
Tooltip
At the start of each day, get a Chunk of Lead.
At the start of each day, spend 3 Gold to get a Chunk of Lead.

There are changes to this item's implementation.

Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the active player (the exact card(s) are decided by the game server)
Ability

Prereq.
While:
your player:
has a Gold greater than or equal 3

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the active player (the exact card(s) are decided by the game server)
Ability

Prereq.
While:
your player:
has a Gold greater than or equal 3

Trigger
At the beginning of each day

Action
Subtract 3 from the Gold of the active player (permanently)
Tooltip
When you Slow, Haste the item to the left of this for 1 » 2 » 3 » 4 second(s).
When this or an adjacent item Slows, Haste the item to the left of this for 1 » 2 » 3 » 4 second(s).
Icy
Tooltip
When you Slow, Freeze 1 small item for 0.5 second(s).
When this or an adjacent item Slows, Freeze 1 small item for 0.5 second(s).
Shielded
Tooltip
When you Slow, Shield 10.
When this or an adjacent item Slows, Shield 10.
Resto.
Tooltip
When you Slow, Heal 15.
When this or an adjacent item Slows, Heal 15.
Toxic
Tooltip
When you Slow, Poison 1.
When this or an adjacent item Slows, Poison 1.
Fiery
Tooltip
When you Slow, Burn 1.
When this or an adjacent item Slows, Burn 1.
Obsidian
Tooltip
When you Slow, Deal 10 Damage.
When this or an adjacent item Slows, Deal 10 Damage.

There are changes to this item's implementation.

Ability

Trigger
When any of these cards applies Slow:
cards on your board

Action
Haste up to HasteTargets [1] cards among the card to the left if it:
has a CooldownMax greater than 0 sec
for HasteAmount [1 sec » 2 sec » 3 sec » 4 sec]
Ability

Trigger
When any of these cards applies Slow:
this card and adjacent cards

Action
Haste up to HasteTargets [1] cards among the card to the left if it:
has a CooldownMax greater than 0 sec
for HasteAmount [1 sec » 2 sec » 3 sec » 4 sec]

Other Items

Sell
5 » 10 » 15 » 20
3 » 6 » 9 » 12
Buy
5 » 10 » 15 » 20
3 » 6 » 9 » 12

Skills

Tooltip
The first 4 » 8 times you use a Weapon each fight, Charge 1 item(s) 1 second(s).
The first 4 » 8 times you use a Weapon each fight, Charge another item 1 second(s).

There are changes to this item's implementation.

Ability

Prereq.
While the number of cards that are:
this card if it:
has a Custom_0 less than the Custom_1 of this card
is equal 1

Trigger
When any of these items are used:
cards (except skills) on your board that:
has any of the following types:

Action
Charge up to ChargeTargets [1] random card(s) (except skills) on your board that:
has a CooldownMax greater than 0 sec
for ChargeAmount [1 sec]
Ability

Prereq.
While the number of cards that are:
this card if it:
has a Custom_0 less than the Custom_1 of this card
is equal 1

Trigger
When any of these items are used:
cards (except skills) on your board that:
has any of the following types:

Action
Charge up to ChargeTargets [1] random card(s) (except skills) on your board that:
has a CooldownMax greater than 0 sec
AND
is not the card that triggered this ability
for ChargeAmount [1 sec]