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When one of your items runs out of Ammo, gain 10 » 20 » 30 Regen for the fight.
When you Level Up, upgrade a Bronze » Silver-tier item.
When you use a Weapon, it gains +3% » +6% » +9% » +12% Crit Chance for the fight.
The first 5 » 10 times you Crit each fight, Charge 1 item(s) 1 second(s).
Your Potions have their cooldowns reduced by 1 second.
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While you have more than half Health, your Weapons have +30 » +60 » +90 Damage.
At the start of each fight, deal Damage equal to 10% » 20% » 30% of your enemy's Max Health.
Your leftmost Ammo item has +1 » +2 » +3 » +4 Max Ammo.
When your enemy uses a Weapon, Charge a Relic 1 second.
When you use a non-Weapon item, Burn 1 » 2 » 3 and Poison 1 » 2 » 3.
When you win a fight against a Hero, gain 2 » 3 » 4 » 5 gold.
When you buy a Weapon, permanently gain 20 » 30 » 40 » 50 Max Health.
Your items have +2% » +4% » +6% » +8% Crit Chance for each Weapon you have.
If you have 5 or fewer items, your items have +10% » +20% » +30% » +40% Crit Chance.
When any non-Weapon item is used, Slow it for 1 » 2 » 3 second(s).
Your Shield items have +1 Shield. When you sell a small item, increase this bonus by +1 » +2 Shield.
Your Weapons have +1 Damage. When you sell a small item, increase this bonus by +1 » +2 Damage.
When you visit a Merchant, permanently gain 25 » 50 » 75 Max Health.
The first time you fall below half Health each fight, Shield equal to 20% » 30% of your Max Health.
Your Weapons have +2 » +4 » +6 Damage and Shield items have +2 » +4 » +6 Shield for each Friend you have.
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