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When your items run out of Ammo, gain 10 » 20 » 30 Regen for the fight.
When your items start Flying, Charge a Weapon 1 second.
When you use a Weapon, it gains +3% » +6% » +9% » +12% Crit Chance for the fight.
While you have more than half Health, your Weapons have +30 » +60 » +90 Damage.
At the start of each fight, deal Damage equal to 10% » 20% » 30% of an enemy's Max Health.
Your leftmost Ammo item has +1 » +2 » +3 » +4 Max Ammo.
When an enemy uses a Weapon, Charge a Relic 1 second.
The first time you use a non-Burn or non-Poison item each fight, Charge your Burn and Poison items 1 » 2 second(s).
BazaarDB automated finding: The ability triggers when using items that lack either Burn OR Poison tags, meaning Burn-only or Poison-only items will still trigger it. The tooltip implies it should only trigger on items that are neither Burn nor Poison.
Confirm with Deep Mechanics.
Your items have +2% » +4% » +6% » +8% Crit Chance for each Weapon you have.
When any non-Weapon item is used, Slow it for 1 » 2 » 3 second(s).
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