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When one of your items runs out of Ammo, gain 10 » 20 » 30 Regen for the fight.
When you use a Weapon, it gains +3% » +6% » +9% » +12% Crit Chance for the fight.
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While you have more than half Health, your Weapons have +30 » +60 » +90 Damage.
At the start of each fight, deal Damage equal to 10% » 20% » 30% of your enemy's Max Health.
Your leftmost Ammo item has +1 » +2 » +3 » +4 Max Ammo.
When your enemy uses a Weapon, Charge a Relic 1 second.
When you use a non-Weapon item, Burn 1 » 2 » 3 and Poison 1 » 2 » 3.
Your items have +2% » +4% » +6% » +8% Crit Chance for each Weapon you have.
When any non-Weapon item is used, Slow it for 1 » 2 » 3 second(s).
Your Shield items have +1 Shield. When you sell a small item, increase this bonus by +1 » +2 Shield.
Your Weapons have +1 Damage. When you sell a small item, increase this bonus by +1 » +2 Damage.
Your Weapons have Lifesteal.
The first time you use an item each fight, Freeze all non-Weapon items for 1 » 2 second(s).
Enemy cooldowns are increased by 1 second(s).
When you Burn, your Weapons gain +5 » +10 » +15 » +20 Damage for the fight.
The first time your enemy falls below half Health each fight, Burn 10 » 15 » 20 » 25.
The first time you Freeze each fight, Slow all enemy items for 1 » 2 » 3 second(s).
Your leftmost item has +20 » +40 » +60 value during combat.
When you Crit, Haste 1 item(s) for 1 » 2 » 3 second(s).
The first time your enemy uses a Weapon, Charge your items 1 » 2 second(s).
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