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8.0
»
7.0
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6.0
Sec
Shield 30
Gain 3 Regen for the fight
Heated: Burn 3
If you have another Food with, Burn, Shield, Regen or Freeze, this has +1 Multicast for each.
12 enchantments
Golden

This has double value.

Heavy

Slow 1 items for 1 second(s)

Icy

Freeze an item for 0.5 second(s)

Turbo

Haste 1 items for 1 second(s)

Shielded

This has double Shield.

Restorative

Heal equal to this item's Shield

Toxic

Poison equal to this item's Regen

Fiery

This has double Burn.

Shiny

This has +1 Multicast.

Deadly

This has +50% Crit Chance.

Radiant

This item is immune to Freeze, Slow and Destroy.

Obsidian +Weapon

Deal Damage equal to this item's Shield

4.0
Sec
Deal Damage equal to double your Regen
Haste the Food to the left of this for 1 » 2 » 3 second(s)
12 enchantments
Golden

This has double value.

Heavy

Slow 2 items for 1 second(s)

Icy

Freeze an item for 1 second(s)

Turbo

This Hastes for twice as long.

Shielded

Shield equal to this item's Damage

Restorative

Heal equal to this item's Damage

Toxic

Poison equal to 5% of this item's Damage

Fiery

Burn equal to 5% of this item's Damage

Shiny

This has +1 Multicast.

Deadly

This has +50% Crit Chance.

Radiant

This item is immune to Freeze, Slow and Destroy.

Obsidian

This has double Damage.

6.0
Sec
Shield 20
When you use an adjacent Tool, your Heated or Chilled Food items gain +10 » +20 » +30 Shield and +1 » +2 » +3 Regen for the fight.
12 enchantments
Golden

This has double value.

Heavy

Slow 2 items for 1 second(s)

Icy

Freeze an item for 1 second(s)

Turbo

Haste 2 items for 1 second(s)

Shielded

This has double Shield.

Restorative

Heal equal to this item's Shield

Toxic

Poison equal to 5% of this item's Shield

Fiery

Burn equal to 5% of this item's Shield

Shiny

This has +1 Multicast.

Radiant

This item is immune to Freeze, Slow and Destroy.

Deadly

This has +50% Crit Chance.

Obsidian +Weapon

Deal Damage equal to this item's Shield

The first 5 » 10 times you Slow each fight, Charge a Heal or Regen item 1 second(s).
When you Heal or gain Regen, an item gains 3% » 6% » 9% Crit Chance for the fight.
When you Heal or gain Regen, Charge a Poison item 1 second(s).
Your Weapons have + Damage equal to your Regen.
The first 4 » 8 » 12 times you use a Heal or Regen item each fight, gain 50 Max Health for the fight.
When you Heal or gain Regen, your Shield items gain 3 » 6 » 9 Shield for the fight.
The first 4 » 8 » 12 times you Slow each fight, Charge a Regen item 1 second(s).
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