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Caltrops Trap

Caltrops Trap

As of patch 3.0.0 (Hotfix#1 1.0.5238) on Jun 5, 2025.
Caltrops Trap
2325
No skills
Level
10

InfoInfo


Caltrops Trap is a neutral monster in The Bazaar. Its tier is Silver. See the full list of items and skills on Caltrops Trap's board below.

Monster Info
Inferred


Avail.
Obsidian Door
Health
2325

Board
Inferred

Skills

This board does not have any skills.

Items

When your enemy uses an item, deal 1 » 10 Damage.
Obsidian

This has double Damage.

9 enchantments
Heavy

When your enemy uses an item, Slow 1 item for 2 second(s).

Icy

When your enemy uses an item, Freeze 1 medium or small item for 1 second(s).

Turbo

When your enemy uses an item, Haste 1 item for 2 second(s).

Shielded

When your enemy uses an item, Shield equal to this item's Damage.

Restorative

When your enemy uses an item, Heal equal to this item's Damage.

Toxic

When your enemy uses an item, Poison equal to 10% of this item's Damage.

Fiery

When your enemy uses an item, Burn equal to 10% of this item's Damage.

Shiny

This has double Damage.

Deadly

When your enemy uses an item, your items gain 5% Crit Chance for the fight.

When your enemy uses an item, deal 1 » 10 Damage.
Obsidian

This has double Damage.

9 enchantments
Heavy

When your enemy uses an item, Slow 1 item for 2 second(s).

Icy

When your enemy uses an item, Freeze 1 medium or small item for 1 second(s).

Turbo

When your enemy uses an item, Haste 1 item for 2 second(s).

Shielded

When your enemy uses an item, Shield equal to this item's Damage.

Restorative

When your enemy uses an item, Heal equal to this item's Damage.

Toxic

When your enemy uses an item, Poison equal to 10% of this item's Damage.

Fiery

When your enemy uses an item, Burn equal to 10% of this item's Damage.

Shiny

This has double Damage.

Deadly

When your enemy uses an item, your items gain 5% Crit Chance for the fight.

10 enchantments
Golden

This has double Value gain.

Heavy

The first time you fall below half Health each fight, Slow 2 items for 4 second(s).

Icy

The first time you fall below half Health each fight, Freeze 2 medium or small items for 2 second(s).

Turbo

The first time you fall below half Health each fight, Haste 2 items for 4 second(s).

Shielded

Your Shield items have + Shield equal to this item's value.

Restorative

Your Heal items have + Heal equal to this item's value.

Toxic

Your Poison items have + Poison equal to 10% of this item's value.

Fiery

Your Burn items have + Burn equal to 10% of this item's value.

Shiny

This has double Value gain.

Deadly

Your Weapons have + Crit Chance % equal to this item's value.

When your enemy uses an item, deal 1 » 10 Damage.
Obsidian

This has double Damage.

9 enchantments
Heavy

When your enemy uses an item, Slow 1 item for 2 second(s).

Icy

When your enemy uses an item, Freeze 1 medium or small item for 1 second(s).

Turbo

When your enemy uses an item, Haste 1 item for 2 second(s).

Shielded

When your enemy uses an item, Shield equal to this item's Damage.

Restorative

When your enemy uses an item, Heal equal to this item's Damage.

Toxic

When your enemy uses an item, Poison equal to 10% of this item's Damage.

Fiery

When your enemy uses an item, Burn equal to 10% of this item's Damage.

Shiny

This has double Damage.

Deadly

When your enemy uses an item, your items gain 5% Crit Chance for the fight.

When your enemy uses an item, deal 1 » 10 Damage.
Obsidian

This has double Damage.

9 enchantments
Heavy

When your enemy uses an item, Slow 1 item for 2 second(s).

Icy

When your enemy uses an item, Freeze 1 medium or small item for 1 second(s).

Turbo

When your enemy uses an item, Haste 1 item for 2 second(s).

Shielded

When your enemy uses an item, Shield equal to this item's Damage.

Restorative

When your enemy uses an item, Heal equal to this item's Damage.

Toxic

When your enemy uses an item, Poison equal to 10% of this item's Damage.

Fiery

When your enemy uses an item, Burn equal to 10% of this item's Damage.

Shiny

This has double Damage.

Deadly

When your enemy uses an item, your items gain 5% Crit Chance for the fight.