All
Items
Sifting Pan

Sifting Pan

As of patch 4.0.0 (Hotfix#6 1.0.5536) on Jul 21, 2025.
Types
At the start of each day, get a Catalyst.
When you sell Catalyst, gain 1 » 2 » 3 Regen.
Cost
8 » 16 » 32 gold
Value
4 » 8 » 16 gold
Info
Merchants
History

Info


Sifting Pan is a medium Mak item in The Bazaar. Its starting tier is Silver. As Mak, you can find this item at Jay Jay, Barkun, Herma, Kina, Mittel, Silvia, Luxe, Goldie, Quixel and Orion. A full list of available enchantments for Sifting Pan can be found below. Deep Mechanics for Sifting Pan are also available below.

Enchantments
Canonical


This item cannot be enchanted.

Deep Mechanics
Canonical


Sifting Pan

AttributeSilverGoldDiamond
BuyPrice81632
SellPrice4816
RegenApplyAmount123
Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)
Ability

Trigger
When the item or skill which triggered this action is Catalyst is sold

Action
your player gains RegenApplyAmount [1 » 2 » 3] Regen (permanently)

Merchant Pools
Inferred


*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.

History
Canonical


Show implementation changes

2.5.0

May 21, 2025
Tags
Regen

2.0.0

May 7, 2025
Tooltip
When you sell Catalyst, gain 1 » 2 » 3 Regeneration.
When you sell Catalyst, gain 1 » 2 » 3 Regen.

1.0.1

Apr 16, 2025
Tooltip
At the start of each day, get a Small Reagent.
At the start of each day, get a Catalyst.
Tooltip
When you sell a Reagent, permanently gain 1 » 2 » 3 Regeneration.
When you sell Catalyst, gain 1 » 2 » 3 Regeneration.

There are changes to this item's implementation.

Deleted Ability

Trigger
When the item or skill which triggered this action is a
Reagent
is sold

Action
your player gains RegenApplyAmount [1 » 2 » 3] Regen (permanently)
Added Ability

Trigger
When the item or skill which triggered this action is Catalyst is sold

Action
your player gains RegenApplyAmount [1 » 2 » 3] Regen (permanently)

1.0.0

Apr 2, 2025
Attribute
Custom_0
1 » 2 » 3
0
Tooltip
At the start of each day, get a Small Ingredient.
At the start of each day, get a Small Reagent.
Tooltip
Your Ingredients have +1 » +2 » +3 value.
When you sell a Reagent, permanently gain 1 » 2 » 3 Regeneration.
Golden
...and Enchant the item with Golden if able.
There are changes to this enchantment's implementation.
Heavy
...and Enchant the item with Heavy if able.
There are changes to this enchantment's implementation.
Icy
...and Enchant the item with Icy if able.
There are changes to this enchantment's implementation.
Turbo
...and Enchant the item with Turbo if able.
There are changes to this enchantment's implementation.
Shielded
...and Enchant the item with Shielded if able.
There are changes to this enchantment's implementation.
Restorative
...and Enchant the item with Restorative if able.
There are changes to this enchantment's implementation.
Toxic
...and Enchant the item with Toxic if able.
There are changes to this enchantment's implementation.
Fiery
...and Enchant the item with Fiery if able.
There are changes to this enchantment's implementation.
Shiny
...and Enchant the item with Shiny if able.
There are changes to this enchantment's implementation.
Deadly
...and Enchant the item with Deadly if able.
There are changes to this enchantment's implementation.
Radiant
...and Enchant the item with Radiant if able.
There are changes to this enchantment's implementation.
Obsidian
...and Enchant the item with Obsidian if able.
There are changes to this enchantment's implementation.

There are changes to this item's implementation.

Added Ability

Trigger
When the item or skill which triggered this action is a
Reagent
is sold

Action
your player gains RegenApplyAmount [1 » 2 » 3] Regen (permanently)
Deleted Aura

Effect
Add the Custom_0 of this item [1 » 2 » 3] to the SellPrice of items on your board or in your stash that are
Ingredients

0.1.9

Mar 19, 2025
Golden
...and Enchant the item with Golden if able.
There are changes to this enchantment's implementation.
Heavy
Tooltip
The first time you fall below half Health each fight, Slow 3 items for 4 second(s).
...and Enchant the item with Heavy if able.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Slow up to SlowTargets [3] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [4 sec]
Deleted Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Attribute
Custom_4
0
Icy
Tooltip
The first time you fall below half Health each fight, Freeze 2 items for 4 second(s).
...and Enchant the item with Icy if able.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Freeze up to FreezeTargets [2] random items on your opponent's board for FreezeAmount [4 sec]
Deleted Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Attribute
Custom_4
0
Turbo
Tooltip
The first time you fall below half Health each fight, Haste 3 items for 4 second(s).
...and Enchant the item with Turbo if able.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Haste up to HasteTargets [3] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [4 sec]
Deleted Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Attribute
Custom_4
0
Shielded
Tooltip
The first time you fall below half Health each fight, Shield 120.
...and Enchant the item with Shielded if able.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Shield your player for ShieldApplyAmount [120]
Deleted Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Attribute
Custom_4
0
Restorative
Tooltip
The first time you fall below half Health each fight, Heal 180.
...and Enchant the item with Restorative if able.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Heal your player for HealAmount [180]
Deleted Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Attribute
Custom_4
0
Toxic
Tooltip
The first time you fall below half Health each fight, Poison 12.
...and Enchant the item with Toxic if able.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Poison your opponent for PoisonApplyAmount [12]
Deleted Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Attribute
Custom_4
0
Fiery
Tooltip
The first time you fall below half Health each fight, Burn 12.
...and Enchant the item with Fiery if able.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Burn your opponent for BurnApplyAmount [12]
Deleted Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Attribute
Custom_4
0
Shiny
Tooltip
Get an additional Small Ingredient.
...and Enchant the item with Shiny if able.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)
Deadly
Tooltip
Your Tools have +25% Crit Chance.
...and Enchant the item with Deadly if able.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 25% to the CritChance of items on your board that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
AND
are
Tools
Radiant
Tooltip
This cannot be Frozen, Slowed or Destroyed.
...and Enchant the item with Radiant if able.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
When this item gains Freeze

Action
Subtract 1000 sec from the Freeze of this item (permanently)
Deleted Ability

Trigger
When this item gains Slow

Action
Subtract 1000 sec from the Slow of this item (permanently)
Obsidian
Tooltip
The first time you fall below half Health each fight, Deal 120 Damage.
...and Enchant the item with Obsidian if able.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Deal DamageAmount Damage [120] to your opponent
Deleted Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Attribute
Custom_4
0

0.1.8

Mar 5, 2025
Tier
Bronze
Silver
Tags
Heal, Active, NonWeapon
Tool, Value, EconomyReference
Cost
4 » 8 » 16 » 32
8 » 16 » 32
Value
2 » 4 » 8 » 16
4 » 8 » 16
Attribute
Custom_0
0
1 » 2 » 3
Passive
At the start of each day, get a Small Ingredient.
Passive
Your Ingredients have +1 » +2 » +3 value.
Obsidian
The first time you fall below half Health each fight, Deal 120 Damage.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Deal DamageAmount Damage [120] to your opponent
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Heavy
Passive
Slow 2 items for 3 second(s).
The first time you fall below half Health each fight, Slow 3 items for 4 second(s).
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Trigger
When this item is used

Action
Slow up to SlowTargets [2] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [3 sec]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Slow up to SlowTargets [3] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [4 sec]
Attribute
Custom_4
0
Icy
Passive
Freeze 1 item for 6 second(s).
The first time you fall below half Health each fight, Freeze 2 items for 4 second(s).
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Trigger
When this item is used

Action
Freeze up to FreezeTargets [1] random item on your opponent's board for FreezeAmount [6 sec]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Freeze up to FreezeTargets [2] random items on your opponent's board for FreezeAmount [4 sec]
Attribute
Custom_4
0
Turbo
Passive
Haste 2 items for 3 second(s).
The first time you fall below half Health each fight, Haste 3 items for 4 second(s).
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Trigger
When this item is used

Action
Haste up to HasteTargets [2] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [3 sec]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Haste up to HasteTargets [3] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [4 sec]
Attribute
Custom_4
0
Shielded
Passive
Shield 28.
The first time you fall below half Health each fight, Shield 120.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Trigger
When this item is used

Action
Shield your player for ShieldApplyAmount [28]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Shield your player for ShieldApplyAmount [120]
Attribute
Custom_4
0
Restorative
Passive
Heal 36
The first time you fall below half Health each fight, Heal 180.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Heal your player for HealAmount [180]
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Aura

Effect
Add 36 to the HealAmount of this item
Attribute
Custom_4
0
Toxic
Passive
Poison 6.
The first time you fall below half Health each fight, Poison 12.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Trigger
When this item is used

Action
Poison your opponent for PoisonApplyAmount [6]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Poison your opponent for PoisonApplyAmount [12]
Attribute
Custom_4
0
Fiery
Passive
Burn 10.
The first time you fall below half Health each fight, Burn 12.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Trigger
When this item is used

Action
Burn your opponent for BurnApplyAmount [10]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Burn your opponent for BurnApplyAmount [12]
Attribute
Custom_4
0
Shiny
Tooltip
This has +1 Multicast.
Get an additional Small Ingredient.
There are changes to this enchantment's implementation.
Added Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)
Deleted Aura

Effect
Add 1 to the Multicast of this item
Deadly
Tooltip
This has +50% Crit Chance.
Your Tools have +25% Crit Chance.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 50% to the CritChance of this item
Added Aura

Effect
Add 25% to the CritChance of items on your board that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
AND
are
Tools

There are changes to this item's implementation.

Deleted Ability

Trigger
When this item is used

Action
Heal your player for HealAmount [5 » 8 » 12 » 18]
Added Ability

Trigger
At the beginning of each day

Action
Spawn 1 card(s) for the
active player
(the exact card(s) are decided by the game server)
Added Aura

Effect
Add the Custom_0 of this item [1 » 2 » 3] to the SellPrice of items on your board or in your stash that are
Ingredients