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Items
Pendulum

Pendulum

As of patch 4.0.0 (Hotfix#6 1.0.5536) on Jul 21, 2025.
When you use an adjacent item, Charge the other adjacent item for 1 » 2 second(s).
Cost
16 » 32 gold
Value
8 » 16 gold
Info
Merchants
History

Info


Pendulum is a medium Mak item in The Bazaar. Its starting tier is Gold. As Mak, you can find this item at Jay Jay, Cobweb, Barkun, Tok's Clocks, Herma, Kina, Mittel, Luxe, Knightshade, Goldie, Quixel, Orion, Chronos, Hef, Freiya and The Antiquarian. Pendulum can also be dropped by Lord of the Wastes. A full list of available enchantments for Pendulum can be found below. Deep Mechanics for Pendulum are also available below.

Enchantments
Canonical


Deep Mechanics
Canonical


Pendulum (Not enchanted)

AttributeGoldDiamond
BuyPrice1632
SellPrice816
ChargeAmount1s2s
ChargeTargets11
Ability

Trigger
When the item to the right is used

Action
Charge up to ChargeTargets [1] card among the item to the left if it has a CooldownMax more than 0 sec for ChargeAmount [1 sec » 2 sec]
Ability

Trigger
When the item to the left is used

Action
Charge up to ChargeTargets [1] card among the item to the right if it has a CooldownMax more than 0 sec for ChargeAmount [1 sec » 2 sec]

Heavy Pendulum

Tags
Tooltip
When you use an adjacent item, Slow 1 item for 1 second(s).
AttributeGoldDiamond
SlowTargets11
SlowAmount1s1s
Ability

Trigger
When any adjacent item is used

Action
Slow up to SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]

Icy Pendulum

Tags
Tooltip
When you use an adjacent item, Freeze 1 small item for 1 second(s).
AttributeGoldDiamond
FreezeTargets11
FreezeAmount1s1s
Ability

Trigger
When any adjacent item is used

Action
Freeze up to FreezeTargets [1] random item on your opponent's board that is
Small
for FreezeAmount [1 sec]

Turbo Pendulum

Tags
Tooltip
When you use an adjacent item, Haste it for 1 second(s).
AttributeGoldDiamond
HasteTargets11
HasteAmount1s1s
Ability

Trigger
When any adjacent item is used

Action
Haste up to HasteTargets [1] card among the item or skill which triggered this action has a CooldownMax more than 0 sec for HasteAmount [1 sec]

Shielded Pendulum

Tags
Tooltip
When you use an adjacent item, Shield 10.
AttributeGoldDiamond
ShieldApplyAmount1010
Ability

Trigger
When any adjacent item is used

Action
Shield your player for ShieldApplyAmount [10]

Restorative Pendulum

Tags
Tooltip
When you use an adjacent item, Heal 15.
AttributeGoldDiamond
HealAmount1515
Ability

Trigger
When any adjacent item is used

Action
Heal your player for HealAmount [15]

Toxic Pendulum

Tags
Tooltip
When you use an adjacent item, Poison 1.
AttributeGoldDiamond
PoisonApplyAmount11
Ability

Trigger
When any adjacent item is used

Action
Poison your opponent for PoisonApplyAmount [1]

Fiery Pendulum

Tags
Tooltip
When you use an adjacent item, Burn 1.
AttributeGoldDiamond
BurnApplyAmount11
Ability

Trigger
When any adjacent item is used

Action
Burn your opponent for BurnApplyAmount [1]

Shiny Pendulum

Tooltip
This has double Charge.
Aura

Effect
Multiply the ChargeAmount of this item by 2

Deadly Pendulum

Tooltip
Adjacent items have +25% Crit Chance.
Aura

Effect
Add 25% to the CritChance of adjacent items that
can Crit

Obsidian Pendulum

Tooltip
When you use an adjacent item, deal Damage 10.
AttributeGoldDiamond
DamageAmount1010
Ability

Trigger
When any adjacent item is used

Action
Deal DamageAmount Damage [10] to your opponent

History
Canonical


Show implementation changes

3.0.0

Jun 4, 2025
Tags
Relic
Deadly
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 25% to the CritChance of adjacent items that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
Added Aura

Effect
Add 25% to the CritChance of adjacent items that
can Crit

2.0.0

May 7, 2025
Radiant
This cannot be Frozen, Slowed or Destroyed.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
When this item gains Freeze

Action
Subtract 1000 sec from the Freeze of this item (permanently)
Deleted Ability

Trigger
When this item gains Slow

Action
Subtract 1000 sec from the Slow of this item (permanently)

1.0.0

Apr 2, 2025
Tags
Crit
Attribute
Custom_0
10% » 20%
0
Tooltip
When you use an adjacent item, Charge the other adjacent item for 1 » 2 second(s) and it gains 10% » 20% Crit Chance for the fight.
When you use an adjacent item, Charge the other adjacent item for 1 » 2 second(s).
Heavy
Tooltip
The first time you fall below half Health each fight, Slow 3 items for 4 second(s).
When you use an adjacent item, Slow 1 item for 1 second(s).
There are changes to this enchantment's implementation.
Deleted Ability
Immediate

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Slow up to SlowTargets [3] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [4 sec]
Added Ability

Trigger
When any adjacent item is used

Action
Slow up to SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]
Attribute
Custom_4
0
Icy
Tooltip
The first time you fall below half Health each fight, Freeze 2 items for 4 second(s).
When you use an adjacent item, Freeze 1 small item for 1 second(s).
There are changes to this enchantment's implementation.
Deleted Ability
Immediate

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Freeze up to FreezeTargets [2] random items on your opponent's board for FreezeAmount [4 sec]
Added Ability

Trigger
When any adjacent item is used

Action
Freeze up to FreezeTargets [1] random item on your opponent's board that is
Small
for FreezeAmount [1 sec]
Attribute
Custom_4
0
Turbo
Tooltip
The first time you fall below half Health each fight, Haste 3 items for 4 second(s).
When you use an adjacent item, Haste it for 1 second(s).
There are changes to this enchantment's implementation.
Deleted Ability
Immediate

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Haste up to HasteTargets [3] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [4 sec]
Added Ability

Trigger
When any adjacent item is used

Action
Haste up to HasteTargets [1] card among the item or skill which triggered this action has a CooldownMax more than 0 sec for HasteAmount [1 sec]
Attribute
Custom_4
0
Shielded
Tooltip
The first time you fall below half Health each fight, Shield 120.
When you use an adjacent item, Shield 10.
There are changes to this enchantment's implementation.
Deleted Ability
Immediate

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Shield your player for ShieldApplyAmount [120]
Added Ability

Trigger
When any adjacent item is used

Action
Shield your player for ShieldApplyAmount [10]
Attribute
Custom_4
0
Restorative
Tooltip
The first time you fall below half Health each fight, Heal 180.
When you use an adjacent item, Heal 15.
There are changes to this enchantment's implementation.
Deleted Ability
Immediate

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Heal your player for HealAmount [180]
Added Ability

Trigger
When any adjacent item is used

Action
Heal your player for HealAmount [15]
Attribute
Custom_4
0
Toxic
Tooltip
The first time you fall below half Health each fight, Poison 12.
When you use an adjacent item, Poison 1.
There are changes to this enchantment's implementation.
Deleted Ability
Immediate

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Poison your opponent for PoisonApplyAmount [12]
Added Ability

Trigger
When any adjacent item is used

Action
Poison your opponent for PoisonApplyAmount [1]
Attribute
Custom_4
0
Fiery
Tooltip
The first time you fall below half Health each fight, Burn 12.
When you use an adjacent item, Burn 1.
There are changes to this enchantment's implementation.
Deleted Ability
Immediate

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Burn your opponent for BurnApplyAmount [12]
Added Ability

Trigger
When any adjacent item is used

Action
Burn your opponent for BurnApplyAmount [1]
Attribute
Custom_4
0
Shiny
Tooltip
This has double Crit Chance bonus.
This has double Charge.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Multiply the Custom_0 of this item by 2
Added Aura

Effect
Multiply the ChargeAmount of this item by 2
Deadly
Tooltip
This has double Crit Chance bonus.
Adjacent items have +25% Crit Chance.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Multiply the Custom_0 of this item by 2
Added Aura

Effect
Add 25% to the CritChance of adjacent items that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
Obsidian
Tooltip
The first time you fall below half Health each fight, Deal 120 Damage.
When you use an adjacent item, deal Damage 10.
There are changes to this enchantment's implementation.
Deleted Ability
Immediate

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Deal DamageAmount Damage [120] to your opponent
Added Ability

Trigger
When any adjacent item is used

Action
Deal DamageAmount Damage [10] to your opponent
Attribute
Custom_4
0

There are changes to this item's implementation.

Deleted Ability

Trigger
When the item to the right is used

Action
Add the Custom_0 of this item [10% » 20%] to the CritChance of the item to the left if it
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags:
until the end of the fight
Deleted Ability

Trigger
When the item to the left is used

Action
Add the Custom_0 of this item [10% » 20%] to the CritChance of the item to the right if it
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags:
until the end of the fight

0.1.9

Mar 19, 2025

There are changes to this item's implementation.

Deleted Ability

Trigger
When the item to the right is used

Action
Add the Custom_0 of this item [10% » 20%] to the CritChance of the item to the left if it
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags:
until the end of the fight
Added Ability

Trigger
When the item to the right is used

Action
Add the Custom_0 of this item [10% » 20%] to the CritChance of the item to the left if it
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags:
until the end of the fight
Deleted Ability

Trigger
When the item to the left is used

Action
Add the Custom_0 of this item [10% » 20%] to the CritChance of the item to the right if it
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags:
until the end of the fight
Added Ability

Trigger
When the item to the left is used

Action
Add the Custom_0 of this item [10% » 20%] to the CritChance of the item to the right if it
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags:
until the end of the fight

0.1.8

Mar 5, 2025
Tier
Bronze
Gold
Tags
Haste
Charge
Cost
4 » 8 » 16 » 32
16 » 32
Value
2 » 4 » 8 » 16
8 » 16
Attribute
Custom_0
20% » 30% » 40% » 50%
10% » 20%
Active
Haste 1 » 2 » 3 » 4 items for 3 second(s).
Tooltip
When you Crit, Charge this 2 second(s).
When you use an adjacent item, Charge the other adjacent item for 1 » 2 second(s) and it gains 10% » 20% Crit Chance for the fight.
Passive
Adjacent items have +20% » +30% » +40% » +50% Crit Chance.
Obsidian
The first time you fall below half Health each fight, Deal 120 Damage.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Deal DamageAmount Damage [120] to your opponent
Added Ability
Immediate

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Heavy
Passive
Slow 1 item for 2 second(s).
The first time you fall below half Health each fight, Slow 3 items for 4 second(s).
There are changes to this enchantment's implementation.
Added Ability
Immediate

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Trigger
When this item is used

Action
Slow up to SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [2 sec]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Slow up to SlowTargets [3] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [4 sec]
Attribute
Custom_4
0
Icy
Passive
Freeze 1 medium or small item for 1 second(s).
The first time you fall below half Health each fight, Freeze 2 items for 4 second(s).
There are changes to this enchantment's implementation.
Added Ability
Immediate

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Trigger
When this item is used

Action
Freeze up to FreezeTargets [1] random item on your opponent's board that is any of these sizes: for FreezeAmount [1 sec]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Freeze up to FreezeTargets [2] random items on your opponent's board for FreezeAmount [4 sec]
Attribute
Custom_4
0
Turbo
Tooltip
This has double Haste duration.
The first time you fall below half Health each fight, Haste 3 items for 4 second(s).
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Haste up to HasteTargets [3] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [4 sec]
Added Ability
Immediate

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Aura

Effect
Multiply the HasteAmount of this item by 2
Attribute
Custom_4
0
Shielded
Passive
Shield 20.
The first time you fall below half Health each fight, Shield 120.
There are changes to this enchantment's implementation.
Added Ability
Immediate

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Trigger
When this item is used

Action
Shield your player for ShieldApplyAmount [20]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Shield your player for ShieldApplyAmount [120]
Attribute
Custom_4
0
Restorative
Passive
Heal 30.
The first time you fall below half Health each fight, Heal 180.
There are changes to this enchantment's implementation.
Added Ability
Immediate

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Trigger
When this item is used

Action
Heal your player for HealAmount [30]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Heal your player for HealAmount [180]
Attribute
Custom_4
0
Toxic
Passive
Poison 2.
The first time you fall below half Health each fight, Poison 12.
There are changes to this enchantment's implementation.
Added Ability
Immediate

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Trigger
When this item is used

Action
Poison your opponent for PoisonApplyAmount [2]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Poison your opponent for PoisonApplyAmount [12]
Attribute
Custom_4
0
Fiery
Passive
Burn 4.
The first time you fall below half Health each fight, Burn 12.
There are changes to this enchantment's implementation.
Added Ability
Immediate

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Trigger
When this item is used

Action
Burn your opponent for BurnApplyAmount [4]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Burn your opponent for BurnApplyAmount [12]
Attribute
Custom_4
0
Shiny
Tooltip
This has +1 Multicast.
This has double Crit Chance bonus.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 1 to the Multicast of this item
Added Aura

Effect
Multiply the Custom_0 of this item by 2

There are changes to this item's implementation.

Deleted Ability

Trigger
When this item is used

Action
Haste up to HasteTargets [1 » 2 » 3 » 4] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [3 sec]
Added Ability

Trigger
When the item to the right is used

Action
Charge up to ChargeTargets [1] card among the item to the left if it has a CooldownMax more than 0 sec for ChargeAmount [1 sec » 2 sec]
Deleted Ability

Trigger
When any item on your board Crits

Action
Charge up to ChargeTargets [1] card among this item for ChargeAmount [2 sec]
Added Ability

Trigger
When the item to the left is used

Action
Charge up to ChargeTargets [1] card among the item to the right if it has a CooldownMax more than 0 sec for ChargeAmount [1 sec » 2 sec]
Added Ability

Trigger
When the item to the right is used

Action
Add the Custom_0 of this item [10% » 20%] to the CritChance of the item to the left if it
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags:
until the end of the fight
Added Ability

Trigger
When the item to the left is used

Action
Add the Custom_0 of this item [10% » 20%] to the CritChance of the item to the right if it
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags:
until the end of the fight
Deleted Aura

Effect
Add the Custom_0 of this item [20% » 30% » 40% » 50%] to the CritChance of adjacent items that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags: