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Pendulum

Pendulum

As of patch 3.0.0 (Hotfix#1 1.0.5238) on Jun 5, 2025.
When you use an adjacent item, Charge the other adjacent item for 1 » 2 second(s).
Cost
16 » 32 gold
Value
8 » 16 gold
Info
Merchants
History

InfoInfo


Pendulum is a medium Mak item in The Bazaar. Its starting tier is Gold. As Mak, you can find this item at Jay Jay, Cobweb, Barkun, Tok's Clocks, Kina, Mittel, Knightshade, Quixel, Orion, Aila, Chronos, Hef and Freiya. Pendulum can also be dropped by Lord of the Wastes. A full list of available enchantments for Pendulum can be found below. Deep Mechanics for Pendulum are also available below.

Enchantments
Canonical


Deep Mechanics
Canonical


Pendulum (Not enchanted)

AttributeGoldDiamond
BuyPrice1632
SellPrice816
ChargeAmount1s2s
ChargeTargets11
Ability

Trigger
When the item to the right is/are used

Action
Charge up to ChargeTargets [1] cards among the item to the left if it has a CooldownMax more than 0 sec for ChargeAmount [1 sec » 2 sec]
Ability

Trigger
When the item to the left is/are used

Action
Charge up to ChargeTargets [1] cards among the item to the right if it has a CooldownMax more than 0 sec for ChargeAmount [1 sec » 2 sec]

Heavy Pendulum

Tags
Tooltip
When you use an adjacent item, Slow 1 item for 1 second(s).
AttributeGoldDiamond
SlowTargets11
SlowAmount1s1s
Ability

Trigger
When adjacent items is/are used

Action
Slow up to SlowTargets [1] random item(s) on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]

Icy Pendulum

Tags
Tooltip
When you use an adjacent item, Freeze 1 small item for 1 second(s).
AttributeGoldDiamond
FreezeTargets11
FreezeAmount1s1s
Ability

Trigger
When adjacent items is/are used

Action
Freeze up to FreezeTargets [1] random item(s) on your opponent's board that is
Small
for FreezeAmount [1 sec]

Turbo Pendulum

Tags
Tooltip
When you use an adjacent item, Haste it for 1 second(s).
AttributeGoldDiamond
HasteTargets11
HasteAmount1s1s
Ability

Trigger
When adjacent items is/are used

Action
Haste up to HasteTargets [1] cards among the item or skill which triggered this action has a CooldownMax more than 0 sec for HasteAmount [1 sec]

Shielded Pendulum

Tags
Tooltip
When you use an adjacent item, Shield 10.
AttributeGoldDiamond
ShieldApplyAmount1010
Ability

Trigger
When adjacent items is/are used

Action
Shield your player for ShieldApplyAmount [10]

Restorative Pendulum

Tags
Tooltip
When you use an adjacent item, Heal 15.
AttributeGoldDiamond
HealAmount1515
Ability

Trigger
When adjacent items is/are used

Action
Heal your player for HealAmount [15]

Toxic Pendulum

Tags
Tooltip
When you use an adjacent item, Poison 1.
AttributeGoldDiamond
PoisonApplyAmount11
Ability

Trigger
When adjacent items is/are used

Action
Poison your opponent for PoisonApplyAmount [1]

Fiery Pendulum

Tags
Tooltip
When you use an adjacent item, Burn 1.
AttributeGoldDiamond
BurnApplyAmount11
Ability

Trigger
When adjacent items is/are used

Action
Burn your opponent for BurnApplyAmount [1]

Shiny Pendulum

Tooltip
This has double Charge.
Aura

Effect
Multiply the ChargeAmount of this item by 2

Deadly Pendulum

Tooltip
Adjacent items have +25% Crit Chance.
Aura

Effect
Add 25% to the CritChance of adjacent items that
can crit

Obsidian Pendulum

Tooltip
When you use an adjacent item, deal Damage 10.
AttributeGoldDiamond
DamageAmount1010
Ability

Trigger
When adjacent items is/are used

Action
Deal DamageAmount Damage [10] to your opponent

VeresionsHistory
Canonical


3.0.0

Jun 4, 2025
Tags
Relic
Deadly

There are changes to this enchantment's implementation.

Deleted Aura

Effect
Add 25% to the CritChance of adjacent items that
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags:
Added Aura

Effect
Add 25% to the CritChance of adjacent items that
can crit

2.0.0

May 7, 2025
Radiant
This cannot be Frozen, Slowed or Destroyed.

1.0.0

Apr 2, 2025
Tags
Crit
Attribute
Custom_0
10% » 20%
0
Tooltip
When you use an adjacent item, Charge the other adjacent item for 1 » 2 second(s) and it gains 10% » 20% Crit Chance for the fight.
When you use an adjacent item, Charge the other adjacent item for 1 » 2 second(s).
Heavy
Tooltip
The first time you fall below half Health each fight, Slow 3 items for 4 second(s).
When you use an adjacent item, Slow 1 item for 1 second(s).
Attribute
Custom_4
0
Icy
Tooltip
The first time you fall below half Health each fight, Freeze 2 items for 4 second(s).
When you use an adjacent item, Freeze 1 small item for 1 second(s).
Attribute
Custom_4
0
Turbo
Tooltip
The first time you fall below half Health each fight, Haste 3 items for 4 second(s).
When you use an adjacent item, Haste it for 1 second(s).
Attribute
Custom_4
0
Shielded
Tooltip
The first time you fall below half Health each fight, Shield 120.
When you use an adjacent item, Shield 10.
Attribute
Custom_4
0
Restorative
Tooltip
The first time you fall below half Health each fight, Heal 180.
When you use an adjacent item, Heal 15.
Attribute
Custom_4
0
Toxic
Tooltip
The first time you fall below half Health each fight, Poison 12.
When you use an adjacent item, Poison 1.
Attribute
Custom_4
0
Fiery
Tooltip
The first time you fall below half Health each fight, Burn 12.
When you use an adjacent item, Burn 1.
Attribute
Custom_4
0
Shiny
Tooltip
This has double Crit Chance bonus.
This has double Charge.
Deadly
Tooltip
This has double Crit Chance bonus.
Adjacent items have +25% Crit Chance.
Obsidian
Tooltip
The first time you fall below half Health each fight, Deal 120 Damage.
When you use an adjacent item, deal Damage 10.
Attribute
Custom_4
0

There are changes to this item's implementation.

Deleted Ability

Trigger
When the item to the right is/are used

Action
Add the Custom_0 of this item [10% » 20%] to the CritChance of the item to the left if it
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags:
until the end of the fight
Deleted Ability

Trigger
When the item to the left is/are used

Action
Add the Custom_0 of this item [10% » 20%] to the CritChance of the item to the right if it
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags:
until the end of the fight

0.1.9

Mar 19, 2025

There are changes to this item's implementation.

Deleted Ability

Trigger
When the item to the right is/are used

Action
Add the Custom_0 of this item [10% » 20%] to the CritChance of the item to the left if it
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags:
until the end of the fight
Added Ability

Trigger
When the item to the right is/are used

Action
Add the Custom_0 of this item [10% » 20%] to the CritChance of the item to the left if it
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags:
until the end of the fight
Deleted Ability

Trigger
When the item to the left is/are used

Action
Add the Custom_0 of this item [10% » 20%] to the CritChance of the item to the right if it
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags:
until the end of the fight
Added Ability

Trigger
When the item to the left is/are used

Action
Add the Custom_0 of this item [10% » 20%] to the CritChance of the item to the right if it
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags:
until the end of the fight

0.1.8

Mar 5, 2025
Tier
Bronze
Gold
Tags
Haste
Charge
Cost
4 » 8 » 16 » 32
16 » 32
Value
2 » 4 » 8 » 16
8 » 16
Attribute
Custom_0
20% » 30% » 40% » 50%
10% » 20%
Active
Haste 1 » 2 » 3 » 4 items for 3 second(s).
Tooltip
When you Crit, Charge this 2 second(s).
When you use an adjacent item, Charge the other adjacent item for 1 » 2 second(s) and it gains 10% » 20% Crit Chance for the fight.
Passive
Adjacent items have +20% » +30% » +40% » +50% Crit Chance.
Obsidian
The first time you fall below half Health each fight, Deal 120 Damage.
Heavy
Passive
Slow 1 item for 2 second(s).
The first time you fall below half Health each fight, Slow 3 items for 4 second(s).
Attribute
Custom_4
0
Icy
Passive
Freeze 1 medium or small item for 1 second(s).
The first time you fall below half Health each fight, Freeze 2 items for 4 second(s).
Attribute
Custom_4
0
Turbo
Tooltip
This has double Haste duration.
The first time you fall below half Health each fight, Haste 3 items for 4 second(s).
Attribute
Custom_4
0
Shielded
Passive
Shield 20.
The first time you fall below half Health each fight, Shield 120.
Attribute
Custom_4
0
Restorative
Passive
Heal 30.
The first time you fall below half Health each fight, Heal 180.
Attribute
Custom_4
0
Toxic
Passive
Poison 2.
The first time you fall below half Health each fight, Poison 12.
Attribute
Custom_4
0
Fiery
Passive
Burn 4.
The first time you fall below half Health each fight, Burn 12.
Attribute
Custom_4
0
Shiny
Tooltip
This has +1 Multicast.
This has double Crit Chance bonus.

There are changes to this item's implementation.

Deleted Ability

Trigger
When this item is used

Action
Haste up to HasteTargets [1 » 2 » 3 » 4] random item(s) on your board that has a CooldownMax more than 0 sec for HasteAmount [3 sec]
Added Ability

Trigger
When the item to the right is/are used

Action
Charge up to ChargeTargets [1] cards among the item to the left if it has a CooldownMax more than 0 sec for ChargeAmount [1 sec » 2 sec]
Deleted Ability

Trigger
When items on your board Crits

Action
Charge up to ChargeTargets [1] cards among this item for ChargeAmount [2 sec]
Added Ability

Trigger
When the item to the left is/are used

Action
Charge up to ChargeTargets [1] cards among the item to the right if it has a CooldownMax more than 0 sec for ChargeAmount [1 sec » 2 sec]
Added Ability

Trigger
When the item to the right is/are used

Action
Add the Custom_0 of this item [10% » 20%] to the CritChance of the item to the left if it
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags:
until the end of the fight
Added Ability

Trigger
When the item to the left is/are used

Action
Add the Custom_0 of this item [10% » 20%] to the CritChance of the item to the right if it
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags:
until the end of the fight
Deleted Aura

Effect
Add the Custom_0 of this item [20% » 30% » 40% » 50%] to the CritChance of adjacent items that
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags: