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Memento Mori

Memento Mori

As of patch 3.0.0 (Hotfix#2 1.0.5238) on Jun 6, 2025.
Types
The first time you would die each fight, Heal for 1 and take no Damage for 1 » 2 second(s).
Cost
16 » 32 gold
Value
8 » 16 gold
Info
Merchants
History

InfoInfo


Memento Mori is a medium Mak item in The Bazaar. Its starting tier is Gold. As Mak, you can find this item at Jay Jay, Cobweb, Barkun, Tok's Clocks, Kina, Mittel, Knightshade, Quixel, Aila, Chronos, Hef and Freiya. A full list of available enchantments for Memento Mori can be found below. Deep Mechanics for Memento Mori are also available below.

Enchantments
Canonical


Heavy

The first time you would die each fight, Slow all enemy items for 4 second(s).

Golden
Can't be enchanted with Golden.
Icy

The first time you would die each fight, Freeze all enemy items for 2 second(s).

Turbo

The first time you would die each fight, Haste all your items for 4 second(s).

Shielded

The first time you would die each fight, Shield equal to this item's Heal.

Restorative

This has double Heal.

Toxic

The first time you would die each fight, Poison equal to 10 times this item's Heal.

Fiery

The first time you would die each fight, Burn equal to 2% of your Max Health.

Shiny
Can't be enchanted with Shiny.
Deadly

The first time you would die each fight, your items gain +25% Crit Chance for the fight.

Radiant
Can't be enchanted with Radiant.
Obsidian +Weapon

The first time you would die each fight, deal Damage equal to this item's Heal.

Deep Mechanics
Canonical


Memento Mori (Not enchanted)

AttributeGoldDiamond
BuyPrice1632
SellPrice816
HealAmount11
Custom_000
Custom_112
Custom_200
Ability
Medium

Prereq.
While this item if it has a Custom_0 exactly 0

Trigger
When your player dies

Action
Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight.
Ability
Medium

Prereq.
While this item if it has a Custom_0 exactly 0

Trigger
When your player dies

Action
Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight.
Ability

Prereq.
While this item if it has a Custom_0 exactly 0

Trigger
When your player dies

Action
Revive and set the Health of your player to HealAmount [1]
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_0 of this item until the end of the fight
Ability
Medium
This Ability is not enabled for any tier.

Prereq.
While this item if it has a Custom_0 exactly 0

Trigger
When your player dies

Action
Heal your player for HealAmount [1]
Aura
This Aura is not enabled for any tier.

Effect
Add the Custom_1 of this item [1 » 2] to the Custom_2 of this item

Heavy Memento Mori

Tags
Tooltip
The first time you would die each fight, Slow all enemy items for 4 second(s).
AttributeGoldDiamond
SlowAmount4s4s
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item if it has a Custom_5 exactly 0

Trigger
When your player dies

Action
Slow all items on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [4 sec]

Icy Memento Mori

Tags
Tooltip
The first time you would die each fight, Freeze all enemy items for 2 second(s).
AttributeGoldDiamond
FreezeAmount2s2s
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item if it has a Custom_5 exactly 0

Trigger
When your player dies

Action
Freeze all items on your opponent's board for FreezeAmount [2 sec]

Turbo Memento Mori

Tags
Tooltip
The first time you would die each fight, Haste all your items for 4 second(s).
AttributeGoldDiamond
HasteAmount4s4s
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item if it has a Custom_5 exactly 0

Trigger
When your player dies

Action
Haste all items on your board that has a CooldownMax more than 0 sec for HasteAmount [4 sec]

Shielded Memento Mori

Tags
Tooltip
The first time you would die each fight, Shield equal to this item's Heal.
AttributeGoldDiamond
ShieldApplyAmount00
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item if it has a Custom_5 exactly 0

Trigger
When your player dies

Action
Shield your player for ShieldApplyAmount [0]
Aura

Effect
Add the HealAmount of this item [1] to the ShieldApplyAmount of this item

Restorative Memento Mori

Tags
Tooltip
This has double Heal.
Aura

Effect
Multiply the HealAmount of this item by 2

Toxic Memento Mori

Tags
Tooltip
The first time you would die each fight, Poison equal to 10 times this item's Heal.
AttributeGoldDiamond
PoisonApplyAmount00
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item if it has a Custom_5 exactly 0

Trigger
When your player dies

Action
Poison your opponent for PoisonApplyAmount [0]
Aura

Effect
Add 10x, rounded up, of the HealAmount of this item [1] to the PoisonApplyAmount of this item

Fiery Memento Mori

Tags
Tooltip
The first time you would die each fight, Burn equal to 2% of your Max Health.
AttributeGoldDiamond
BurnApplyAmount00
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item if it has a Custom_5 exactly 0

Trigger
When your player dies

Action
Burn your opponent for BurnApplyAmount [0]
Aura

Effect
Add 10x, rounded up, of the HealAmount of this item [1] to the BurnApplyAmount of this item

Deadly Memento Mori

Tags
Tooltip
The first time you would die each fight, your items gain +25% Crit Chance for the fight.
AttributeGoldDiamond
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item if it has a Custom_5 exactly 0

Trigger
When your player dies

Action
Add 25% to the CritChance of items on your board that
can crit
until the end of the fight

Obsidian Memento Mori

Tooltip
The first time you would die each fight, deal Damage equal to this item's Heal.
AttributeGoldDiamond
DamageAmount00
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Trigger
When your player dies

Action
Deal DamageAmount Damage [0] to your opponent
Aura

Prereq.
While this item if it has a Custom_5 exactly 0

Effect
Add the HealAmount of this item [1] to the DamageAmount of this item

VeresionsHistory
Canonical


3.0.0

Jun 4, 2025
Tags
Relic
Deadly

There are changes to this enchantment's implementation.

Deleted Ability

Prereq.
While this item if it has a Custom_5 exactly 0

Trigger
When your player dies

Action
Add 25% to the CritChance of items on your board that
has a CooldownMax more than 0 sec
AND
is a
Weapon
OR
has any of the following tags:
until the end of the fight
Added Ability

Prereq.
While this item if it has a Custom_5 exactly 0

Trigger
When your player dies

Action
Add 25% to the CritChance of items on your board that
can crit
until the end of the fight
Deleted Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Added Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight

There are changes to this item's implementation.

Deleted Ability

Prereq.
While this item if it has a Custom_0 exactly 0

Trigger
When your player dies

Action
Revive and set the Health of your player to HealAmount [1]
Added Ability

Prereq.
While this item if it has a Custom_0 exactly 0

Trigger
When your player dies

Action
Revive and set the Health of your player to HealAmount [1]
Deleted Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_0 of this item until the end of the fight
Added Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_0 of this item until the end of the fight

2.0.0

May 7, 2025
Radiant
This cannot be Frozen, Slowed or Destroyed.

1.0.0

Apr 2, 2025
Name
Portrait
Memento Mori
Tier
Silver
Gold
Cost
8 » 16 » 32
16 » 32
Value
4 » 8 » 16
8 » 16
Attribute
Custom_1
2 » 3 » 4
1 » 2
Tooltip
The first time you would die each fight, Heal for 1 and become Invulnerable for 2 » 3 » 4 second(s).
The first time you would die each fight, Heal for 1 and take no Damage for 1 » 2 second(s).

There are changes to this item's implementation.

Deleted Ability
Medium

Prereq.
While this item if it has a Custom_0 exactly 0

Trigger
When your player dies

Action
Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight.
Added Ability
Medium

Prereq.
While this item if it has a Custom_0 exactly 0

Trigger
When your player dies

Action
Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight.
Deleted Ability
Medium

Prereq.
While this item if it has a Custom_0 exactly 0

Trigger
When your player dies

Action
Add 100 to the PercentDamageReduction of your player for the next 3.0s of the fight.
Added Ability
Medium

Prereq.
While this item if it has a Custom_0 exactly 0

Trigger
When your player dies

Action
Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight.
Deleted Ability
Medium

Prereq.
While this item if it has a Custom_0 exactly 0

Trigger
When your player dies

Action
Add 100 to the PercentDamageReduction of your player for the next 4.0s of the fight.
Added Ability

Prereq.
While this item if it has a Custom_0 exactly 0

Trigger
When your player dies

Action
Revive and set the Health of your player to HealAmount [1]
Deleted Ability

Prereq.
While this item if it has a Custom_0 exactly 0

Trigger
When your player dies

Action
Revive and set the Health of your player to HealAmount [1]
Added Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_0 of this item until the end of the fight
Deleted Ability

Trigger
When your player dies

Action
Add 1 to the Custom_0 of this item until the end of the fight

0.1.9

Mar 19, 2025
Tags
Passive, NonWeapon
Heal
Attribute
Custom_1
0
2 » 3 » 4
Passive
The first time you would die each fight, Heal for 1 and become Invulnerable for 2 » 3 » 4 second(s).
Shiny
This has +1 Multicast.
Obsidian
The first time you would die each fight, deal Damage equal to this item's Heal.
Heavy
Passive
Slow 2 items for 0 second(s).
The first time you would die each fight, Slow all enemy items for 4 second(s).
Attribute
Custom_5
0
Icy
Passive
Freeze 1 item for 0 second(s).
The first time you would die each fight, Freeze all enemy items for 2 second(s).
Attribute
Custom_5
0
Turbo
Passive
Haste 2 items for 0 second(s).
The first time you would die each fight, Haste all your items for 4 second(s).
Attribute
Custom_5
0
Shielded
Passive
Shield 0.
The first time you would die each fight, Shield equal to this item's Heal.
Attribute
Custom_5
0
Restorative
Passive
Heal 0.
This has double Heal.
Toxic
Passive
Poison 0.
The first time you would die each fight, Poison equal to 10 times this item's Heal.
Attribute
Custom_5
0
Fiery
Passive
Burn 0.
The first time you would die each fight, Burn equal to 2% of your Max Health.
Attribute
Custom_5
0
Deadly
Tooltip
This has +50% Crit Chance.
The first time you would die each fight, your items gain +25% Crit Chance for the fight.
Attribute
Custom_5
0
Radiant

There are changes to this enchantment's implementation.

Deleted Ability

Trigger
When this item gains Slow

Action
Subtract 1000 sec from the Slow of this item (permanently)
Added Ability

Trigger
When this item gains Slow

Action
Subtract 1000 sec from the Slow of this item (permanently)
Deleted Ability

Trigger
When this item gains Freeze

Action
Subtract 1000 sec from the Freeze of this item (permanently)
Added Ability

Trigger
When this item gains Freeze

Action
Subtract 1000 sec from the Freeze of this item (permanently)

There are changes to this item's implementation.

Added Ability
Medium

Prereq.
While this item if it has a Custom_0 exactly 0

Trigger
When your player dies

Action
Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight.
Added Ability
Medium

Prereq.
While this item if it has a Custom_0 exactly 0

Trigger
When your player dies

Action
Add 100 to the PercentDamageReduction of your player for the next 3.0s of the fight.
Added Ability
Medium

Prereq.
While this item if it has a Custom_0 exactly 0

Trigger
When your player dies

Action
Add 100 to the PercentDamageReduction of your player for the next 4.0s of the fight.
Added Ability

Prereq.
While this item if it has a Custom_0 exactly 0

Trigger
When your player dies

Action
Revive and set the Health of your player to HealAmount [1]
Added Ability

Trigger
When your player dies

Action
Add 1 to the Custom_0 of this item until the end of the fight
Added Ability
Medium
This Ability is not enabled for any tier.

Prereq.
While this item if it has a Custom_0 exactly 0

Trigger
When your player dies

Action
Heal your player for HealAmount [1]
Added Aura
This Aura is not enabled for any tier.

Effect
Add the Custom_1 of this item [2 » 3 » 4] to the Custom_2 of this item