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Items
Open Sign

Open Sign

As of patch 5.0.0 (1.0.6022) on Aug 13, 2025.
When you use a Property, increase its value by 2 » 3 times this item's value for the fight.
Cost
16 » 32 gold
Value
8 » 16 gold
Info
Merchants
History

Info


Open Sign is a medium Pygmalien item in The Bazaar. Its starting tier is Gold. As Pygmalien, you can find this item at Jay Jay, Cobweb, Kev's Armory, Barkun, Prospero, Herma, Kina, Mittel, Luxe, Knightshade, Goldie, Quixel, Chronos, Hef and Freiya. A full list of available enchantments for Open Sign can be found below. Deep Mechanics for Open Sign are also available below.

Enchantments
Canonical


Deep Mechanics
Canonical


Open Sign (Not enchanted)

AttributeGoldDiamond
BuyPrice1632
SellPrice816
Custom_023
Ability

Trigger
When any item on your board that is a
Property
is used

Action
Add the SellPrice of this card [8 » 16]x of, rounding up, the Custom_0 of this item [2 » 3] to the SellPrice of the item or skill which triggered this action until the end of the fight

Golden Open Sign

Tooltip
Adjacent Properties have double value.
Aura

Effect
Multiply the SellPrice of adjacent items that are
Properties
by 2

Heavy Open Sign

Tags
Tooltip
When you use an adjacent Property, Slow an item for 1 second(s).
AttributeGoldDiamond
SlowTargets11
SlowAmount1s1s
Ability

Trigger
When any adjacent item that is a
Property
is used

Action
Slow up to SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]

Icy Open Sign

Tags
Tooltip
When you use an adjacent Property, Freeze an item for 0.5 second(s).
AttributeGoldDiamond
FreezeTargets11
FreezeAmount0.5s0.5s
Ability

Trigger
When any adjacent item that is a
Property
is used

Action
Freeze up to FreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]

Turbo Open Sign

Tags
Tooltip
When you use an adjacent Property, Haste an item for 1 second(s).
AttributeGoldDiamond
HasteTargets11
HasteAmount1s1s
Ability

Trigger
When any adjacent item that is a
Property
is used

Action
Haste up to HasteTargets [1] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [1 sec]

Shielded Open Sign

Tags
Tooltip
When you use an adjacent Property, Shield 20.
AttributeGoldDiamond
ShieldApplyAmount2020
Ability

Trigger
When any adjacent item that is a
Property
is used

Action
Shield your player for ShieldApplyAmount [20]

Restorative Open Sign

Tags
Tooltip
When you use an adjacent Property, Heal 20.
AttributeGoldDiamond
HealAmount2020
Ability

Trigger
When any adjacent item that is a
Property
is used

Action
Heal your player for HealAmount [20]

Toxic Open Sign

Tags
Tooltip
When you use an adjacent Property, Poison 2.
AttributeGoldDiamond
PoisonApplyAmount22
Ability

Trigger
When any adjacent item that is a
Property
is used

Action
Poison your opponent for PoisonApplyAmount [2]

Fiery Open Sign

Tags
Tooltip
When you use an adjacent Property, Burn 2.
AttributeGoldDiamond
BurnApplyAmount22
Ability

Trigger
When any adjacent item that is a
Property
is used

Action
Burn your opponent for BurnApplyAmount [2]

Shiny Open Sign

Tags
Tooltip
This has double Damage and Shield bonus.
Aura

Effect
Multiply the DamageAmount of this item by 2
Aura

Effect
Multiply the ShieldApplyAmount of this item by 2

Deadly Open Sign

Tags
Tooltip
Your adjacent Properties have +Crit Chance equal to the value of your highest value item.
Aura

Effect
Add the SellPrice of each item on your board that has the highest SellPrice to the CritChance of adjacent items that
can Crit
AND

Radiant Open Sign

Tooltip
Your Properties are affected by Freeze and Slow for half as long.
Aura

Effect
Add 50 to the PercentFreezeReduction of items on your board that are
Properties
Aura

Effect
Add 50 to the PercentSlowReduction of items on your board that are
Properties

Obsidian Open Sign

Tooltip
When you use an adjacent Property, deal 20 Damage.
AttributeGoldDiamond
DamageAmount2020
Ability

Trigger
When any adjacent item that is a
Property
is used

Action
Deal DamageAmount Damage [20] to your opponent

Merchant Pools
Inferred


*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.

History
Canonical


Show implementation changes

5.0.0

Aug 13, 2025
Tags
ShieldReference, DamageReference
Attribute
Custom_0
50 » 100
2 » 3
Tooltip
Weapon Properties adjacent to this have + Damage equal to 50% » 100% of the value of your highest value item.
When you use a Property, increase its value by 2 » 3 times this item's value for the fight.
Passive
Shield Properties adjacent to this have + Shield equal to 50% » 100% of the value of your highest value item.
Heavy
When you use an adjacent Property, Slow an item for 1 second(s).
There are changes to this enchantment's implementation.
Added Ability

Trigger
When any adjacent item that is a
Property
is used

Action
Slow up to SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]
Icy
When you use an adjacent Property, Freeze an item for 0.5 second(s).
There are changes to this enchantment's implementation.
Added Ability

Trigger
When any adjacent item that is a
Property
is used

Action
Freeze up to FreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]
Turbo
When you use an adjacent Property, Haste an item for 1 second(s).
There are changes to this enchantment's implementation.
Added Ability

Trigger
When any adjacent item that is a
Property
is used

Action
Haste up to HasteTargets [1] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [1 sec]
Shielded
When you use an adjacent Property, Shield 20.
There are changes to this enchantment's implementation.
Added Ability

Trigger
When any adjacent item that is a
Property
is used

Action
Shield your player for ShieldApplyAmount [20]
Restorative
When you use an adjacent Property, Heal 20.
There are changes to this enchantment's implementation.
Added Ability

Trigger
When any adjacent item that is a
Property
is used

Action
Heal your player for HealAmount [20]
Toxic
When you use an adjacent Property, Poison 2.
There are changes to this enchantment's implementation.
Added Ability

Trigger
When any adjacent item that is a
Property
is used

Action
Poison your opponent for PoisonApplyAmount [2]
Fiery
When you use an adjacent Property, Burn 2.
There are changes to this enchantment's implementation.
Added Ability

Trigger
When any adjacent item that is a
Property
is used

Action
Burn your opponent for BurnApplyAmount [2]
Obsidian
When you use an adjacent Property, deal 20 Damage.
There are changes to this enchantment's implementation.
Added Ability

Trigger
When any adjacent item that is a
Property
is used

Action
Deal DamageAmount Damage [20] to your opponent
Radiant
Tooltip
This cannot be Frozen, Slowed or Destroyed.
Your Properties are affected by Freeze and Slow for half as long.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
When this item gains Freeze

Action
Subtract 1000 sec from the Freeze of this item (permanently)
Deleted Ability

Trigger
When this item gains Slow

Action
Subtract 1000 sec from the Slow of this item (permanently)
Added Aura

Effect
Add 50 to the PercentFreezeReduction of items on your board that are
Properties
Added Aura

Effect
Add 50 to the PercentSlowReduction of items on your board that are
Properties

There are changes to this item's implementation.

Added Ability

Trigger
When any item on your board that is a
Property
is used

Action
Add the SellPrice of this card [8 » 16]x of, rounding up, the Custom_0 of this item [2 » 3] to the SellPrice of the item or skill which triggered this action until the end of the fight
Deleted Aura

Effect
Add 0.5x of, rounding up, the SellPrice of each item on your board that has the highest SellPrice to the DamageAmount of adjacent items that
AND
Deleted Aura

Effect
Add 0.5x of, rounding up, the SellPrice of each item on your board that has the highest SellPrice to the ShieldApplyAmount of adjacent items that
are tagged
Shield
AND
Deleted Aura

Effect
Add the SellPrice of each item on your board that has the highest SellPrice to the DamageAmount of adjacent items that
AND
Deleted Aura

Effect
Add the SellPrice of each item on your board that has the highest SellPrice to the ShieldApplyAmount of adjacent items that
are tagged
Shield
AND

3.0.0

Jun 4, 2025
Deadly
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add the SellPrice of each item on your board that has the highest SellPrice to the CritChance of adjacent items that
have a CooldownMax more than 0 sec
AND
AND
OR
have any of the following tags:
Added Aura

Effect
Add the SellPrice of each item on your board that has the highest SellPrice to the CritChance of adjacent items that
can Crit
AND

1.0.0

Apr 2, 2025
Attribute
Custom_0
1 » 2
50 » 100
Tooltip
Weapon Properties adjacent to this have + Damage equal to 1 » 2 times the value of your highest value item.
Weapon Properties adjacent to this have + Damage equal to 50% » 100% of the value of your highest value item.
Tooltip
Shield Properties adjacent to this have + Shield equal to 1 » 2 times the value of your highest value item.
Shield Properties adjacent to this have + Shield equal to 50% » 100% of the value of your highest value item.

There are changes to this item's implementation.

Deleted Aura

Effect
Add the Custom_0 of this card [1 » 2]x of the SellPrice of each item on your board that has the highest SellPrice to the DamageAmount of adjacent items that
AND
Added Aura

Effect
Add 0.5x of the SellPrice of each item on your board that has the highest SellPrice to the DamageAmount of adjacent items that
AND
Deleted Aura

Effect
Add the Custom_0 of this card [1 » 2]x of the SellPrice of each item on your board that has the highest SellPrice to the ShieldApplyAmount of adjacent items that
are tagged
Shield
AND
Added Aura

Effect
Add 0.5x of the SellPrice of each item on your board that has the highest SellPrice to the ShieldApplyAmount of adjacent items that
are tagged
Shield
AND
Added Aura

Effect
Add the SellPrice of each item on your board that has the highest SellPrice to the DamageAmount of adjacent items that
AND
Added Aura

Effect
Add the SellPrice of each item on your board that has the highest SellPrice to the ShieldApplyAmount of adjacent items that
are tagged
Shield
AND

0.1.9

Mar 19, 2025
Attribute
Custom_0
0
1 » 2
Tooltip
Weapon Properties adjacent to this have + Damage equal to 1x » 2x the value of your highest value item.
Weapon Properties adjacent to this have + Damage equal to 1 » 2 times the value of your highest value item.
Passive
Shield Properties adjacent to this have + Shield equal to 1x » 2x the value of your highest value item.
Passive
Shield Properties adjacent to this have + Shield equal to 1 » 2 times the value of your highest value item.
Deadly
Passive
Your adjacent Properties have +Crit Chance equal to the value of your highest value item.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add the SellPrice of each item on your board that has the highest SellPrice to the CritChance of adjacent items that
AND
Added Aura

Effect
Add the SellPrice of each item on your board that has the highest SellPrice to the CritChance of adjacent items that
have a CooldownMax more than 0 sec
AND
AND
OR
have any of the following tags:

There are changes to this item's implementation.

Deleted Aura

Effect
Add the SellPrice of each item on your board that has the highest SellPrice to the DamageAmount of adjacent items that
AND
Added Aura

Effect
Add the Custom_0 of this card [1 » 2]x of the SellPrice of each item on your board that has the highest SellPrice to the DamageAmount of adjacent items that
AND
Deleted Aura

Effect
Add 2x of the SellPrice of each item on your board that has the highest SellPrice to the DamageAmount of adjacent items that
AND
Added Aura

Effect
Add the Custom_0 of this card [1 » 2]x of the SellPrice of each item on your board that has the highest SellPrice to the ShieldApplyAmount of adjacent items that
are tagged
Shield
AND
Deleted Aura

Effect
Add the SellPrice of each item on your board that has the highest SellPrice to the ShieldApplyAmount of adjacent items that
are tagged
Shield
AND
Deleted Aura

Effect
Add 2x of the SellPrice of each item on your board that has the highest SellPrice to the ShieldApplyAmount of adjacent items that
are tagged
Shield
AND
Added Aura
This Aura is not enabled for any tier.

Effect
Add the Custom_0 of this item [1 » 2] to the Custom_1 of this item