All
Items
Skills
Merchants
Trainers
Monsters
Expansion Items
Events
All
Items
Staff of the Moose

Staff of the Moose

As of patch 3.0.0 (Hotfix#2 1.0.5238) on Jun 6, 2025.
10.0
Sec
Deal 200 Damage.
Multicast
2
The first time you fall below half Health each fight, you take no Damage for 1 » 2 second(s) and gain 25 » 50 Regen for the fight.
Your Weapons have + Damage equal to your Regen.
Cost
24 » 48 gold
Value
12 » 24 gold
Info
Merchants
History

InfoInfo


Staff of the Moose is a large Mak item in The Bazaar. Its starting tier is Gold. As Mak, you can find this item at Jay Jay, Cobweb, Barkun, Tok's Clocks, Midsworth, Knightshade, Aila, Chronos, Hef, Freiya and Pol. A full list of available enchantments for Staff of the Moose can be found below. Deep Mechanics for Staff of the Moose are also available below.

Enchantments
Canonical


Deep Mechanics
Canonical


Staff of the Moose (Not enchanted)

AttributeGoldDiamond
CooldownMax10s10s
BuyPrice2448
SellPrice1224
Multicast22
DamageAmount200200
RegenApplyAmount2550
Custom_000
Custom_112
Custom_200
Ability

Trigger
When this item is used

Action
Deal DamageAmount Damage [200] to your opponent
Ability
Low

Prereq.
While this item if it has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight.
Ability

Prereq.
While this item if it has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight.
Ability

Prereq.
While this item if it has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
your player gains RegenApplyAmount [25 » 50] Regen until the end of the fight
Ability
Immediate

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_0 of this item until the end of the fight
Aura

Effect
Add the HealthRegen of your player to the DamageAmount of items on your board that is a
Weapon
Aura
This Aura is not enabled for any tier.

Effect
Add the Custom_1 of this item [1 » 2] to the Custom_2 of this item

Heavy Staff of the Moose

Tags
Tooltip
Slow 1 item for 6 second(s).
AttributeGoldDiamond
SlowTargets11
SlowAmount6s6s
Ability

Trigger
When this item is used

Action
Slow up to SlowTargets [1] random item(s) on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [6 sec]

Icy Staff of the Moose

Tags
Tooltip
Freeze 1 item for 3 second(s).
AttributeGoldDiamond
FreezeTargets11
FreezeAmount3s3s
Ability

Trigger
When this item is used

Action
Freeze up to FreezeTargets [1] random item(s) on your opponent's board for FreezeAmount [3 sec]

Turbo Staff of the Moose

Tags
Tooltip
Haste 1 item for 6 second(s).
AttributeGoldDiamond
HasteTargets11
HasteAmount6s6s
Ability

Trigger
When this item is used

Action
Haste up to HasteTargets [1] random item(s) on your board that has a CooldownMax more than 0 sec for HasteAmount [6 sec]

Shielded Staff of the Moose

Tags
Tooltip
Shield equal to this item's Damage.
AttributeGoldDiamond
ShieldApplyAmount00
Ability

Trigger
When this item is used

Action
Shield your player for ShieldApplyAmount [0]
Aura

Effect
Add the DamageAmount of this item [200] to the ShieldApplyAmount of this item

Restorative Staff of the Moose

Tags
Tooltip
Heal equal to this item's Damage.
AttributeGoldDiamond
HealAmount00
Ability

Trigger
When this item is used

Action
Heal your player for HealAmount [0]
Aura

Effect
Add the DamageAmount of this item [200] to the HealAmount of this item

Toxic Staff of the Moose

Tags
Tooltip
Poison equal to 10% of this item's Damage.
AttributeGoldDiamond
PoisonApplyAmount00
Ability

Trigger
When this item is used

Action
Poison your opponent for PoisonApplyAmount [0]
Aura

Effect
Add 0.1x, rounded up, of the DamageAmount of this item [200] to the PoisonApplyAmount of this item

Fiery Staff of the Moose

Tags
Tooltip
Burn equal to 10% of this item's Damage.
AttributeGoldDiamond
BurnApplyAmount00
Ability

Trigger
When this item is used

Action
Burn your opponent for BurnApplyAmount [0]
Aura

Effect
Add 0.1x, rounded up, of the DamageAmount of this item [200] to the BurnApplyAmount of this item

Shiny Staff of the Moose

Tooltip
This has +1 Multicast.
Aura

Effect
Add 1 to the Multicast of this item

Deadly Staff of the Moose

Tooltip
This has +50% Crit Chance.
Aura

Effect
Add 50% to the CritChance of this item

Radiant Staff of the Moose

Tooltip
This cannot be Frozen, Slowed or Destroyed.
Ability

Trigger
When this item gains Freeze

Action
Subtract 1000 sec from the Freeze of this item (permanently)
Ability

Trigger
When this item gains Slow

Action
Subtract 1000 sec from the Slow of this item (permanently)

Obsidian Staff of the Moose

Tooltip
This has double Damage.
Aura

Effect
Multiply the DamageAmount of this item by 2

Merchant Pools
Inferred


*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.

VeresionsHistory
Canonical


3.0.0

Jun 4, 2025
Tags
Relic

2.5.0

May 21, 2025
Tier
Silver
Gold
Cost
12 » 24 » 48
24 » 48
Value
6 » 12 » 24
12 » 24
Attribute
Custom_1
0
1 » 2
Tooltip
The first time you fall below half Health each fight, you take no Damage for 1 » 1.5 » 2 second(s) and gain 25 » 50 » 75 Regeneration for the fight.
The first time you fall below half Health each fight, you take no Damage for 1 » 2 second(s) and gain 25 » 50 Regen for the fight.

There are changes to this item's implementation.

Deleted Ability
Low

Prereq.
While this item if it has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 1.5s of the fight.
Added Ability

Prereq.
While this item if it has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight.
Deleted Ability

Prereq.
While this item if it has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight.
Added Aura
This Aura is not enabled for any tier.

Effect
Add the Custom_1 of this item [1 » 2] to the Custom_2 of this item

2.0.0

May 7, 2025
Tooltip
Your Weapons have + Damage equal to your Regeneration.
Your Weapons have + Damage equal to your Regen.

1.0.0 Hotfix#4

Apr 9, 2025
C.D.
13 sec
10 sec
Attribute
Custom_2
1 » 2 » 3
0
Attribute
Custom_0
1 » 2 » 3
0
Tooltip
Deal
150 » 200 » 250
200
Damage.
Tooltip
The first time you fall below half Health each fight, you take no Damage for 1 second and gain 25 Regeneration for the fight.
The first time you fall below half Health each fight, you take no Damage for 1 » 1.5 » 2 second(s) and gain 25 » 50 » 75 Regeneration for the fight.
Tooltip
Your Weapons have + Damage equal to 1 » 2 » 3 times your Regeneration.
Your Weapons have + Damage equal to your Regeneration.

There are changes to this item's implementation.

Deleted Ability

Prereq.
While this item if it has a Custom_1 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight.
Added Ability

Prereq.
While this item if it has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight.
Deleted Ability

Prereq.
While this item if it has a Custom_1 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
your player gains RegenApplyAmount [25] Regen until the end of the fight
Added Ability
Low

Prereq.
While this item if it has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 1.5s of the fight.
Deleted Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_1 of this item until the end of the fight
Added Ability

Prereq.
While this item if it has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight.
Added Ability

Prereq.
While this item if it has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
your player gains RegenApplyAmount [25 » 50 » 75] Regen until the end of the fight
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_0 of this item until the end of the fight
Deleted Aura

Effect
Add the Custom_0 of this card [1 » 2 » 3]x of the HealthRegen of your player to the DamageAmount of items on your board that is a
Weapon
Deleted Aura
This Aura is not enabled for any tier.

Effect
Add the Custom_2 of this item [1 » 2 » 3] to the Custom_3 of this item
Added Aura

Effect
Add the HealthRegen of your player to the DamageAmount of items on your board that is a
Weapon

1.0.0

Apr 2, 2025
Tooltip
The first time you fall below half Health each fight, become Invulnerable for 3 seconds and gain 25 Regeneration for the fight.
The first time you fall below half Health each fight, you take no Damage for 1 second and gain 25 Regeneration for the fight.
Heavy
Tooltip
Slow aura.e1.targets item for aura.e1 second(s).
Slow 1 item for 6 second(s).

There are changes to this item's implementation.

Deleted Ability

Prereq.
While this item if it has a Custom_1 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 3.0s of the fight.
Added Ability

Prereq.
While this item if it has a Custom_1 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight.

0.1.9 Hotfix#1

Mar 20, 2025
Tooltip
Your Weapons have + Damage equal to 1 » 2 » 3 time(s) your Regeneration.
Your Weapons have + Damage equal to 1 » 2 » 3 times your Regeneration.

0.1.9

Mar 19, 2025
Tier
Bronze
Silver
Tags
Slow
Regen
C.D.
14 sec
13 sec
Cost
6 » 12 » 24 » 48
12 » 24 » 48
Value
3 » 6 » 12 » 24
6 » 12 » 24
Multicast
1
2
Attribute
Custom_0
0
1 » 2 » 3
Attribute
Custom_2
0
1 » 2 » 3
Tooltip
Deal 150 » 200 » 250 Damage.
Passive
The first time you fall below half Health each fight, become Invulnerable for 3 seconds and gain 25 Regeneration for the fight.
Heavy
Tooltip
Slow 5 items for 5 second(s).
Slow aura.e1.targets item for aura.e1 second(s).
Icy
Tooltip
Freeze 1 item for
12
3
second(s).
Turbo
Tooltip
Haste 3 items for 5 second(s).
Haste 1 item for 6 second(s).
Shielded
Tooltip
Shield 60.
Shield equal to this item's Damage.
Restorative
Tooltip
Heal 78.
Heal equal to this item's Damage.
Toxic
Tooltip
Poison 12.
Poison equal to 10% of this item's Damage.
Fiery
Tooltip
Burn 21.
Burn equal to 10% of this item's Damage.
Deadly

There are changes to this enchantment's implementation.

There are changes to this item's implementation.

Deleted Ability

Trigger
When this item is used

Action
Slow up to SlowTargets [1] random item(s) on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [33 sec » 44 sec » 66 sec » 88 sec]
Added Ability

Prereq.
While this item if it has a Custom_1 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 100 to the PercentDamageReduction of your player for the next 3.0s of the fight.
Added Ability

Prereq.
While this item if it has a Custom_1 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
your player gains RegenApplyAmount [25] Regen until the end of the fight
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_1 of this item until the end of the fight
Added Aura

Effect
Add the Custom_0 of this card [1 » 2 » 3]x of the HealthRegen of your player to the DamageAmount of items on your board that is a
Weapon
Added Aura
This Aura is not enabled for any tier.

Effect
Add the Custom_2 of this item [1 » 2 » 3] to the Custom_3 of this item

0.1.8

Mar 5, 2025
C.D.
13 sec
14 sec