All
Items
Skills
Merchants
Trainers
Monsters
Expansion Items
Events
All
Skills
Panic

Panic

As of patch 3.0.0 (Hotfix#1 1.0.5238) on Jun 5, 2025.
The first time you fall below 50% Health each fight, Reload 1 » 2 » 3 » 4 item(s) and Charge 1 » 2 » 3 » 4 Ammo items 1 second.
Cost
5 » 10 » 20 » 40 gold
History
Info
History

InfoInfo


Panic is a neutral skill in The Bazaar. Its starting tier is Bronze. Panic can be dropped by Dabbling Apprentice. Deep Mechanics for Panic are available below.

Deep Mechanics
Canonical


Panic

AttributeBronzeSilverGoldDiamond
ReloadAmount99999999
ReloadTargets1234
BuyPrice5102040
Custom_00000
ChargeAmount1s1s1s1s
ChargeTargets1234
Ability

Prereq.
While this skill if it has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Reload up to ReloadTargets [1 » 2 » 3 » 4] cards among items on your board that has an AmmoMax more than 0 for ReloadAmount [99]
Ability

Prereq.
While this skill if it has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Charge up to ChargeTargets [1 » 2 » 3 » 4] cards among items on your board that has an AmmoMax more than 0 for ChargeAmount [1 sec]
Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_0 of this skill until the end of the fight

VeresionsHistory
Canonical


3.0.0

Jun 4, 2025
Tooltip
The first time you fall below 50% Health each fight, Reload 2 » 4 » 6 » 8 items.
The first time you fall below 50% Health each fight, Reload 1 » 2 » 3 » 4 item(s) and Charge 1 » 2 » 3 » 4 Ammo items 1 second.

There are changes to this item's implementation.

Deleted Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_0 of this skill until the end of the fight
Added Ability

Prereq.
While this skill if it has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Charge up to ChargeTargets [1 » 2 » 3 » 4] cards among items on your board that has an AmmoMax more than 0 for ChargeAmount [1 sec]
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_0 of this skill until the end of the fight