17.4 (Aug 26) on Aug 26, 2026.
17.4 (Aug 26) on Aug 26, 2026.Matchbox is a small Pygmalien item in The Bazaar. Its starting tier is Bronze. As Pygmalien, you can find this item at Goldie, Quixel, Hef, Kina, Ande, Jay Jay, Luxe, Midsworth, Valpak and Silvia. You can also rarely find this item enchanted at Knightshade, Chronos, Freiya and Cobweb. A full list of available enchantments for Matchbox can be found below. Deep Mechanics for Matchbox are also available below.
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| CooldownMax | 5s | 5s | 5s | 5s |
| BurnApplyAmount | 4 | 5 | 6 | 7 |
| ChargeAmount | 1s | 1s | 1s | 1s |
| ChargeTargets | 1 | 1 | 1 | 1 |
| SellPrice | 1 | 2 | 4 | 8 |
| BuyPrice | 2 | 4 | 8 | 16 |
ChargeTargets [1] card among this item for ChargeAmount [1 sec]BurnApplyAmount [4 » 5 » 6 » 7]SellPrice of this item by 2| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| SlowTargets | 1 | 1 | 1 | 1 |
| SlowAmount | 1s | 1s | 1s | 1s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| FreezeTargets | 1 | 1 | 1 | 1 |
| FreezeAmount | 0.5s | 0.5s | 0.5s | 0.5s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| HasteTargets | 1 | 1 | 1 | 1 |
| HasteAmount | 1s | 1s | 1s | 1s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| ShieldApplyAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| HealAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| PoisonApplyAmount | 0 | 0 | 0 | 0 |
BurnApplyAmount of this item by 2Multicast of this itemCritChance of this item| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| PercentSlowReduction | 100 | 100 | 100 | 100 |
| PercentFreezeReduction | 100 | 100 | 100 | 100 |
| DestroyImmunity | 1 | 1 | 1 | 1 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| DamageAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| RegenApplyAmount | 0 | 0 | 0 | 0 |
BurnApplyAmountBurnApplyAmountThere are changes to this item's implementation.
SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]SellPrice of this item by 2FreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]RegenApplyAmount [0] Regen until the end of the fightHasteTargets [1] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [1 sec]BurnApplyAmount of this item [4 » 5 » 6 » 7] to the RegenApplyAmount of this itemShieldApplyAmount [0]BurnApplyAmount of this item [4 » 5 » 6 » 7] to the ShieldApplyAmount of this itemHealAmount [0]ChargeTargets [1] card among this item for ChargeAmount [1 sec]BurnApplyAmount of this item [4 » 5 » 6 » 7] to the HealAmount of this itemChargeTargets [1] card among this item for ChargeAmount [1 sec]PoisonApplyAmount [0]BurnApplyAmount of this item [4 » 5 » 6 » 7] to the PoisonApplyAmount of this itemDamageAmount Damage [0] to your opponentFreezeTargets [1] random item on your opponent's board that is FreezeAmount [1 sec]BurnApplyAmount of this item [4 » 5 » 6 » 7] to the DamageAmount of this itemRegenApplyAmount [0] Regen until the end of the fightBurnApplyAmount of this item [4 » 5 » 6 » 7] to the RegenApplyAmount of this itemBurnApplyAmount of this item [4 » 5 » 6 » ] to the of BurnApplyAmount of this item [4 » 5 » 6 » ] to the of BurnApplyAmount of this item [4 » 5 » 6 » ] to the of FreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]ShieldApplyAmountBurnApplyAmount of this item [4 » 5 » 6 » 7] to the ShieldApplyAmount of this itemHealAmountBurnApplyAmount of this item [4 » 5 » 6 » 7] to the HealAmount of this itemFreezeFreeze of this item (permanently)SlowSlow of this item (permanently)PercentSlowReductionPercentFreezeReductionDestroyImmunityDamageAmountBurnApplyAmount of this item [4 » 5 » 6 » 7] to the DamageAmount of this item*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.