17.3 (Aug 20) on Aug 20, 2026.
17.3 (Aug 20) on Aug 20, 2026.Hot Box is a medium Jules item in The Bazaar. Its starting tier is Silver. As Jules, you can find this item at Goldie, Quixel, Tok's Clocks, Hef, Kina, Jay Jay, Luxe, Barkun, Mittel, Orion, Valpak, Silvia and Cobweb. You can also rarely find this item enchanted at Knightshade, Chronos and Freiya. A full list of available enchantments for Hot Box can be found below. Deep Mechanics for Hot Box are also available below.
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| CooldownMax | 7s | 7s | 7s |
| BurnApplyAmount | 10 | 20 | 30 |
| Custom_0 | 3 | 6 | 9 |
| ChargeAmount | 2s | 2s | 2s |
| ChargeTargets | 1 | 1 | 1 |
| SellPrice | 4 | 8 | 16 |
| BuyPrice | 8 | 16 | 32 |
Custom_0 of this item [3 » 6 » 9] to the BurnApplyAmount of adjacent items until the end of the fightChargeTargets [1] card among this item for ChargeAmount [2 sec]SellPrice of this item by 2| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| SlowTargets | 1 | 1 | 1 |
| SlowAmount | 1s | 1s | 1s |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| FreezeTargets | 1 | 1 | 1 |
| FreezeAmount | 0.5s | 0.5s | 0.5s |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| HasteTargets | 1 | 1 | 1 |
| HasteAmount | 1s | 1s | 1s |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| ShieldApplyAmount | 0 | 0 | 0 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| HealAmount | 0 | 0 | 0 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| PoisonApplyAmount | 0 | 0 | 0 |
BurnApplyAmount of this item by 2Multicast of this itemThere are changes to this item's implementation.
CritChance of this itemCustom_0 of this item [3 » 6 » 9] to the BurnApplyAmount of adjacent items until the end of the fight| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| PercentSlowReduction | 100 | 100 | 100 |
| PercentFreezeReduction | 100 | 100 | 100 |
| DestroyImmunity | 1 | 1 | 1 |
Custom_0 of this item [3 » 6 » 9] to the BurnApplyAmount of adjacent items until the end of the fight| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| DamageAmount | 0 | 0 | 0 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| RegenApplyAmount | 0 | 0 | 0 |
BurnApplyAmount [10 » 20 » 30]ChargeAmountChargeTargetsSlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]FreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]HasteTargets [1] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [1 sec]ShieldApplyAmount [0]BurnApplyAmount of this item [10 » 20 » 30] to the ShieldApplyAmount of this itemHealAmount [0]BurnApplyAmount of this item [10 » 20 » 30] to the HealAmount of this itemPoisonApplyAmount [0]BurnApplyAmount of this item [10 » 20 » 30] to the PoisonApplyAmount of this itemDamageAmount Damage [0] to your opponentBurnApplyAmount of this item [10 » 20 » 30] to the DamageAmount of this itemRegenApplyAmount [0] Regen until the end of the fightBurnApplyAmount of this item [10 » 20 » 30] to the RegenApplyAmount of this itemThere are changes to this item's implementation.
BurnApplyAmount [5 » 10 » 15]SellPrice of this item by 2RegenApplyAmount [0] Regen until the end of the fightBurnApplyAmount of this item [10 » 20 » 30] to the RegenApplyAmount of this itemBurnApplyAmount of to the of BurnApplyAmount of this item [10 » 20 » 30] to the of BurnApplyAmount of this itemJoyApplyAmount of items on your board that are ChargeTargets [1] card among this item for ChargeAmount [2 sec]DamageAmount Damage [30] to your opponentFreezeFreeze of this item (permanently)SlowSlow of this item (permanently)PercentSlowReductionPercentFreezeReductionDestroyImmunityBurnApplyAmountShieldApplyAmountHealAmountPoisonApplyAmountBurnApplyAmount of this item by 2BurnApplyAmountDamageAmountBurnApplyAmount [10 » 20 » 30]Custom_0 of this item [2 » 4 » 6] to the BurnApplyAmount of adjacent items until the end of the fight*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.