16.1 (Hotfix Jul 8) on Jul 8, 2026.
16.1 (Hotfix Jul 8) on Jul 8, 2026.Sorbet is a small Jules item in The Bazaar. Its starting tier is Bronze. As Jules, you can find this item at Goldie, Quixel, Kina, Ande, Jay Jay, Luxe, Kev's Armory, Midsworth, Freiya, Gastro, Valpak, Silvia and Aimbot. You can also rarely find this item enchanted at Knightshade, Hef, Chronos and Cobweb. A full list of available enchantments for Sorbet can be found below. Deep Mechanics for Sorbet are also available below.
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| CooldownMax | 5s | 5s | 5s | 5s |
| ShieldApplyAmount | 15 | 30 | 60 | 120 |
| FreezeAmount | 1s | 1s | 1s | 1s |
| FreezeTargets | 1 | 1 | 1 | 1 |
| ChargeAmount | 1s | 1s | 1s | 1s |
| SellPrice | 1 | 2 | 4 | 8 |
| BuyPrice | 2 | 4 | 8 | 16 |
ShieldApplyAmount [15 » 30 » 60 » 120]FreezeTargets [1] random item on your opponent's board for FreezeAmount [1 sec]SellPrice of this item by 2| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| SlowTargets | 1 | 1 | 1 | 1 |
| SlowAmount | 1s | 1s | 1s | 1s |
FreezeAmount of this item by 2| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| HasteTargets | 1 | 1 | 1 | 1 |
| HasteAmount | 1s | 1s | 1s | 1s |
ShieldApplyAmount of this item by 2| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| HealAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| PoisonApplyAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| BurnApplyAmount | 0 | 0 | 0 | 0 |
Multicast of this itemThere are changes to this item's implementation.
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| PercentSlowReduction | 100 | 100 | 100 | 100 |
| PercentFreezeReduction | 100 | 100 | 100 | 100 |
| DestroyImmunity | 1 | 1 | 1 | 1 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| DamageAmount | 0 | 0 | 0 | 0 |
ShieldApplyAmount| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| RegenApplyAmount | 0 | 0 | 0 | 0 |
ChargeAmount [1 sec]ShieldApplyAmountSlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]ChargeAmount [1 sec]HasteTargets [1] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [1 sec]HealAmount [0]ShieldApplyAmount of this item [15 » 30 » 60 » 120] to the HealAmount of this itemRegenApplyAmount [0] Regen until the end of the fightPoisonApplyAmount [0]ShieldApplyAmount of this item [15 » 30 » 60 » 120] to the RegenApplyAmount of this itemShieldApplyAmount of this item [15 » 30 » 60 » 120] to the PoisonApplyAmount of this itemBurnApplyAmount [0]ShieldApplyAmount of this item [20 » 40 » 60 » ] to the of ShieldApplyAmount of this item [15 » 30 » 60 » 120] to the BurnApplyAmount of this itemShieldApplyAmount of this item [20 » 40 » 60 » ] to the of CritChance of this itemDamageAmount Damage [0] to your opponentSellPrice of this item by 2ShieldApplyAmount of this item [15 » 30 » 60 » 120] to the DamageAmount of this itemRegenApplyAmount [0] Regen until the end of the fightShieldApplyAmount of this item [15 » 30 » 60 » 120] to the RegenApplyAmount of this itemChargeAmount [1 sec]PoisonApplyAmountShieldApplyAmount of this item [15 » 30 » 45 » 60] to the PoisonApplyAmount of this itemBurnApplyAmountShieldApplyAmount of this item [15 » 30 » 45 » 60] to the BurnApplyAmount of this itemDamageAmount Damage [12] to your opponentFreezeFreeze of this item (permanently)SlowSlow of this item (permanently)PercentSlowReductionPercentFreezeReductionDestroyImmunity*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.