When you use a Weapon or Shield item, Slow 1 item for 1 second(s).
When you use a Weapon or Shield item, Freeze 1 small item for 1 second(s).
When you use a Weapon or Shield item, Haste 1 for 1 second(s).
When you use a Weapon or Shield item, Shield 30.
When you use a Weapon or Shield item, Heal 45.
When you use a Weapon or Shield item, Poison 3.
When you use a Weapon or Shield item, Burn 3.
This has double Damage and Shield bonus.
Your Weapons and Shield items have +50% Crit Chance.
When you use a Weapon or Shield item, Deal 30 Damage.
This has double Crit Chance bonus.
When this is Destroyed, Slow 3 items for 3 second(s).
When this is Destroyed, Freeze 1 item for 4 second(s).
When this is Destroyed, Haste 3 items for 3 second(s).
When this is Destroyed, Shield 300.
When this is Destroyed, Heal 300.
When this is Destroyed, Poison 30.
When this is Destroyed, Burn 30.
This item's Cooldown is reduced by 50%.
When this is Destroyed, Deal 300 Damage.
When you sell this, your leftmost Slow item gains +0.2 Slow duration.
When you sell this, your leftmost Freeze item gains +0.1 Freeze duration.
When you sell this, your leftmost Haste item gains +0.2 Haste duration.
When you sell this, your leftmost Shield item gains +10 Shield.
When you sell this, your leftmost Heal item gains +15 Heal.
When you sell this, your leftmost Poison item gains +1 Poison.
When you sell this, your leftmost Burn item gains +1 Burn.
When you sell this, your leftmost item gains 2% Crit Chance.
When you sell this, your leftmost Weapon gains +10 Damage.
The Property to the left of this has triple value in combat instead.
When you use the Property to the left of this, Slow 2 item for 2 second(s).
When you use the Property to the left of this, Freeze 1 medium or small item for 2 second(s).
When you use the Property to the left of this, Haste 2 items for 2 second(s).
When you use the Property to the left of this, Shield 20.
When you use the Property to the left of this, Heal 30.
When you use the Property to the left of this, Poison 2.
When you use the Property to the left of this, Burn 3.
The Property to the left of this has +1 Multicast.
The Property to the left of this has +50% Crit Chance.
When you use the Property to the left of this, Deal 20 Damage.
When you use the Weapon to the left of this, Slow 1 items for 2 second(s).
When you use the Weapon to the left of this, Freeze 1 small item for 1 second(s).
When you use the Weapon to the left of this, Haste it for 2 second(s).
When you use the Weapon to the left of this, Shield equal to this item's Damage.
When you use the Weapon to the left of this, Heal equal to this item's Damage.
When you use the Weapon to the left of this, Poison equal to 10% of this item's Damage.
When you use the Weapon to the left of this, Burn equal to 10% of this item's Damage.
This has double Damage.
This has double Damage.
The Weapon to the left of this has +50% Crit Chance.
When you use a Busy Bee, Slow 1 item for 1 second(s).
When you use a Busy Bee, Freeze 1 item for 0.5 second(s).
When you use a Busy Bee, Haste 1 item for 1 second(s).
When one of your Busy Bees deals Damage, Shield equal to the Damage dealt.
When one of your Busy Bees deals Damage, Heal equal to the Damage dealt.
When one of your Busy Bees deals Damage, Poison equal to 10% of the Damage dealt.
When one of your Busy Bees deals Damage, Burn equal to 10% of the Damage dealt.
Your Busy Bees have +1 Multicast.
Your Busy Bees have +50% Crit Chance.
Your Busy Bees deal double Damage.
When you sell this, your leftmost Slow item gains +0.2 Slow duration.
When you sell this, your leftmost Freeze item gains +0.1 Freeze duration.
When you sell this, your leftmost Haste item gains +0.2 Haste duration.
When you sell this, your leftmost Shield item gains +10 Shield.
When you sell this, your leftmost Heal item gains +15 Heal.
When you sell this, your leftmost Poison item gains +1 Poison.
When you sell this, your leftmost Burn item gains +1 Burn.
This has double Crit Chance bonus.
When you sell this, your leftmost Weapon item gains +10 Damage.
...and Enchant the item with Heavy if able.
...and Enchant the item with Icy if able.
...and Enchant the item with Turbo if able.
...and Enchant the item with Shielded if able.
...and Enchant the item with Restorative if able.
...and Enchant the item with Toxic if able.
...and Enchant the item with Fiery if able.
...and Enchant the item with Deadly if able.
...and Enchant the item with Obsidian if able.
The first time you fall below half Health each fight, Slow all enemy items for 4 second(s).
The first time you fall below half Health each fight, Freeze all enemy items for 4 second(s).
The first time you fall below half Health each fight, Haste your items for 4 second(s).
The first time you fall below half Health each fight, Shield 300.
The first time you fall below half Health each fight, Heal 500.
The first time you fall below half Health each fight, Poison 30.
The first time you fall below half Health each fight, Burn 30.
This has double Multicast bonus.
Your items have +25% Crit Chance.
The first time you fall below half Health each fight, Deal 300 Damage.
This has double value.
This has +2 value gain.
When your enemy uses an item, Slow 1 item for 2 second(s).
When your enemy uses an item, Freeze 1 medium or small item for 1 second(s).
When your enemy uses an item, Haste 1 item for 2 second(s).
When your enemy uses an item, Shield equal to this item's Damage.
When your enemy uses an item, Heal equal to this item's Damage.
When your enemy uses an item, Poison equal to 10% of this item's Damage.
When your enemy uses an item, Burn equal to 10% of this item's Damage.
This has double Damage.
When your enemy uses an item, your items gain 5% Crit Chance for the fight.
This has double Damage.
At the start of each fight, Slow 2 items for 4 second(s).
At the start of each fight, Freeze 1 small item for 4 second(s).
At the start of each fight, Haste adjacent items for 3 second(s).
Adjacent Shield items have +20 Shield.
Adjacent items have +30 Heal.
Adjacent Poison items have +3 Poison.
Adjacent Burn items have +2 Burn.
This has double Max Ammo bonus.
Adjacent Ammo items have +25% Crit Chance.
Adjacent Weapons have +20 Damage.
You have +3 Income.
At the start of each hour, get an additional 2 Spare Change.
When you use the Core, Slow 1 item for 4 second(s).
When you use the Core, Freeze 1 medium or small item for 2 second(s).
When you use the Core, Haste 1 item for 4 second(s).
When you use the Core, Shield 40.
When you use the Core, Heal 60.
When you use the Core, Poison 4.
When you use the Core, Burn 6.
This has double Damage bonus.
When you use the Core, Deal 40 Damage.