16.1 (Hotfix Jul 8) on Jul 8, 2026.
16.1 (Hotfix Jul 8) on Jul 8, 2026.Toaster is a medium Jules item in The Bazaar. Its starting tier is Bronze. As Jules, you can find this item at Goldie, Quixel, Hef, Kina, Jay Jay, Luxe, Barkun, Mittel, Orion, Valpak and Silvia. You can also rarely find this item enchanted at Knightshade, Chronos, Freiya and Cobweb. Toaster can also be obtained from Overwhelmed Student. A full list of available enchantments for Toaster can be found below. Deep Mechanics for Toaster are also available below.
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| CooldownMax | 6s | 6s | 6s | 6s |
| Multicast | 2 | 2 | 2 | 2 |
| BurnApplyAmount | 1 | 2 | 3 | 4 |
| Custom_0 | 1 | 2 | 3 | 4 |
| SellPrice | 2 | 4 | 8 | 16 |
| BuyPrice | 4 | 8 | 16 | 32 |
BurnApplyAmount [1 » 2 » 3 » 4]Custom_0 of this item [1 » 2 » 3 » 4] to the BurnApplyAmount of this item until the end of the fightSellPrice of this item by 2| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| SlowTargets | 2 | 2 | 2 | 2 |
| SlowAmount | 1s | 1s | 1s | 1s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| FreezeTargets | 1 | 1 | 1 | 1 |
| FreezeAmount | 1s | 1s | 1s | 1s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| HasteTargets | 2 | 2 | 2 | 2 |
| HasteAmount | 1s | 1s | 1s | 1s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| ShieldApplyAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| HealAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| PoisonApplyAmount | 0 | 0 | 0 | 0 |
BurnApplyAmount of this item by 2Multicast of this itemCritChance of this item| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| PercentSlowReduction | 100 | 100 | 100 | 100 |
| PercentFreezeReduction | 100 | 100 | 100 | 100 |
| DestroyImmunity | 1 | 1 | 1 | 1 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| DamageAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| RegenApplyAmount | 0 | 0 | 0 | 0 |
SlowTargets [2] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [1 sec]FreezeTargets [1] random item on your opponent's board for FreezeAmount [1 sec]RegenApplyAmount [0] Regen until the end of the fightBurnApplyAmount of this item [1 » 2 » 3 » 4] to the RegenApplyAmount of this itemHasteTargets [2] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [1 sec]BurnApplyAmountShieldApplyAmount [0]BurnApplyAmount of this item [1 » 2 » 3 » 4] to the ShieldApplyAmount of this itemHealAmount [0]There are changes to this item's implementation.
BurnApplyAmount of this item [1 » 2 » 3 » 4] to the HealAmount of this itemPoisonApplyAmount [0]BurnApplyAmount of this item [1 » 2 » 3 » 4] to the PoisonApplyAmount of this itemDamageAmount Damage [0] to your opponentBurnApplyAmount of this item [1 » 2 » 3 » 4] to the DamageAmount of this itemThere are changes to this item's implementation.
DamageAmount Damage [5 » 15 » 30 » 50] to RegenApplyAmount [0] Regen until the end of the fightSellPrice of this item by 2BurnApplyAmount of this item [1 » 2 » 3 » 4] to the RegenApplyAmount of this itemBurnApplyAmount of this item [1 » 2 » ] to the of BurnApplyAmount of this item [1 » 2 » ] to the of BurnApplyAmount of this item [1 » 2 » 3] to the of BurnApplyAmount of this itemBurnApplyAmount [1 » 2 » 3]BurnApplyAmount [2 » 4 » 6 » 8]FreezeFreeze of this item (permanently)SlowSlow of this item (permanently)PercentSlowReductionPercentFreezeReductionDestroyImmunityShieldApplyAmountHealAmountPoisonApplyAmountBurnApplyAmount of this item by 2DamageAmount Damage [0] to your opponentDamageAmount of this item by 2BurnApplyAmount of this item [1 » 2 » 3] to the DamageAmount of this itemDamageAmountCustom_0 of this item [1 » 2 » 3] to the BurnApplyAmount of this item until the end of the fight*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.