16.1 (Hotfix Jul 8) on Jul 8, 2026.
16.1 (Hotfix Jul 8) on Jul 8, 2026.Santoku is a small Jules item in The Bazaar. Its starting tier is Silver. As Jules, you can find this item at Goldie, Quixel, Ande, Jay Jay, Luxe, Midsworth, Orion, Aila, Valpak, Silvia and Aimbot. You can also rarely find this item enchanted at Knightshade, Hef, Chronos, Freiya and Cobweb. A full list of available enchantments for Santoku can be found below. Deep Mechanics for Santoku are also available below.
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| CooldownMax | 4s | 4s | 4s |
| DamageAmount | 10 | 20 | 40 |
| Custom_0 | 10% | 20% | 40% |
| SellPrice | 2 | 4 | 8 |
| BuyPrice | 4 | 8 | 16 |
CritChance of this item [0%] to the CritChance of the item to the left if it DamageAmount Damage [10 » 20 » 40] to your opponentCustom_0 of this item [10% » 20% » 40%] to the CritChance of this item if it can Crit until the end of the fightSellPrice of this item by 2| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| SlowTargets | 1 | 1 | 1 |
| SlowAmount | 2s | 2s | 2s |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| FreezeTargets | 1 | 1 | 1 |
| FreezeAmount | 0.5s | 0.5s | 0.5s |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| HasteTargets | 1 | 1 | 1 |
| HasteAmount | 2s | 2s | 2s |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| ShieldApplyAmount | 0 | 0 | 0 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| HealAmount | 0 | 0 | 0 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| PoisonApplyAmount | 0 | 0 | 0 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| BurnApplyAmount | 0 | 0 | 0 |
Multicast of this itemCritChance of this item| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| PercentSlowReduction | 100 | 100 | 100 |
| PercentFreezeReduction | 100 | 100 | 100 |
| DestroyImmunity | 1 | 1 | 1 |
DamageAmount of this item by 2| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| RegenApplyAmount | 0 | 0 | 0 |
There are changes to this item's implementation.
SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [2 sec]There are changes to this item's implementation.
FreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]DamageAmount of this item [5 » 10 » 15 » ] to the of HasteTargets [1] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [2 sec]ShieldApplyAmount [0]DamageAmount of this item [10 » 20 » 40] to the ShieldApplyAmount of this itemCustom_0 of this item [5% » 10% » 15% » 20%] to the CritChance of this item until the end of the fightHealAmount [0]Custom_0 of this item [5% » 10% » 15% » 20%] to the CritChance of this item if it can Crit until the end of the fightDamageAmount of this item [10 » 20 » 40] to the HealAmount of this itemPoisonApplyAmount [0]DamageAmount of this item [10 » 20 » 40] to the PoisonApplyAmount of this itemRegenApplyAmount [0] Regen until the end of the fightBurnApplyAmount [0]DamageAmount of this item [5 » 10 » 15 » 20] to the RegenApplyAmount of this itemDamageAmount of this item [10 » 20 » 40] to the BurnApplyAmount of this itemPoisonApplyAmountRegenApplyAmount [0] Regen until the end of the fightDamageAmount of this item [5 » 10 » 15 » 20] to the PoisonApplyAmount of this itemDamageAmount of this item [10 » 20 » 40] to the RegenApplyAmount of this itemDamageAmount of this item [5 » 10 » 15 » 20] to the BurnApplyAmount of this itemThere are changes to this item's implementation.
CritChance of this item [0%] to the CritChance of the item to the left if it DamageAmount of this item [5 » 10 » 15 » 20] to the BurnApplyAmount of this itemCritChance of this item [0%] to the CritChance of the item to the left if it