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Items
Hourglass

Hourglass

As of patch 5.1 (1.0.6022) on Aug 19, 2025.
Hourglass
Types
Adjacent items' Cooldowns are reduced by 3% » 6% » 9% » 12%.
Cost
2 » 4 » 8 » 16 gold
Value
1 » 2 » 4 » 8 gold
Info
Merchants
History

Info


Hourglass is a small Mak item in The Bazaar. Its starting tier is Bronze. As Mak, you can find this item at Jay Jay, Tok's Clocks, Kina, Midsworth, Silvia, Luxe, Goldie, Quixel, Orion and Ande. You can also rarely find this item enchanted at Cobweb, Herma, Knightshade, Chronos, Hef and Freiya. A full list of available enchantments for Hourglass can be found below. Deep Mechanics for Hourglass are also available below.

Enchantments
Canonical


Heavy

The first time you fall below half Health each fight, Slow 2 items for 4 second(s).

Golden
Can't be enchanted with Golden.
Icy

The first time you fall below half Health each fight, Freeze an item for 4 second(s).

Turbo

The first time you fall below half Health each fight, Haste 2 items for 4 second(s).

Shielded

The first time you fall below half Health each fight, Shield equal to 20% of your Max Health.

Restorative

The first time you fall below half Health each fight, Heal equal to 20% of your Max Health.

Toxic

The first time you fall below half Health each fight, Poison 10.

Fiery

The first time you fall below half Health each fight, Burn 10.

Shiny

This has double Cooldown reduction.

Deadly

Adjacent items have +15% Crit Chance.

Radiant

Adjacent items are affected by Freeze and Slow for half as long.

Obsidian +Weapon

The first time you fall below half Health each fight, deal Damage equal to 20% of your Max Health.

Deep Mechanics
Canonical


Hourglass (Not enchanted)

AttributeBronzeSilverGoldDiamond
BuyPrice24816
SellPrice1248
Custom_036912
Aura

Effect
Add the Custom_0 of this item [3 » 6 » 9 » 12] to the PercentCooldownReduction of adjacent items that have a CooldownMax more than 0 sec

Heavy Hourglass

Tags
Tooltip
The first time you fall below half Health each fight, Slow 2 items for 4 second(s).
AttributeBronzeSilverGoldDiamond
SlowTargets2222
SlowAmount4s4s4s4s
Custom_40000
Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Slow up to SlowTargets [2] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [4 sec]

Icy Hourglass

Tags
Tooltip
The first time you fall below half Health each fight, Freeze an item for 4 second(s).
AttributeBronzeSilverGoldDiamond
FreezeTargets1111
FreezeAmount4s4s4s4s
Custom_40000
Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Freeze up to FreezeTargets [1] random item on your opponent's board for FreezeAmount [4 sec]

Turbo Hourglass

Tags
Tooltip
The first time you fall below half Health each fight, Haste 2 items for 4 second(s).
AttributeBronzeSilverGoldDiamond
HasteTargets2222
HasteAmount4s4s4s4s
Custom_40000
Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Haste up to HasteTargets [2] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [4 sec]

Shielded Hourglass

Tags
Tooltip
The first time you fall below half Health each fight, Shield equal to 20% of your Max Health.
AttributeBronzeSilverGoldDiamond
ShieldApplyAmount0000
Custom_40000
Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Shield your player for ShieldApplyAmount [0]
Aura

Effect
Add 0.1 times the HealthMax of your player to the ShieldApplyAmount of this item

Restorative Hourglass

Tags
Tooltip
The first time you fall below half Health each fight, Heal equal to 20% of your Max Health.
AttributeBronzeSilverGoldDiamond
HealAmount0000
Custom_40000
Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Heal your player for HealAmount [0]
Aura

Effect
Add 0.1 times the HealthMax of your player to the HealAmount of this item

Toxic Hourglass

Tags
Tooltip
The first time you fall below half Health each fight, Poison 10.
AttributeBronzeSilverGoldDiamond
PoisonApplyAmount10101010
Custom_40000
Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Poison your opponent for PoisonApplyAmount [10]

Fiery Hourglass

Tags
Tooltip
The first time you fall below half Health each fight, Burn 10.
AttributeBronzeSilverGoldDiamond
BurnApplyAmount10101010
Custom_40000
Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Burn your opponent for BurnApplyAmount [10]

Shiny Hourglass

Tooltip
This has double Cooldown reduction.
Aura

Effect
Multiply the Custom_0 of this item by 2

Deadly Hourglass

Tags
Tooltip
Adjacent items have +15% Crit Chance.
Aura

Effect
Add 15% to the CritChance of adjacent items that
can Crit

Radiant Hourglass

Tooltip
Adjacent items are affected by Freeze and Slow for half as long.
Aura

Effect
Add 50 to the PercentFreezeReduction of adjacent items
Aura

Effect
Add 50 to the PercentSlowReduction of adjacent items

Obsidian Hourglass

Tooltip
The first time you fall below half Health each fight, deal Damage equal to 20% of your Max Health.
AttributeBronzeSilverGoldDiamond
DamageAmount0000
Custom_40000
Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Deal DamageAmount Damage [0] to your opponent
Aura

Effect
Add 0.1 times the HealthMax of your player to the DamageAmount of this item

Merchant Pools
Inferred


*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.

History
Canonical


Show implementation changes

5.0.0

Aug 13, 2025
Tooltip
Adjacent items have their cooldowns reduced by 3% » 6% » 9% » 12%.
Adjacent items' Cooldowns are reduced by 3% » 6% » 9% » 12%.
Radiant
Adjacent items are affected by Freeze and Slow for half as long.
There are changes to this enchantment's implementation.
Added Aura

Effect
Add 50 to the PercentFreezeReduction of adjacent items
Added Aura

Effect
Add 50 to the PercentSlowReduction of adjacent items
Heavy
Icy
Tooltip
The first time you fall below half Health each fight, Freeze 2 items for 2 second(s).
The first time you fall below half Health each fight, Freeze an item for 4 second(s).
Turbo
Shielded
Tooltip
The first time you fall below half Health each fight, Shield 60.
The first time you fall below half Health each fight, Shield equal to 20% of your Max Health.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Shield your player for ShieldApplyAmount [60]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Shield your player for ShieldApplyAmount [0]
Added Aura

Effect
Add 0.1 times the HealthMax of your player to the ShieldApplyAmount of this item
Restorative
Tooltip
The first time you fall below half Health each fight, Heal 90.
The first time you fall below half Health each fight, Heal equal to 20% of your Max Health.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Heal your player for HealAmount [90]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Heal your player for HealAmount [0]
Added Aura

Effect
Add 0.1 times the HealthMax of your player to the HealAmount of this item
Toxic
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Poison your opponent for PoisonApplyAmount [6]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Poison your opponent for PoisonApplyAmount [10]
Fiery
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Burn your opponent for BurnApplyAmount [6]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Burn your opponent for BurnApplyAmount [10]
Deadly
Tooltip
Your Tools have +25% Crit Chance.
Adjacent items have +15% Crit Chance.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 25% to the CritChance of items on your board that
can Crit
AND
are
Tools
Added Aura

Effect
Add 15% to the CritChance of adjacent items that
can Crit
Obsidian
Tooltip
The first time you fall below half Health each fight, Deal 60 Damage.
The first time you fall below half Health each fight, deal Damage equal to 20% of your Max Health.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Deal DamageAmount Damage [60] to your opponent
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Deal DamageAmount Damage [0] to your opponent
Added Aura

Effect
Add 0.1 times the HealthMax of your player to the DamageAmount of this item

3.0.0

Jun 4, 2025
Attribute
Custom_1
4 » 8 » 12 » 16
0
Attribute
Custom_0
96 » 92 » 88 » 84
3 » 6 » 9 » 12
Tooltip
Adjacent items have their cooldowns reduced by 4% » 8% » 12% » 16%.
Adjacent items have their cooldowns reduced by 3% » 6% » 9% » 12%.
Shiny
There are changes to this enchantment's implementation.
Deleted Aura

Prereq.
While there is at least 1 this item if it is
Silver

Effect
Subtract 12 from the Custom_0 of this item
Deleted Aura

Prereq.
While there is at least 1 this item if it is
Gold

Effect
Subtract 14 from the Custom_0 of this item
Deleted Aura

Prereq.
While there is at least 1 this item if it is
Diamond

Effect
Subtract 16 from the Custom_0 of this item
Deleted Aura

Effect
Multiply the Custom_1 of this item by 2
Deleted Aura

Prereq.
While there is at least 1 this item if it is
Bronze

Effect
Subtract 10 from the Custom_0 of this item
Added Aura

Effect
Multiply the Custom_0 of this item by 2
Deadly
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 25% to the CritChance of items on your board that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
AND
are
Tools
Added Aura

Effect
Add 25% to the CritChance of items on your board that
can Crit
AND
are
Tools

There are changes to this item's implementation.

Deleted Aura

Effect
Multiply the CooldownMax of adjacent items that have a CooldownMax more than 0 sec by 0.01 times the Custom_0 of this item [96 » 92 » 88 » 84]
Added Aura

Effect
Add the Custom_0 of this item [3 » 6 » 9 » 12] to the PercentCooldownReduction of adjacent items that have a CooldownMax more than 0 sec
Deleted Aura
This Aura is not enabled for any tier.

Effect
Add the Custom_1 of this item [4 » 8 » 12 » 16] to the Custom_2 of this item

2.0.0

May 7, 2025
Radiant
This cannot be Frozen, Slowed or Destroyed.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
When this item gains Freeze

Action
Subtract 1000 sec from the Freeze of this item (permanently)
Deleted Ability

Trigger
When this item gains Slow

Action
Subtract 1000 sec from the Slow of this item (permanently)

1.0.0

Apr 2, 2025
Attribute
Custom_0
90 » 88 » 86 » 84
96 » 92 » 88 » 84
Attribute
Custom_1
10 » 12 » 14 » 16
4 » 8 » 12 » 16
Tooltip
Adjacent items have their cooldowns reduced by
10 » 12 » 14 » 16
4 » 8 » 12 » 16
%.
Deadly
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 25% to the CritChance of items on your board that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
AND
are
Tools
Added Aura

Effect
Add 25% to the CritChance of items on your board that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
AND
are
Tools

0.1.9

Mar 19, 2025
Deadly
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 25% to the CritChance of items on your board that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
AND
are
Tools
Added Aura

Effect
Add 25% to the CritChance of items on your board that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
AND
are
Tools

0.1.8

Mar 5, 2025
Obsidian
The first time you fall below half Health each fight, Deal 60 Damage.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Deal DamageAmount Damage [60] to your opponent
Added Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Heavy
Passive
Slow 1 item for 3 second(s).
The first time you fall below half Health each fight, Slow 3 items for 2 second(s).
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Trigger
When this item is used

Action
Slow up to SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [3 sec]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Slow up to SlowTargets [3] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [2 sec]
Attribute
Custom_4
0
Icy
Passive
Freeze 2 item for 2 second(s).
The first time you fall below half Health each fight, Freeze 2 items for 2 second(s).
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Freeze up to FreezeTargets [2] random items on your opponent's board for FreezeAmount [2 sec]
Added Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Aura

Effect
Add 2 sec to the FreezeAmount of this item
Attribute
Custom_4
0
Turbo
Passive
Haste 1 item for 3 second(s).
The first time you fall below half Health each fight, Haste 3 items for 2 second(s).
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Trigger
When this item is used

Action
Haste up to HasteTargets [1] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [3 sec]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Haste up to HasteTargets [3] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [2 sec]
Attribute
Custom_4
0
Shielded
Passive
Shield 12.
The first time you fall below half Health each fight, Shield 60.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Trigger
When this item is used

Action
Shield your player for ShieldApplyAmount [12]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Shield your player for ShieldApplyAmount [60]
Attribute
Custom_4
0
Restorative
Passive
Heal 16.
The first time you fall below half Health each fight, Heal 90.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Trigger
When this item is used

Action
Heal your player for HealAmount [16]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Heal your player for HealAmount [90]
Attribute
Custom_4
0
Toxic
Passive
Poison 2.
The first time you fall below half Health each fight, Poison 6.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Trigger
When this item is used

Action
Poison your opponent for PoisonApplyAmount [2]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Poison your opponent for PoisonApplyAmount [6]
Attribute
Custom_4
0
Fiery
Passive
Burn 4.
The first time you fall below half Health each fight, Burn 6.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deleted Ability

Trigger
When this item is used

Action
Burn your opponent for BurnApplyAmount [4]
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Burn your opponent for BurnApplyAmount [6]
Attribute
Custom_4
0
Shiny
Tooltip
This has +1 Multicast.
This has double cooldown reduction.
There are changes to this enchantment's implementation.
Added Aura

Prereq.
While there is at least 1 this item if it is
Silver

Effect
Subtract 12 from the Custom_0 of this item
Added Aura

Prereq.
While there is at least 1 this item if it is
Gold

Effect
Subtract 14 from the Custom_0 of this item
Added Aura

Prereq.
While there is at least 1 this item if it is
Diamond

Effect
Subtract 16 from the Custom_0 of this item
Added Aura

Effect
Multiply the Custom_1 of this item by 2
Deleted Aura

Effect
Add 1 to the Multicast of this item
Added Aura

Prereq.
While there is at least 1 this item if it is
Bronze

Effect
Subtract 10 from the Custom_0 of this item
Deadly
Tooltip
This has +50% Crit Chance.
Your Tools have +25% Crit Chance.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 50% to the CritChance of this item
Added Aura

Effect
Add 25% to the CritChance of items on your board that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
AND
are
Tools