16.1 (Hotfix Jul 8) on Jul 8, 2026.
16.1 (Hotfix Jul 8) on Jul 8, 2026.Subscraper is a large Pygmalien item in The Bazaar. Its starting tier is Gold. As Pygmalien, you can find this item at Pol, Goldie, Herma, Kina, Jay Jay, Luxe, Barkun, Midsworth, Prospero, Mr. Morland and Valpak. You can also rarely find this item enchanted at Knightshade, Hef, Chronos, Freiya and Cobweb. A full list of available enchantments for Subscraper can be found below. Deep Mechanics for Subscraper are also available below.
| Attribute | Gold | Diamond |
|---|---|---|
| CooldownMax | 7s | 7s |
| HealAmount | 0 | 0 |
| Custom_0 | 4 | 6 |
| SellPrice | 12 | 24 |
| BuyPrice | 24 | 48 |
SellPrice of this item [12 » 24] to the SellPrice of other items on your board that Custom_0 of this card [4 » 6] times, rounding up, the SellPrice of each item on your board to the HealAmount of this itemHealAmount [0]SellPrice of this item by 2| Attribute | Gold | Diamond |
|---|---|---|
| SlowTargets | 3 | 3 |
| SlowAmount | 2s | 2s |
| Attribute | Gold | Diamond |
|---|---|---|
| FreezeTargets | 2 | 2 |
| FreezeAmount | 1s | 1s |
| Attribute | Gold | Diamond |
|---|---|---|
| HasteTargets | 3 | 3 |
| HasteAmount | 2s | 2s |
| Attribute | Gold | Diamond |
|---|---|---|
| ShieldApplyAmount | 0 | 0 |
HealAmount of this item by 2| Attribute | Gold | Diamond |
|---|---|---|
| PoisonApplyAmount | 0 | 0 |
| Attribute | Gold | Diamond |
|---|---|---|
| BurnApplyAmount | 0 | 0 |
Multicast of this itemCritChance of this item| Attribute | Gold | Diamond |
|---|---|---|
| PercentSlowReduction | 100 | 100 |
| PercentFreezeReduction | 100 | 100 |
| DestroyImmunity | 1 | 1 |
| Attribute | Gold | Diamond |
|---|---|---|
| DamageAmount | 0 | 0 |
| Attribute | Gold | Diamond |
|---|---|---|
| RegenApplyAmount | 0 | 0 |
SlowTargets [3] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [2 sec]There are changes to this item's implementation.
SellPrice of this item [12 » 24] to the SellPrice of other items on your boardFreezeTargets [2] random items on your opponent's board for FreezeAmount [1 sec]There are changes to this item's implementation.
HasteTargets [3] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [2 sec]RegenApplyAmount [0] Regen until the end of the fightShieldApplyAmount [0]HealAmount of this item [0] to the RegenApplyAmount of this itemHealAmount of this item [0] to the ShieldApplyAmount of this itemHealAmount of this item [0] to the PoisonApplyAmount of this itemPoisonApplyAmount [0]HealAmount of this item [0] to the PoisonApplyAmount of this itemHealAmount of this item [0] to the PoisonApplyAmount of this itemBurnApplyAmount [0]HealAmount of this item [0] to the BurnApplyAmount of this itemHealAmount of this item [0] to the BurnApplyAmount of this itemDamageAmount Damage [0] to your opponentHealAmount of this item [0] to the DamageAmount of this itemRegenApplyAmount [0] Regen until the end of the fightHealAmount of this item [0] to the PoisonApplyAmount of this itemHealAmount of this item [0] to the RegenApplyAmount of this itemHealAmount of this item [0] to the BurnApplyAmount of this itemThere are changes to this item's implementation.
SellPrice of this item [12 » 24] to the SellPrice of other items on your board that are not itemSellPrice of this item [12 » 24] to the SellPrice of other items on your board that are not itemSellPrice of this item [12 » 24] to the SellPrice of other items on your board until the end of the fightSellPrice of this item [12 » 24] to the SellPrice of other items on your boardHealAmount of this item [0] to the BurnApplyAmount of this itemHealAmount of this item [0] to the PoisonApplyAmount of this itemHealAmount of this item [0] to the BurnApplyAmount of this itemFreezeFreeze of this item (permanently)SlowSlow of this item (permanently)PercentSlowReductionPercentFreezeReductionDestroyImmunitySellPrice of this item [12 » 24] to the SellPrice of other items on your board that *Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.