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7.0
Sec
Your Weapons gain 6 » 9 » 12 Damage for the fight
Your Heal items gain 6 » 9 » 12 Heal for the fight
Your Shield items gain 6 » 9 » 12 Shield for the fight
If you have another Tool, Weapon, Property or Apparel this has +1 Multicast for each.
12 enchantments
Golden
This has double value.
Heavy
Slow an item for 1 second(s)
Icy
Freeze an item for 0.5 second(s)
Turbo
Haste an item for 1 second(s)
Shielded
This has double Shield gain.
Restorative
This has double Heal gain.
Toxic
Your Poison items gain +1 Poison for the fight
Fiery
Your Burn items gain +1 Burn for the fight
Shiny
This has +1 Multicast.
Deadly
Your items gain 3% Crit Chance for the fight
Radiant
This item is immune to Freeze, Slow and Destroy.
Obsidian
This has double Damage gain.
7.0
Sec
Shield 200 » 300
When you Shield or Heal, give your items +1 » +2 value for the fight.
This item's Cooldown is reduced by 1% for every value it has.
12 enchantments
Golden
This has double value bonus.
Heavy
Slow 2 items for 1 second(s)
Icy
Freeze an item for 1 second(s)
Turbo
Haste 2 items for 1 second(s)
Shielded
This has double Shield.
Restorative
Heal equal to this item's Shield
Toxic
Poison equal to 5% of this item's Shield
Fiery
Burn equal to 5% of this item's Shield
Shiny
This has +1 Multicast.
Radiant
This item is immune to Freeze, Slow and Destroy.
Deadly
This has +50% Crit Chance.
Obsidian +Weapon
Deal Damage equal to this item's Shield
The first 5 » 10 times you Slow each fight, Charge a Heal or Regen item 1 second(s).
When you Heal, Charge adjacent Properties 1 second(s).
12 enchantments
Golden
Adjacent Properties have double value.
Heavy
When you use a Property, Slow an item for 1 second(s).
Icy
When you use a Property, Freeze an item for 0.5 second(s).
Turbo
When you use a Property, Haste an item for 1 second(s).
Shielded
When you use a Property, Shield 20.
Restorative
When you use a Property, Heal 20.
Toxic
When you use a Property, Poison 2.
Fiery
When you use a Property, Burn 2.
Shiny
This has double Charge amount.
Deadly
Your adjacent Properties have +Crit Chance equal to the value of your highest value item.
Radiant
Your adjacent Properties are affected by Freeze and Slow for half as long.
Obsidian +Weapon
When you use a Property, deal 20 Damage.
6.0
Sec
Your Weapons and Heal items gain +Damage and +Heal equal to this item's value for the fight.
When you Heal, this gains 2 » 4 » 6 Value for the fight.
12 enchantments
Golden
This has double value.
Heavy
Slow 2 items for 2 second(s)
Icy
Freeze an item for 1 second(s)
Turbo
Haste 2 items for 2 second(s)
Shielded
Shield 150
Restorative
Heal 150
Toxic
Poison 15
Fiery
Burn 15
Shiny
This has +1 Multicast.
Deadly
Your Weapons and Heal items have +25% Crit Chance.
Radiant
This item is immune to Freeze, Slow and Destroy.
Obsidian +Weapon
Deal 150 Damage
When you Heal or gain Regen, an item gains 3% » 6% » 9% Crit Chance for the fight.
Your Heal items have +5% » +10% » +15% » +20% Crit Chance.
When you use a Weapon, your Heal items gain +5 » +10 » +15 Heal for the fight.
When you Heal or gain Regen, Charge a Poison item 1 second(s).
The first 4 » 8 » 12 times you use a Heal or Regen item each fight, gain 50 Max Health for the fight.
BazaarDB automated finding: The counter that limits how many times you can gain Max Health triggers when Friend items are used, not when Heal or Regen items are used as the tooltip states.
Confirm with Deep Mechanics.
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