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Luxury Tents

Luxury Tents

As of patch 6.0 (Hotfix#1 1.0.6533) on Sep 10, 2025.
Luxury Tents
The first time you would be defeated each fight, Heal for 10% » 20% of your Max Health.
Your Heal items have +1 Multicast.
Cost
24 » 48 gold
Value
12 » 24 gold
Info
Merchants
History

Info


Luxury Tents is a large Pygmalien item in The Bazaar. Its starting tier is Gold. As Pygmalien, you can find this item at Jay Jay, Kev's Armory, Barkun, Herma, Kina, Midsworth, Luxe, Goldie, Mr. Morland, Flex and Pol. You can also rarely find this item enchanted at Cobweb, Knightshade, Chronos, Hef and Freiya. A full list of available enchantments for Luxury Tents can be found below. Deep Mechanics for Luxury Tents are also available below.

Enchantments
Canonical


Heavy

The first time you would be defeated each fight, Slow all enemy items for 4 second(s).

Golden

This has double value.

Icy

The first time you would be defeated each fight, Freeze 3 enemy items for 4 second(s).

Turbo

The first time you would be defeated each fight, Haste all your items for 4 second(s).

Shielded

The first time you would be defeated each fight, Shield equal to 25% of your Max Health.

Restorative

This has double Heal.

Toxic

The first time you would be defeated each fight, Poison 50.

Fiery

The first time you would be defeated each fight, Burn 50.

Shiny

This has double Multicast bonus.

Deadly

The first time you would be defeated each fight, your items gain +50% Crit Chance for the fight.

Radiant

Your Heal items are affected by Freeze and Slow for half as long.

Obsidian +Weapon

The first time you would be defeated each fight, deal Damage equal to 25% of your Max Health.

Deep Mechanics
Canonical


Luxury Tents (Not enchanted)

AttributeGoldDiamond
BuyPrice2448
SellPrice1224
HealAmount00
Custom_01020
Custom_111
Custom_200
Custom_31020
Custom_400
Ability

Prereq.
While this item has a Custom_2 exactly 0

Trigger
When your player dies

Action
Revive and set the Health of your player to HealAmount [0]
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_2 of this item until the end of the fight
Aura

Effect
Add 0.0100001 times the Custom_0 of this card [10 » 20] times, rounding up, the HealthMax of your player to the HealAmount of this item
Aura

Effect
Add the Custom_1 of this item [1] to the Multicast of items on your board that
have a CooldownMax more than 0 sec
AND
are tagged
Heal

Golden Luxury Tents

Tooltip
This has double value.
Aura

Effect
Multiply the SellPrice of this item by 2

Heavy Luxury Tents

Tags
Tooltip
The first time you would be defeated each fight, Slow all enemy items for 4 second(s).
AttributeGoldDiamond
SlowAmount4s4s
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Slow all items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [4 sec]

Icy Luxury Tents

Tags
Tooltip
The first time you would be defeated each fight, Freeze 3 enemy items for 4 second(s).
AttributeGoldDiamond
FreezeAmount4s4s
FreezeTargets33
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Freeze up to FreezeTargets [3] random items on your opponent's board for FreezeAmount [4 sec]

Turbo Luxury Tents

Tags
Tooltip
The first time you would be defeated each fight, Haste all your items for 4 second(s).
AttributeGoldDiamond
HasteAmount4s4s
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Haste all items on your board that have a CooldownMax more than 0 sec for HasteAmount [4 sec]

Shielded Luxury Tents

Tags
Tooltip
The first time you would be defeated each fight, Shield equal to 25% of your Max Health.
AttributeGoldDiamond
ShieldApplyAmount00
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Shield your player for ShieldApplyAmount [0]
Aura

Effect
Add 0.25 times, rounding up, the HealthMax of your player to the ShieldApplyAmount of this item

Restorative Luxury Tents

Tags
Tooltip
This has double Heal.
Aura

Effect
Multiply the HealAmount of this item by 2

Toxic Luxury Tents

Tags
Tooltip
The first time you would be defeated each fight, Poison 50.
AttributeGoldDiamond
PoisonApplyAmount5050
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Poison your opponent for PoisonApplyAmount [50]

Fiery Luxury Tents

Tags
Tooltip
The first time you would be defeated each fight, Burn 50.
AttributeGoldDiamond
BurnApplyAmount5050
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Burn your opponent for BurnApplyAmount [50]

Shiny Luxury Tents

Tooltip
This has double Multicast bonus.
Aura

Effect
Add 1 to the Custom_1 of this item

Deadly Luxury Tents

Tags
Tooltip
The first time you would be defeated each fight, your items gain +50% Crit Chance for the fight.
AttributeGoldDiamond
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Add 50% to the CritChance of items on your board that
can Crit
until the end of the fight

Radiant Luxury Tents

Tooltip
Your Heal items are affected by Freeze and Slow for half as long.
Aura

Effect
Add 50 to the PercentFreezeReduction of items on your board that
are tagged
Heal
Aura

Effect
Add 50 to the PercentSlowReduction of items on your board that
are tagged
Heal

Obsidian Luxury Tents

Tooltip
The first time you would be defeated each fight, deal Damage equal to 25% of your Max Health.
AttributeGoldDiamond
DamageAmount00
Custom_500
Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Deal DamageAmount Damage [0] to your opponent
Aura

Prereq.
While this item has a Custom_5 exactly 0

Effect
Add 0.25 times, rounding up, the HealthMax of your player to the DamageAmount of this item

Merchant Pools
Inferred


*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.

History
Canonical


Show implementation changes

6.0

Sep 10, 2025
Attribute
Custom_0
25 » 50
10 » 20
Attribute
Custom_3
25 » 50
10 » 20
Tooltip
The first time you would be defeated each fight, Heal for
25 » 50
10 » 20
% of your Max Health.
Golden
This has double value.
There are changes to this enchantment's implementation.
Added Aura

Effect
Multiply the SellPrice of this item by 2

5.0.0

Aug 13, 2025
Tooltip
The first time you would die each fight, Heal for 25% » 50% of your Max Health.
The first time you would be defeated each fight, Heal for 25% » 50% of your Max Health.
Tooltip
Your Heal and Regen items have +1 Multicast.
Your Heal items have +1 Multicast.
Radiant
Your Heal items are affected by Freeze and Slow for half as long.
There are changes to this enchantment's implementation.
Added Aura

Effect
Add 50 to the PercentFreezeReduction of items on your board that
are tagged
Heal
Added Aura

Effect
Add 50 to the PercentSlowReduction of items on your board that
are tagged
Heal
Heavy
Tooltip
The first time you would die each fight, Slow all enemy items for 6 second(s).
The first time you would be defeated each fight, Slow all enemy items for 4 second(s).
Icy
Tooltip
The first time you would die each fight, Freeze all enemy items for 3 second(s).
The first time you would be defeated each fight, Freeze 3 enemy items for 4 second(s).
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Freeze all items on your opponent's board for FreezeAmount [3 sec]
Added Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Freeze up to FreezeTargets [3] random items on your opponent's board for FreezeAmount [4 sec]
Turbo
Tooltip
The first time you would die each fight, Haste all your items for 6 second(s).
The first time you would be defeated each fight, Haste all your items for 4 second(s).
Shielded
Tooltip
The first time you would die each fight, Shield equal to this item's Heal.
The first time you would be defeated each fight, Shield equal to 25% of your Max Health.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add the HealAmount of this item [0] to the ShieldApplyAmount of this item
Added Aura

Effect
Add 0.25 times, rounding up, the HealthMax of your player to the ShieldApplyAmount of this item
Toxic
Tooltip
The first time you would die each fight, Poison equal to 2% of your Max Health.
The first time you would be defeated each fight, Poison 50.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 0.02 times, rounding up, the HealthMax of your player to the PoisonApplyAmount of this item
Fiery
Tooltip
The first time you would die each fight, Burn equal to 2% of your Max Health.
The first time you would be defeated each fight, Burn 50.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 0.02 times, rounding up, the HealthMax of your player to the BurnApplyAmount of this item
Deadly
Tooltip
The first time you would die each fight, your items gain +50% Crit Chance for the fight.
The first time you would be defeated each fight, your items gain +50% Crit Chance for the fight.
Obsidian
Tooltip
The first time you would die each fight, deal Damage equal to this item's Heal.
The first time you would be defeated each fight, deal Damage equal to 25% of your Max Health.
There are changes to this enchantment's implementation.
Deleted Aura

Prereq.
While this item has a Custom_5 exactly 0

Effect
Add the HealAmount of this item [0] to the DamageAmount of this item
Added Aura

Prereq.
While this item has a Custom_5 exactly 0

Effect
Add 0.25 times, rounding up, the HealthMax of your player to the DamageAmount of this item

There are changes to this item's implementation.

Deleted Aura

Effect
Add the Custom_1 of this item [1] to the Multicast of items on your board that
have a CooldownMax more than 0 sec
AND
have any of the following tags:
Added Aura

Effect
Add the Custom_1 of this item [1] to the Multicast of items on your board that
have a CooldownMax more than 0 sec
AND
are tagged
Heal

4.0.0 Hotfix#3

Jul 9, 2025
Obsidian
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
When your player dies

Action
Deal DamageAmount Damage [0] to your opponent
Added Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Deal DamageAmount Damage [0] to your opponent

3.0.0

Jun 4, 2025
Deadly
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Add 50% to the CritChance of items on your board that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
until the end of the fight
Added Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Add 50% to the CritChance of items on your board that
can Crit
until the end of the fight
Deleted Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight
Added Ability
Immediate

Trigger
When your player dies

Action
Add 1 to the Custom_5 of this item until the end of the fight

2.0.0

May 7, 2025
Tooltip
Your Heal items have +1 Multicast.
Your Heal and Regen items have +1 Multicast.
Radiant
This cannot be Frozen, Slowed or Destroyed.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
When this item gains Freeze

Action
Subtract 1000 sec from the Freeze of this item (permanently)
Deleted Ability

Trigger
When this item gains Slow

Action
Subtract 1000 sec from the Slow of this item (permanently)

There are changes to this item's implementation.

Deleted Aura

Effect
Add the Custom_1 of this item [1] to the Multicast of items on your board that
have a CooldownMax more than 0 sec
AND
are tagged
Heal
Added Aura

Effect
Add the Custom_1 of this item [1] to the Multicast of items on your board that
have a CooldownMax more than 0 sec
AND
have any of the following tags:

0.1.9

Mar 19, 2025
Heavy
Tooltip
The first time you would die each fight, Slow all your opponent's items for 6 second(s).
The first time you would die each fight, Slow all enemy items for 6 second(s).
Deadly
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Add 50% to the CritChance of items on your board that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
until the end of the fight
Added Ability

Prereq.
While this item has a Custom_5 exactly 0

Trigger
When your player dies

Action
Add 50% to the CritChance of items on your board that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
until the end of the fight