All
Items
Ledger

Ledger

As of patch 5.0.0 (1.0.6022) on Aug 13, 2025.
When you sell 10 items, adjacent items gain 3 » 5 » 7 value.
Cost
8 » 16 » 32 gold
Value
4 » 8 » 16 gold
Info
Merchants
History

Info


Ledger is a medium Pygmalien item in The Bazaar. Its starting tier is Silver. As Pygmalien, you can find this item at Jay Jay, Cobweb, Kev's Armory, Barkun, Prospero, Herma, Kina, Mittel, Silvia, Luxe, Knightshade, Goldie, Quixel, Chronos, Hef and Freiya. A full list of available enchantments for Ledger can be found below. Deep Mechanics for Ledger are also available below.

Enchantments
Canonical


Deep Mechanics
Canonical


Ledger (Not enchanted)

AttributeSilverGoldDiamond
BuyPrice81632
SellPrice4816
Custom_0101010
Custom_1000
Custom_2000
Custom_3000
Custom_4357
Ability

Trigger
When the item or skill which triggered this action is sold

Action
Add 1 to the Custom_1 of this item (permanently)
Ability

Prereq.
While this item has a Custom_1 at least the Custom_0 of this item

Trigger
When the item or skill which triggered this action is sold

Action
Add the Custom_4 of this item [3 » 5 » 7] to the SellPrice of adjacent items (permanently)
Ability

Prereq.
While this item has a Custom_1 at least the Custom_0 of this item

Trigger
When the item or skill which triggered this action is sold

Action
Subtract the Custom_0 of this item [10] from the Custom_1 of this item (permanently)
Aura

Effect
Add the Custom_0 of this item [10] to the Custom_2 of this item
Aura

Effect
Add the Custom_1 of this item [0] to the Custom_2 of this item

Golden Ledger

Tooltip
The sell requirement is reduced by 5.
Aura

Effect
Subtract 5 from the Custom_0 of this item

Heavy Ledger

Tags
Tooltip
When you use an adjacent item, Slow an item for 1 second(s).
AttributeSilverGoldDiamond
SlowTargets111
SlowAmount1s1s1s
Ability

Trigger
When any adjacent item is used

Action
Slow up to SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]

Icy Ledger

Tags
Tooltip
When you use an adjacent item, Freeze an item for 0.5 second(s).
AttributeSilverGoldDiamond
FreezeTargets111
FreezeAmount0.5s0.5s0.5s
Ability

Trigger
When any adjacent item is used

Action
Freeze up to FreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]

Turbo Ledger

Tags
Tooltip
When you use an adjacent item, Haste an item for 1 second(s).
AttributeSilverGoldDiamond
HasteTargets111
HasteAmount1s1s1s
Ability

Trigger
When any adjacent item is used

Action
Haste up to HasteTargets [1] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [1 sec]

Shielded Ledger

Tags
Tooltip
When you use an adjacent item, Shield 20.
AttributeSilverGoldDiamond
ShieldApplyAmount202020
Ability

Trigger
When any adjacent item is used

Action
Shield your player for ShieldApplyAmount [20]

Restorative Ledger

Tags
Tooltip
When you use an adjacent item, Heal 20.
AttributeSilverGoldDiamond
HealAmount202020
Ability

Trigger
When any adjacent item is used

Action
Heal your player for HealAmount [20]

Toxic Ledger

Tags
Tooltip
When you use an adjacent item, Poison 2.
AttributeSilverGoldDiamond
PoisonApplyAmount222
Ability

Trigger
When any adjacent item is used

Action
Poison your opponent for PoisonApplyAmount [2]

Fiery Ledger

Tags
Tooltip
When you use an adjacent item, Burn 2.
AttributeSilverGoldDiamond
BurnApplyAmount222
Ability

Trigger
When any adjacent item is used

Action
Burn your opponent for BurnApplyAmount [2]

Shiny Ledger

Tooltip
This has double Crit Chance bonus.
Aura

Effect
Multiply the Custom_0 of this item by 2

Deadly Ledger

Tags
Tooltip
Adjacent items have +30% Crit Chance.
Aura

Effect
Add 30% to the CritChance of adjacent items that
can Crit

Radiant Ledger

Tooltip
Adjacent items are affected by Freeze and Slow for half as long.
Aura

Effect
Add 50 to the PercentFreezeReduction of adjacent items
Aura

Effect
Add 50 to the PercentSlowReduction of adjacent items

Obsidian Ledger

Tooltip
When you use an adjacent item, deal 20 Damage.
AttributeSilverGoldDiamond
DamageAmount202020
Ability

Trigger
When any adjacent item is used

Action
Deal DamageAmount Damage [20] to your opponent

Merchant Pools
Inferred


*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.

History
Canonical


Show implementation changes

5.0.0

Aug 13, 2025
Radiant
Adjacent items are affected by Freeze and Slow for half as long.
There are changes to this enchantment's implementation.
Added Aura

Effect
Add 50 to the PercentFreezeReduction of adjacent items
Added Aura

Effect
Add 50 to the PercentSlowReduction of adjacent items
Heavy
Tooltip
The first time you fall below half Health each fight, Slow 3 items for 4 second(s).
When you use an adjacent item, Slow an item for 1 second(s).
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While your player has a Health less than 0.5x of, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Deleted Ability

Prereq.
While this item has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x of, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Slow up to SlowTargets [3] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [4 sec]
Added Ability

Trigger
When any adjacent item is used

Action
Slow up to SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]
Attribute
Custom_5
0
Icy
Tooltip
The first time you fall below half Health each fight, Freeze 2 items for 4 second(s).
When you use an adjacent item, Freeze an item for 0.5 second(s).
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While your player has a Health less than 0.5x of, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Deleted Ability

Prereq.
While this item has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x of, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Freeze up to FreezeTargets [2] random items on your opponent's board for FreezeAmount [4 sec]
Added Ability

Trigger
When any adjacent item is used

Action
Freeze up to FreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]
Attribute
Custom_5
0
Turbo
Tooltip
The first time you fall below half Health each fight, Haste 3 items for 4 second(s).
When you use an adjacent item, Haste an item for 1 second(s).
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While your player has a Health less than 0.5x of, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Deleted Ability

Prereq.
While this item has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x of, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Haste up to HasteTargets [3] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [4 sec]
Added Ability

Trigger
When any adjacent item is used

Action
Haste up to HasteTargets [1] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [1 sec]
Attribute
Custom_5
0
Shielded
Tooltip
The first time you fall below half Health each fight, Shield equal to this item's value.
When you use an adjacent item, Shield 20.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While your player has a Health less than 0.5x of, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Deleted Ability

Prereq.
While this item has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x of, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Shield your player for ShieldApplyAmount [0]
Added Ability

Trigger
When any adjacent item is used

Action
Shield your player for ShieldApplyAmount [20]
Deleted Aura

Effect
Add the SellPrice of this item [4 » 8 » 16] to the ShieldApplyAmount of this item
Attribute
Custom_5
0
Restorative
Tooltip
The first time you fall below half Health each fight, Heal equal to this item's value.
When you use an adjacent item, Heal 20.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While your player has a Health less than 0.5x of, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Deleted Ability

Prereq.
While this item has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x of, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Heal your player for HealAmount [0]
Added Ability

Trigger
When any adjacent item is used

Action
Heal your player for HealAmount [20]
Deleted Aura

Effect
Add the SellPrice of this item [4 » 8 » 16] to the HealAmount of this item
Attribute
Custom_5
0
Toxic
Tooltip
The first time you fall below half Health each fight, Poison equal to 10% of this item's value.
When you use an adjacent item, Poison 2.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While your player has a Health less than 0.5x of, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Deleted Ability

Prereq.
While this item has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x of, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Poison your opponent for PoisonApplyAmount [0]
Added Ability

Trigger
When any adjacent item is used

Action
Poison your opponent for PoisonApplyAmount [2]
Deleted Aura

Effect
Add 0.1x of, rounding up, the SellPrice of this item [4 » 8 » 16] to the PoisonApplyAmount of this item
Attribute
Custom_5
0
Fiery
Tooltip
The first time you fall below half Health each fight, Burn equal to 10% of this item's value.
When you use an adjacent item, Burn 2.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While your player has a Health less than 0.5x of, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Deleted Ability

Prereq.
While this item has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x of, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Burn your opponent for BurnApplyAmount [0]
Added Ability

Trigger
When any adjacent item is used

Action
Burn your opponent for BurnApplyAmount [2]
Deleted Aura

Effect
Add 0.1x of, rounding up, the SellPrice of this item [4 » 8 » 16] to the ShieldApplyAmount of this item
Attribute
Custom_5
0
Shiny
Tooltip
This has double value gain.
This has double Crit Chance bonus.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Multiply the Custom_4 of this item by 2
Added Aura

Effect
Multiply the Custom_0 of this item by 2
Deadly
Tooltip
Your items have +30% Crit Chance.
Adjacent items have +30% Crit Chance.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 30% to the CritChance of items on your board that
can Crit
Added Aura

Effect
Add 30% to the CritChance of adjacent items that
can Crit
Obsidian
Tooltip
The first time you fall below half Health each fight, deal Damage equal to this item's value.
When you use an adjacent item, deal 20 Damage.
There are changes to this enchantment's implementation.
Deleted Ability

Prereq.
While your player has a Health less than 0.5x of, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Deleted Ability

Prereq.
While this item has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x of, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Deal DamageAmount Damage [0] to your player
Added Ability

Trigger
When any adjacent item is used

Action
Deal DamageAmount Damage [20] to your opponent
Deleted Aura

Effect
Add the SellPrice of this item [4 » 8 » 16] to the DamageAmount of this item
Attribute
Custom_5
0

3.0.0

Jun 4, 2025
Deadly
Tooltip
This has +10% Crit Chance.
Your items have +30% Crit Chance.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add the Custom_0 of this item [10] to the CritChance of items on your board that
AND
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
Added Aura

Effect
Add 30% to the CritChance of items on your board that
can Crit

2.0.0

May 7, 2025
Attribute
Custom_4
4 » 8 » 12
3 » 5 » 7
Tooltip
When you sell 10 items, adjacent items gain
4 » 8 » 12
3 » 5 » 7
value.
Radiant
This cannot be Frozen, Slowed or Destroyed.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
When this item gains Freeze

Action
Subtract 1000 sec from the Freeze of this item (permanently)
Deleted Ability

Trigger
When this item gains Slow

Action
Subtract 1000 sec from the Slow of this item (permanently)
Heavy
The first time you fall below half Health each fight, Slow 3 items for 4 second(s).
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Slow up to SlowTargets [3] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [4 sec]
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Icy
The first time you fall below half Health each fight, Freeze 2 items for 4 second(s).
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Freeze up to FreezeTargets [2] random items on your opponent's board for FreezeAmount [4 sec]
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Turbo
The first time you fall below half Health each fight, Haste 3 items for 4 second(s).
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Haste up to HasteTargets [3] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [4 sec]
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Shielded
The first time you fall below half Health each fight, Shield equal to this item's value.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Shield your player for ShieldApplyAmount [0]
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Added Aura

Effect
Add the SellPrice of this item [4 » 8 » 16] to the ShieldApplyAmount of this item
Restorative
The first time you fall below half Health each fight, Heal equal to this item's value.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Heal your player for HealAmount [0]
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Added Aura

Effect
Add the SellPrice of this item [4 » 8 » 16] to the HealAmount of this item
Toxic
The first time you fall below half Health each fight, Poison equal to 10% of this item's value.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Poison your opponent for PoisonApplyAmount [0]
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Added Aura

Effect
Add 0.1x of the SellPrice of this item [4 » 8 » 16] to the PoisonApplyAmount of this item
Fiery
The first time you fall below half Health each fight, Burn equal to 10% of this item's value.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Burn your opponent for BurnApplyAmount [0]
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Added Aura

Effect
Add 0.1x of the SellPrice of this item [4 » 8 » 16] to the ShieldApplyAmount of this item
Deadly
This has +10% Crit Chance.
There are changes to this enchantment's implementation.
Added Aura

Effect
Add the Custom_0 of this item [10] to the CritChance of items on your board that
AND
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
Obsidian
The first time you fall below half Health each fight, deal Damage equal to this item's value.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Deal DamageAmount Damage [0] to your player
Added Ability

Prereq.
While your player has a Health less than 0.5x of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Added Aura

Effect
Add the SellPrice of this item [4 » 8 » 16] to the DamageAmount of this item

1.0.0

Apr 2, 2025
Attribute
Custom_4
5 » 10 » 15
4 » 8 » 12
Tooltip
When you sell 10 items, adjacent items gain
5 » 10 » 15
4 » 8 » 12
value.

0.1.8

Mar 5, 2025
Name
Deed
Ledger
Value
0
4 » 8 » 16
Attribute
Custom_4
0
5 » 10 » 15
Attribute
Custom_0
2 » 4 » 6
10
Attribute
Custom_1
2
0
Tooltip
At the start of each day, your Properties gain +2 » +4 » +6 Value.
When you sell 10 items, adjacent items gain 5 » 10 » 15 value.
Passive
This item's value is equal to your highest value Property.
Golden
Tooltip
This has double value.
The sell requirement is reduced by 5.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Multiply the SellPrice of this item by 2
Added Aura

Effect
Subtract 5 from the Custom_0 of this item
Shiny
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Multiply the Custom_0 of this item by 2
Added Aura

Effect
Multiply the Custom_4 of this item by 2

There are changes to this item's implementation.

Deleted Ability

Trigger
At the beginning of each day

Action
Add the Custom_0 of this item [2 » 4 » 6] to the SellPrice of items on your board or in your stash that are
Properties
(permanently)
Added Ability

Trigger
When the item or skill which triggered this action is sold

Action
Add 1 to the Custom_1 of this item (permanently)
Deleted Ability
Low
This Ability is not enabled for any tier.

Trigger
When the item or skill which triggered this action is a
Property
is sold

Action
Subtract 0 from the SellPrice of this item (permanently)
Added Ability

Prereq.
While this item has a Custom_1 at least the Custom_0 of this item

Trigger
When the item or skill which triggered this action is sold

Action
Add the Custom_4 of this item [5 » 10 » 15] to the SellPrice of adjacent items (permanently)
Added Ability

Prereq.
While this item has a Custom_1 at least the Custom_0 of this item

Trigger
When the item or skill which triggered this action is sold

Action
Subtract the Custom_0 of this item [10] from the Custom_1 of this item (permanently)
Deleted Aura

Effect
Add the SellPrice of each other item on your board or in your stash that
has the highest SellPrice
AND
to the SellPrice of this item
Added Aura

Effect
Add the Custom_0 of this item [10] to the Custom_2 of this item
Added Aura

Effect
Add the Custom_1 of this item [0] to the Custom_2 of this item