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Ledger

Ledger

As of patch 3.0.0 (Hotfix#2 1.0.5238) on Jun 6, 2025.
When you sell 10 items, adjacent items gain 3 » 5 » 7 value.
Cost
8 » 16 » 32 gold
Value
4 » 8 » 16 gold
Info
Merchants
History

InfoInfo


Ledger is a medium Pygmalien item in The Bazaar. Its starting tier is Silver. As Pygmalien, you can find this item at Jay Jay, Cobweb, Barkun, Prospero, Herma, Kina, Mittel, Knightshade, Quixel, Aila, Chronos, Hef and Freiya. A full list of available enchantments for Ledger can be found below. Deep Mechanics for Ledger are also available below.

Enchantments
Canonical


Heavy

The first time you fall below half Health each fight, Slow 3 items for 4 second(s).

Golden

The sell requirement is reduced by 5.

Icy

The first time you fall below half Health each fight, Freeze 2 items for 4 second(s).

Turbo

The first time you fall below half Health each fight, Haste 3 items for 4 second(s).

Shielded

The first time you fall below half Health each fight, Shield equal to this item's value.

Restorative

The first time you fall below half Health each fight, Heal equal to this item's value.

Toxic

The first time you fall below half Health each fight, Poison equal to 10% of this item's value.

Fiery

The first time you fall below half Health each fight, Burn equal to 10% of this item's value.

Shiny

This has double value gain.

Deadly

Your items have +30% Crit Chance.

Radiant
Can't be enchanted with Radiant.
Obsidian +Weapon

The first time you fall below half Health each fight, deal Damage equal to this item's value.

Deep Mechanics
Canonical


Ledger (Not enchanted)

AttributeSilverGoldDiamond
BuyPrice81632
SellPrice4816
Custom_0101010
Custom_1000
Custom_2000
Custom_3000
Custom_4357
Ability

Trigger
When the item or skill which triggered this action is/are sold

Action
Add 1 to the Custom_1 of this item (permanently)
Ability

Prereq.
While this item if it has a Custom_1 at least the Custom_0 of this item

Trigger
When the item or skill which triggered this action is/are sold

Action
Add the Custom_4 of this item [3 » 5 » 7] to the SellPrice of adjacent items (permanently)
Ability

Prereq.
While this item if it has a Custom_1 at least the Custom_0 of this item

Trigger
When the item or skill which triggered this action is/are sold

Action
Subtract the Custom_0 of this item [10] from the Custom_1 of this item (permanently)
Aura

Effect
Add the Custom_0 of this item [10] to the Custom_2 of this item
Aura

Effect
Add the Custom_1 of this item [0] to the Custom_2 of this item

Golden Ledger

Tooltip
The sell requirement is reduced by 5.
Aura

Effect
Subtract 5 from the Custom_0 of this item

Heavy Ledger

Tags
Tooltip
The first time you fall below half Health each fight, Slow 3 items for 4 second(s).
AttributeSilverGoldDiamond
SlowTargets333
SlowAmount4s4s4s
Custom_5000
Ability

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item if it has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Slow up to SlowTargets [3] random item(s) on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [4 sec]

Icy Ledger

Tags
Tooltip
The first time you fall below half Health each fight, Freeze 2 items for 4 second(s).
AttributeSilverGoldDiamond
FreezeTargets222
FreezeAmount4s4s4s
Custom_5000
Ability

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item if it has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Freeze up to FreezeTargets [2] random item(s) on your opponent's board for FreezeAmount [4 sec]

Turbo Ledger

Tags
Tooltip
The first time you fall below half Health each fight, Haste 3 items for 4 second(s).
AttributeSilverGoldDiamond
HasteTargets333
HasteAmount4s4s4s
Custom_5000
Ability

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item if it has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Haste up to HasteTargets [3] random item(s) on your board that has a CooldownMax more than 0 sec for HasteAmount [4 sec]

Shielded Ledger

Tags
Tooltip
The first time you fall below half Health each fight, Shield equal to this item's value.
AttributeSilverGoldDiamond
ShieldApplyAmount000
Custom_5000
Ability

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item if it has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Shield your player for ShieldApplyAmount [0]
Aura

Effect
Add the SellPrice of this item [4 » 8 » 16] to the ShieldApplyAmount of this item

Restorative Ledger

Tags
Tooltip
The first time you fall below half Health each fight, Heal equal to this item's value.
AttributeSilverGoldDiamond
HealAmount000
Custom_5000
Ability

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item if it has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Heal your player for HealAmount [0]
Aura

Effect
Add the SellPrice of this item [4 » 8 » 16] to the HealAmount of this item

Toxic Ledger

Tags
Tooltip
The first time you fall below half Health each fight, Poison equal to 10% of this item's value.
AttributeSilverGoldDiamond
PoisonApplyAmount000
Custom_5000
Ability

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item if it has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Poison your opponent for PoisonApplyAmount [0]
Aura

Effect
Add 0.1x, rounded up, of the SellPrice of this item [4 » 8 » 16] to the PoisonApplyAmount of this item

Fiery Ledger

Tags
Tooltip
The first time you fall below half Health each fight, Burn equal to 10% of this item's value.
AttributeSilverGoldDiamond
BurnApplyAmount000
Custom_5000
Ability

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item if it has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Burn your opponent for BurnApplyAmount [0]
Aura

Effect
Add 0.1x, rounded up, of the SellPrice of this item [4 » 8 » 16] to the ShieldApplyAmount of this item

Shiny Ledger

Tooltip
This has double value gain.
Aura

Effect
Multiply the Custom_4 of this item by 2

Deadly Ledger

Tags
Tooltip
Your items have +30% Crit Chance.
Aura

Effect
Add 30% to the CritChance of items on your board that
can crit

Obsidian Ledger

Tooltip
The first time you fall below half Health each fight, deal Damage equal to this item's value.
AttributeSilverGoldDiamond
DamageAmount000
Custom_5000
Ability

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_5 of this item until the end of the fight
Ability

Prereq.
While this item if it has a Custom_5 exactly 0

Prereq.
While your player has a Health less than 0.5x, rounded up, of the HealthMax of your player

Trigger
When your player loses Health

Action
Deal DamageAmount Damage [0] to your player
Aura

Effect
Add the SellPrice of this item [4 » 8 » 16] to the DamageAmount of this item

Merchant Pools
Inferred


*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.

VeresionsHistory
Canonical


3.0.0

Jun 4, 2025
Deadly
Tooltip
This has +10% Crit Chance.
Your items have +30% Crit Chance.

2.0.0

May 7, 2025
Attribute
Custom_4
4 » 8 » 12
3 » 5 » 7
Tooltip
When you sell 10 items, adjacent items gain
4 » 8 » 12
3 » 5 » 7
value.
Radiant
This cannot be Frozen, Slowed or Destroyed.
Heavy
The first time you fall below half Health each fight, Slow 3 items for 4 second(s).
Icy
The first time you fall below half Health each fight, Freeze 2 items for 4 second(s).
Turbo
The first time you fall below half Health each fight, Haste 3 items for 4 second(s).
Shielded
The first time you fall below half Health each fight, Shield equal to this item's value.
Restorative
The first time you fall below half Health each fight, Heal equal to this item's value.
Toxic
The first time you fall below half Health each fight, Poison equal to 10% of this item's value.
Fiery
The first time you fall below half Health each fight, Burn equal to 10% of this item's value.
Deadly
This has +10% Crit Chance.
Obsidian
The first time you fall below half Health each fight, deal Damage equal to this item's value.

1.0.0

Apr 2, 2025
Attribute
Custom_4
5 » 10 » 15
4 » 8 » 12
Tooltip
When you sell 10 items, adjacent items gain
5 » 10 » 15
4 » 8 » 12
value.

0.1.8

Mar 5, 2025
Name
Deed
Ledger
Value
0
4 » 8 » 16
Attribute
Custom_4
0
5 » 10 » 15
Attribute
Custom_0
2 » 4 » 6
10
Attribute
Custom_1
2
0
Tooltip
At the start of each day, your Properties gain +2 » +4 » +6 Value.
When you sell 10 items, adjacent items gain 5 » 10 » 15 value.
Passive
This item's value is equal to your highest value Property.
Golden
Tooltip
This has double value.
The sell requirement is reduced by 5.
Shiny

There are changes to this enchantment's implementation.

Deleted Aura

Effect
Multiply the Custom_0 of this item by 2
Added Aura

Effect
Multiply the Custom_4 of this item by 2

There are changes to this item's implementation.

Deleted Ability

Trigger
At the beginning of each day

Action
Add the Custom_0 of this item [2 » 4 » 6] to the SellPrice of items on your board or in your stash that is a
Property
(permanently)
Added Ability

Trigger
When the item or skill which triggered this action is/are sold

Action
Add 1 to the Custom_1 of this item (permanently)
Deleted Ability
Low
This Ability is not enabled for any tier.

Trigger
When the item or skill which triggered this action is a
Property
is/are sold

Action
Subtract 0 from the SellPrice of this item (permanently)
Added Ability

Prereq.
While this item if it has a Custom_1 at least the Custom_0 of this item

Trigger
When the item or skill which triggered this action is/are sold

Action
Add the Custom_4 of this item [5 » 10 » 15] to the SellPrice of adjacent items (permanently)
Added Ability

Prereq.
While this item if it has a Custom_1 at least the Custom_0 of this item

Trigger
When the item or skill which triggered this action is/are sold

Action
Subtract the Custom_0 of this item [10] from the Custom_1 of this item (permanently)
Deleted Aura

Effect
Add the SellPrice of other items on your board or in your stash that
has the highest SellPrice
AND
to the SellPrice of this item
Added Aura

Effect
Add the Custom_0 of this item [10] to the Custom_2 of this item
Added Aura

Effect
Add the Custom_1 of this item [0] to the Custom_2 of this item