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At the start of each day, get a random Skill from any Hero.
12 enchantments
Golden

This will only give Gold or Income skills.

Heavy

This will only give Slow skills.

Icy

This will only give Freeze skills.

Turbo

This will only give Haste skills.

Shielded

This will only give Shield skills.

Restorative

This will only give Heal skills.

Toxic

This will only give Poison skills.

Fiery

This will only give Burn skills.

Shiny

At the start of each day, get an additional Skill.

Deadly

This will only give Crit skills.

Radiant

Adjacent items are affected by Freeze and Slow for half as long.

Obsidian

This will only give Damage or Weapon skills.

Your leftmost Toy has +20 » +30 » +40 Damage, Shield and Heal.
4.0
Sec
Your items gain +4% » +8% » +12% Crit Chance for the fight.
When you Crit, Poison yourself 1.
12 enchantments
Golden

This has double value.

Heavy

When you use the Weapon to the right of this, Slow an item for 1 second(s).

Icy

When you use the Weapon to the right of this, Freeze an item for 0.5 second(s).

Turbo

When you use the Weapon to the right of this, Haste it for 1 second(s).

Shielded

When you use the Weapon to the right of this, Shield 10.

Restorative

When you use the Weapon to the right of this, Heal 10.

Toxic

When you use the Weapon to the right of this, Poison 1.

Fiery

When you use the Weapon to the right of this, Burn 1.

Shiny

The Weapon to the right of this has +1 Multicast.

Deadly

The Weapon to the right of this has +30% Crit Chance.

Radiant

The Weapon to the right of this is affected by Freeze and Slow for half as long.

Obsidian +Weapon

When you use the Weapon to the right of this, deal 10 Damage.

When your items run out of Ammo, deal 100 » 200 Damage.
The Ammo item to the left of this has +100% Crit Chance and +1 Max Ammo.
12 enchantments
Golden

This has double value.

Heavy

When your items run out of Ammo, Slow an item for 1 second(s).

Icy

When your items run out of Ammo, Freeze an item for 0.5 second(s).

Turbo

When your items run out of Ammo, Haste an item for 1 second(s).

Shielded

When your items run out of Ammo, Shield equal to this item's Damage.

Restorative

When your items run out of Ammo, Heal equal to this item's Damage.

Toxic

When your items run out of Ammo, Poison equal to 5% of this item's Damage.

Fiery

When your items run out of Ammo, Burn equal to 5% of this item's Damage.

Shiny

This has double Damage.

Deadly

The item to the left of this has double Crit Damage.

Radiant

The item to the left of this is affected by Freeze and Slow for half as long.

Obsidian

This has double Damage.

Your Toys gain +Damage, Heal and Shield equal to this item's Value.
When you use a Toy, this gains 1 » 2 » 3 Value for the fight.
11 enchantments
Heavy

When you use a Toy, Slow an item for 1 second(s).

Icy

When you use a Toy, Freeze an item for 0.5 second(s).

Turbo

When you use a Toy, Haste an item for 1 second(s).

Shielded

When you use a Toy, Shield 20.

Restorative

When you use a Toy, Heal 20.

Toxic

When you use a Toy, Poison 2.

Fiery

When you use a Toy, Burn 2.

Deadly

Your Toys have +40% Crit Chance.

Shiny

Adjacent Toys have +1 Multicast.

Radiant

Adjacent Toys are affected by Freeze and Slow for half as long.

Obsidian +Weapon

When you use a Toy, deal 20 Damage.

9.0
Sec
Deal 50 » 100 » 150 Damage
Burn equal to 10% of this item's Damage
The first time ANY Player falls below half Health, Destroy a Small item.
When you Destroy an item, use this.
12 enchantments
Golden

This has double value.

Heavy

Slow 2 items for 2 second(s)

Icy

Freeze an item for 1 second(s)

Turbo

Haste 2 items for 2 second(s)

Shielded

Shield equal to this item's Damage

Restorative

Heal equal to this item's Damage

Toxic

Poison equal to 5% of this item's Damage

Fiery

This has double Burn.

Shiny

This has +1 Multicast.

Deadly

This has +50% Crit Chance.

Radiant

This item is immune to Freeze, Slow and Destroy.

Obsidian

This has double Damage.

At the start of each hour, set this item's value to a number between 0 and 5 » 10 » 20 » 40.
2 enchantments
Golden

This has double value.

Shiny

This has double value.

The first 4 » 8 » 12 times you Haste each fight, Charge a Tool 1 second.
The first 4 » 8 » 12 times you use a Heal or Regen item each fight, gain 50 Max Health for the fight.
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