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When you Level Up, upgrade a Bronze » Silver-tier item.
Sells Weapons
1 2 gold
Sells small items
1 2 gold
When you win a fight against a Hero, gain 2 » 3 » 4 » 5 gold.
If you have 5 or fewer items, your items have +10% » +20% » +30% » +40% Crit Chance.
The first time you fall below half Health each fight, Shield equal to 20% » 30% of your Max Health.
Sells medium and large items. Buys your Small items at +1 Value.
1 4 gold
Double the Damage of your Large Weapons.
Your large items have +25% » +50% Crit Chance
7.0
Sec
Burn 2 » 4 » 6 » 8.
11 enchantments
Heavy

Slow 1 item for 2 second(s).

Icy

Freeze 1 small item for 1 second(s).

Turbo

Haste 1 item for 2 second(s).

Shielded

Shield equal to 10 times this item's Burn.

Restorative

Heal equal to 10 times this item's Burn.

Toxic

Poison equal to this item's Burn.

Fiery

This has double Burn.

Shiny

This has +1 Multicast.

Deadly

This has +50% Crit Chance.

Radiant

This cannot be Frozen, Slowed or Destroyed.

Obsidian +Weapon

Deal Damage equal to 10 times this item's Burn.

3.0
Sec
Deal 10 Damage.
Permanently decrease this item's Damage by 1.
When you Level Up, this gains 10 » 20 » 30 » 40 Damage.
11 enchantments
Heavy

Slow 1 item for 1 second(s).

Icy

Freeze 1 small item for 0.5 second(s).

Turbo

Haste 1 item for 1 second(s).

Shielded

Shield equal to this item's Damage.

Restorative

Heal equal to this item's Damage.

Toxic

Poison equal to 10% of this item's Damage.

Fiery

Burn equal to 10% of this item's Damage.

Shiny

This has +1 Multicast.

Deadly

This has +50% Crit Chance.

Radiant

This cannot be Frozen, Slowed or Destroyed.

Obsidian

This has double Damage.

When you use an item, your items gain 3% » 6% Crit Chance for the fight.
Your items have 100% less Crit Chance.
The first time you use a Large item each fight, Haste 2 » 3 » 4 items for 3 second(s).
When you gain Burn, gain 2 » 4 » 8 Regen for this fight.
Sells Haste items.
1 8 gold
Sells Slow items.
1 8 gold
Sells Ammo items
1 4 gold
If you have a Vehicle, reduce your non-Vehicle items' cooldowns by 5% » 10%.
When you use an item with Burn, that item gains 1 » 2 » 3 Burn for the fight.
The first 3 » 6 » 9 times you use your rightmost item each fight, Charge 1 Freeze item 1 second(s).
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