16.1 (Hotfix Jul 8) on Jul 8, 2026.
16.1 (Hotfix Jul 8) on Jul 8, 2026.Optical Augment is a small Mak item in The Bazaar. Its starting tier is Silver. As Mak, you can find this item at Goldie, Knightshade, Quixel, Kina, Ande, Jay Jay, Luxe, Gaseo, Midsworth, Orion, Valpak, Silvia and Aimbot. You can also rarely find this item enchanted at Hef, Chronos, Freiya and Cobweb. A full list of available enchantments for Optical Augment can be found below. Deep Mechanics for Optical Augment are also available below.
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| PoisonApplyAmount | 8 | 12 | 16 |
| Custom_0 | 1 | 1 | 1 |
| SellPrice | 2 | 4 | 8 |
| BuyPrice | 4 | 8 | 16 |
Custom_0 of this card [1] times, rounding up, the Poison of your player to the CritChance of the item to the left if it can CritPoisonApplyAmount [8 » 12 » 16]SellPrice of this item by 2| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| SlowTargets | 1 | 1 | 1 |
| SlowAmount | 1s | 1s | 1s |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| FreezeTargets | 1 | 1 | 1 |
| FreezeAmount | 0.5s | 0.5s | 0.5s |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| HasteTargets | 1 | 1 | 1 |
| HasteAmount | 2s | 2s | 2s |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| ShieldApplyAmount | 0 | 0 | 0 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| HealAmount | 0 | 0 | 0 |
PoisonApplyAmount of this item by 2| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| BurnApplyAmount | 0 | 0 | 0 |
Custom_0 of this item by 2PercentFreezeReduction of the item to the left| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| DamageAmount | 0 | 0 | 0 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| RegenApplyAmount | 0 | 0 | 0 |
SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]FreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]HasteTargets [1] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [2 sec]ShieldApplyAmount [0]PoisonApplyAmount of this item [8 » 12 » 16] to the ShieldApplyAmount of this itemHealAmount [0]PoisonApplyAmount of this item [8 » 12 » 16] to the HealAmount of this itemBurnApplyAmount [0]PoisonApplyAmount of this item [8 » 12 » 16] to the BurnApplyAmount of this itemPoisonApplyAmount [8 » 12 » 16]PercentSlowReduction of the item to the leftSellPrice of this item by 2DamageAmount Damage [0] to your opponentPoisonApplyAmount of this item [8 » 12 » 16] to the DamageAmount of this itemRegenApplyAmount [0] Regen until the end of the fightPoisonApplyAmount of this item [8 » 12 » 16] to the RegenApplyAmount of this itemRegenApplyAmount [0] Regen until the end of the fightPoisonApplyAmount of this item [8 » 12 » 16] to the RegenApplyAmount of this itemThere are changes to this item's implementation.
PercentFreezeReduction of the item to the left if it is a PercentFreezeReduction of the item to the leftPercentSlowReduction of the item to the leftPercentFreezeReduction of the item to the left if it is a PoisonApplyAmount of this item [4 » » » ] to the of PoisonApplyAmount of this item [4 » » » ] to the of PoisonApplyAmount of this item [4 » » » ] to the of Custom_0 of this card [1] times, rounding up, the Poison of your player to the CritChance of the item to the left if it can CritFreezeTargets [1] random item on your opponent's board that is FreezeAmount [1 sec]FreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]ShieldApplyAmountPoisonApplyAmount of this item [4 » 8 » 12 » 16] to the ShieldApplyAmount of this itemHealAmountPoisonApplyAmount of this item [4 » 8 » 12 » 16] to the HealAmount of this itemDamageAmountPoisonApplyAmount of this item [4 » 8 » 12 » 16] to the DamageAmount of this item*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.