16.1 (Hotfix Jul 8) on Jul 8, 2026.
16.1 (Hotfix Jul 8) on Jul 8, 2026.Sponsored Apparel is a medium Pygmalien item in The Bazaar. Its starting tier is Silver. As Pygmalien, you can find this item at Goldie, Quixel, Kina, Jay Jay, Luxe, Barkun, Mittel, Gaseo, Kev's Armory, Prospero, Valpak and Silvia. You can also rarely find this item enchanted at Knightshade, Hef, Chronos, Freiya and Cobweb. A full list of available enchantments for Sponsored Apparel can be found below. Deep Mechanics for Sponsored Apparel are also available below.
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| ShieldApplyAmount | 0 | 0 | 0 |
| Custom_1 | 1 | 2 | 3 |
| SellPrice | 4 | 8 | 16 |
| BuyPrice | 8 | 16 | 32 |
Custom_1 of this item [1 » 2 » 3] to the SellPrice of the item or skill which triggered this action until the end of the fightShieldApplyAmount of this card + the SellPrice of the item or skill which triggered this action| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| SlowTargets | 1 | 1 | 1 |
| SlowAmount | 1s | 1s | 1s |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| FreezeTargets | 1 | 1 | 1 |
| FreezeAmount | 0.5s | 0.5s | 0.5s |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| HasteTargets | 1 | 1 | 1 |
| HasteAmount | 1s | 1s | 1s |
ShieldApplyAmount of this item by 2| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| HealAmount | 20 | 20 | 20 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| PoisonApplyAmount | 2 | 2 | 2 |
| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| BurnApplyAmount | 2 | 2 | 2 |
Custom_1 of this item by 2PercentFreezeReduction of adjacent itemsCustom_0 of this item by 2| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| DamageAmount | 20 | 20 | 20 |
Custom_1 of this item by 2| Attribute | Silver | Gold | Diamond |
|---|---|---|---|
| RegenApplyAmount | 2 | 2 | 2 |
SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]FreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]There are changes to this item's implementation.
There are changes to this item's implementation.
HasteTargets [1] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [1 sec]HealAmount [20]Custom_2Custom_3PoisonApplyAmount [2]BurnApplyAmount [2]CritChance of items on your board that PercentSlowReduction of adjacent itemsDamageAmount Damage [20] to your opponentRegenApplyAmount [2] Regen until the end of the fightRegenApplyAmount [2] Regen until the end of the fightSellPrice of the item or skill which triggered this action to the ShieldApplyAmount of this item for the next 0.2s of the fight.ShieldApplyAmount of this card + the SellPrice of the item or skill which triggered this actionShieldApplyAmount [0]Custom_1 of this item [2 » 4 » 6] to the SellPrice of the item or skill which triggered this action until the end of the fightCustom_1 of this item [2 » 4 » 6] to the SellPrice of the item or skill which triggered this action until the end of the fightCritChance of items on your board that CritChance of items on your board that PercentFreezeReduction of adjacent itemsThere are changes to this item's implementation.
Gold at least the Custom_4 of this itemPercentSlowReduction of adjacent itemsCustom_0 of this item by 2Custom_1Custom_1 of this item [1] to the SellPrice of items on your board or in your stash (permanently)Custom_1 of this item [2 » 4 » 6] to the SellPrice of the item or skill which triggered this action until the end of the fightGold at least the Custom_4 of this itemSellPrice of the item or skill which triggered this action to the ShieldApplyAmount of this item for the next 0.2s of the fight.ShieldApplyAmount [0]Custom_2 of this item [1 » 2 » 3] to the Custom_3 of this itemCustom_4 of this item [8 » 6 » 4] from the Gold of your player (permanently)SellPrice of the item or skill which triggered this action to the ShieldApplyAmount of this item for the next 0.2s of the fight.ShieldApplyAmount [0]*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.