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Items
Globe

Globe

As of patch 6.0 (Hotfix#1 1.0.6533) on Sep 10, 2025.
Globe
Types
At the start of each day, gain 100 » 200 » 300 Max Health.
Cost
8 » 16 » 32 gold
Value
4 » 8 » 16 gold
Info
Merchants
History

Info


Globe is a medium Pygmalien item in The Bazaar. Its starting tier is Silver. As Pygmalien, you can find this item at Jay Jay, Kev's Armory, Barkun, Kina, Mittel, Silvia, Luxe, Goldie, Flex, Quixel and Orion. You can also rarely find this item enchanted at Cobweb, Prospero, Knightshade, Chronos, Hef and Freiya. A full list of available enchantments for Globe can be found below. Deep Mechanics for Globe are also available below.

Enchantments
Canonical


Deep Mechanics
Canonical


Globe (Not enchanted)

AttributeSilverGoldDiamond
BuyPrice81632
SellPrice4816
Custom_0100200300
Ability

Trigger
At the beginning of each day

Action
Add the Custom_0 of this item [100 » 200 » 300] to the HealthMax of your player (permanently)

Golden Globe

Tooltip
At the start of each day, an item gains +1 value.
AttributeSilverGoldDiamond
Custom_1111
Ability

Trigger
At the beginning of each day

Action
Add 1 to the SellPrice of random items on your board (permanently)

Heavy Globe

Tooltip
At the start of each day, a Slow item gains +0.2 Slow duration.
AttributeSilverGoldDiamond
Custom_1111
Ability

Trigger
At the beginning of each day

Action
Add 0.2 sec to the SlowAmount of random items on your board that are tagged
Slow
(permanently)

Icy Globe

Tooltip
At the start of each day, a Freeze item gains +0.1 Freeze duration.
AttributeSilverGoldDiamond
Custom_1111
Ability

Trigger
At the beginning of each day

Action
Add 0.1 sec to the FreezeAmount of random items on your board that are tagged
Freeze
(permanently)

Turbo Globe

Tooltip
At the start of each day, a Haste item gains +0.2 Haste duration.
AttributeSilverGoldDiamond
Custom_1111
Ability

Trigger
At the beginning of each day

Action
Add 0.2 sec to the HasteAmount of random items on your board that are tagged
Haste
(permanently)

Shielded Globe

Tooltip
At the start of each day, a Shield item gains +20 Shield.
AttributeSilverGoldDiamond
Custom_1111
Ability

Trigger
At the beginning of each day

Action
Add 20 to the ShieldApplyAmount of random items on your board that are tagged
Shield
(permanently)

Restorative Globe

Tooltip
At the start of each day, a Heal item gains +20 Heal.
AttributeSilverGoldDiamond
Custom_1111
Ability

Trigger
At the beginning of each day

Action
Add 20 to the HealAmount of random items on your board that are tagged
Heal
(permanently)

Toxic Globe

Tooltip
At the start of each day, a Poison item gains +2 Poison.
AttributeSilverGoldDiamond
Custom_1111
Ability

Trigger
At the beginning of each day

Action
Add 2 to the PoisonApplyAmount of random items on your board that are tagged
Poison
(permanently)

Fiery Globe

Tooltip
At the start of each day, a Burn item gains +2 Burn.
AttributeSilverGoldDiamond
Custom_1111
Ability

Trigger
At the beginning of each day

Action
Add 2 to the BurnApplyAmount of random items on your board that are tagged
Burn
(permanently)

Shiny Globe

Tooltip
This has double Max Health gain.
Aura

Effect
Multiply the Custom_0 of this item by 2

Deadly Globe

Tooltip
At the start of each day, an item gains +20% Crit Chance.
AttributeSilverGoldDiamond
Custom_1111
Ability

Trigger
At the beginning of each day

Action
Add 20% to the CritChance of random items on your board that can Crit (permanently)

Radiant Globe

Tooltip
Adjacent items are affected by Freeze and Slow for half as long.
Aura

Effect
Add 50 to the PercentFreezeReduction of adjacent items
Aura

Effect
Add 50 to the PercentSlowReduction of adjacent items

Obsidian Globe

Tooltip
At the start of each day, a Weapon gains +20 Damage.
AttributeSilverGoldDiamond
Custom_1111
Ability

Trigger
At the beginning of each day

Action
Add 20 to the DamageAmount of random items on your board that are
Weapons
(permanently)

Merchant Pools
Inferred


*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.

History
Canonical


Show implementation changes

5.1

Aug 19, 2025
Heavy
Tooltip
At the start of each day, a Slow item gains +
1
0.2
Slow duration.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
At the beginning of each day

Action
Add 1 sec to the SlowAmount of random items on your board that are tagged
Slow
(permanently)
Added Ability

Trigger
At the beginning of each day

Action
Add 0.2 sec to the SlowAmount of random items on your board that are tagged
Slow
(permanently)
Icy
Tooltip
At the start of each day, a Freeze item gains +
0.5
0.1
Freeze duration.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
At the beginning of each day

Action
Add 0.5 sec to the FreezeAmount of random items on your board that are tagged
Freeze
(permanently)
Added Ability

Trigger
At the beginning of each day

Action
Add 0.1 sec to the FreezeAmount of random items on your board that are tagged
Freeze
(permanently)
Turbo
Tooltip
At the start of each day, a Haste item gains +
1
0.2
Haste duration.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
At the beginning of each day

Action
Add 1 sec to the HasteAmount of random items on your board that are tagged
Haste
(permanently)
Added Ability

Trigger
At the beginning of each day

Action
Add 0.2 sec to the HasteAmount of random items on your board that are tagged
Haste
(permanently)

5.0.0

Aug 13, 2025
Tooltip
At the start of each day, permanently gain 100 » 200 » 300 Max Health.
At the start of each day, gain 100 » 200 » 300 Max Health.
Tooltip
When you sell this, visit a random Encounter of the same tier.
When you sell this, visit an Encounter of the same tier.
Golden
At the start of each day, an item gains +1 value.
There are changes to this enchantment's implementation.
Added Ability

Trigger
At the beginning of each day

Action
Add 1 to the SellPrice of random items on your board (permanently)
Radiant
Adjacent items are affected by Freeze and Slow for half as long.
There are changes to this enchantment's implementation.
Added Aura

Effect
Add 50 to the PercentFreezeReduction of adjacent items
Added Aura

Effect
Add 50 to the PercentSlowReduction of adjacent items
Heavy
Tooltip
At the start of each fight, Slow 3 items for 5 second(s).
At the start of each day, a Slow item gains +1 Slow duration.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
At the beginning of each fight

Action
Slow up to SlowTargets [3] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [5 sec]
Added Ability

Trigger
At the beginning of each day

Action
Add 1 sec to the SlowAmount of random items on your board that are tagged
Slow
(permanently)
Attribute
Custom_1
1
Icy
Tooltip
At the start of each fight, Freeze 2 medium or small items for 4 second(s).
At the start of each day, a Freeze item gains +0.5 Freeze duration.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
At the beginning of each fight

Action
Freeze up to FreezeTargets [2] random items on your opponent's board that are any of these sizes: for FreezeAmount [4 sec]
Added Ability

Trigger
At the beginning of each day

Action
Add 0.5 sec to the FreezeAmount of random items on your board that are tagged
Freeze
(permanently)
Attribute
Custom_1
1
Turbo
Tooltip
At the start of each fight, Haste 3 items for 5 second(s).
At the start of each day, a Haste item gains +1 Haste duration.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
At the beginning of each fight

Action
Haste up to HasteTargets [3] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [5 sec]
Added Ability

Trigger
At the beginning of each day

Action
Add 1 sec to the HasteAmount of random items on your board that are tagged
Haste
(permanently)
Attribute
Custom_1
1
Shielded
Tooltip
At the start of each fight, Shield 120.
At the start of each day, a Shield item gains +20 Shield.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
At the beginning of each fight

Action
Shield your player for ShieldApplyAmount [120]
Added Ability

Trigger
At the beginning of each day

Action
Add 20 to the ShieldApplyAmount of random items on your board that are tagged
Shield
(permanently)
Attribute
Custom_1
1
Restorative
Tooltip
You have +12 Regen.
At the start of each day, a Heal item gains +20 Heal.
There are changes to this enchantment's implementation.
Added Ability

Trigger
At the beginning of each day

Action
Add 20 to the HealAmount of random items on your board that are tagged
Heal
(permanently)
Deleted Aura

Effect
Add the RegenApplyAmount of this item [12] to the HealthRegen of your player
Attribute
Custom_1
1
Toxic
Tooltip
At the start of each fight, Poison 12.
At the start of each day, a Poison item gains +2 Poison.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
At the beginning of each fight

Action
Poison your opponent for PoisonApplyAmount [12]
Added Ability

Trigger
At the beginning of each day

Action
Add 2 to the PoisonApplyAmount of random items on your board that are tagged
Poison
(permanently)
Attribute
Custom_1
1
Fiery
Tooltip
At the start of each fight, Burn 16.
At the start of each day, a Burn item gains +2 Burn.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
At the beginning of each fight

Action
Burn your opponent for BurnApplyAmount [16]
Added Ability

Trigger
At the beginning of each day

Action
Add 2 to the BurnApplyAmount of random items on your board that are tagged
Burn
(permanently)
Attribute
Custom_1
1
Deadly
Tooltip
Your Tools have +20% Crit Chance.
At the start of each day, an item gains +20% Crit Chance.
There are changes to this enchantment's implementation.
Added Ability

Trigger
At the beginning of each day

Action
Add 20% to the CritChance of random items on your board that can Crit (permanently)
Deleted Aura

Effect
Add 20% to the CritChance of items on your board that
can Crit
AND
are
Tools
Attribute
Custom_1
1
Obsidian
Tooltip
At the start of each fight, Deal 120 Damage.
At the start of each day, a Weapon gains +20 Damage.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
At the beginning of each fight

Action
Deal DamageAmount Damage [120] to your opponent
Added Ability

Trigger
At the beginning of each day

Action
Add 20 to the DamageAmount of random items on your board that are
Weapons
(permanently)
Attribute
Custom_1
1

3.0.0

Jun 4, 2025
Deadly
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 20% to the CritChance of items on your board that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
AND
are
Tools
Added Aura

Effect
Add 20% to the CritChance of items on your board that
can Crit
AND
are
Tools

2.0.0

May 7, 2025
Radiant
This cannot be Frozen, Slowed or Destroyed.
There are changes to this enchantment's implementation.
Deleted Ability

Trigger
When this item gains Freeze

Action
Subtract 1000 sec from the Freeze of this item (permanently)
Deleted Ability

Trigger
When this item gains Slow

Action
Subtract 1000 sec from the Slow of this item (permanently)
Restorative
Tooltip
You have +12 Regeneration.
You have +12 Regen.

1.0.0

Apr 2, 2025
Restorative
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 12 to the HealthRegen of your player
Added Aura

Effect
Add the RegenApplyAmount of this item [12] to the HealthRegen of your player

0.1.9

Mar 19, 2025
Deadly
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 20% to the CritChance of items on your board that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
AND
are
Tools
Added Aura

Effect
Add 20% to the CritChance of items on your board that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
AND
are
Tools

0.1.8

Mar 5, 2025
Deadly
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 20% to the CritChance of items on your board that
are
Tools
AND
have a CooldownMax more than 0 sec
Added Aura

Effect
Add 20% to the CritChance of items on your board that
have a CooldownMax more than 0 sec
AND
OR
have any of the following tags:
AND
are
Tools