Slow 1 item for 3 second(s).
Freeze 1 small item for 1 second(s).
Haste 1 item for 3 second(s).
Shield equal to this item's Heal.
This has double Heal.
Poison equal to 10% of this item's Heal.
Burn equal to 10% of this item's Heal.
This has +1 Multicast.
This has +50% Crit Chance.
This cannot be Frozen, Slowed or Destroyed.
Deal Damage equal to this item's Heal.
When you sell this, your leftmost Slow item gains +0.2 Slow duration.
When you sell this, your leftmost Freeze item gains +0.1 Freeze duration.
When you sell this, your leftmost Haste item gains +0.2 Haste duration.
When you sell this, your leftmost Shield item gains +10 Shield.
When you sell this, your leftmost Heal item gains +15 Heal.
When you sell this, your leftmost Poison item gains +1 Poison.
When you sell this, your leftmost Burn item gains +1 Burn.
When you sell this, your leftmost item gains 2% Crit Chance.
When you sell this, your leftmost Weapon item gains +10 Damage.
When you sell this, your leftmost Slow item gains +0.2 Slow duration.
When you sell this, your leftmost Freeze item gains +0.1 Freeze duration.
When you sell this, your leftmost Haste item gains +0.2 Haste duration.
When you sell this, your leftmost Shield item gains +10 Shield.
When you sell this, your leftmost Heal item gains +15 Heal.
When you sell this, your leftmost Poison item gains +1 Poison.
When you sell this, your leftmost Burn item gains +1 Burn.
When you sell this, your leftmost item gains 2% Crit Chance.
When you sell this, your leftmost Weapon item gains +10 Damage.
Slow 1 item for 1 second(s).
Freeze 1 small item for 1 second(s).
Haste 1 item for 1 second(s).
Shield 20.
Heal 30.
Poison 2.
Burn 3.
This has +1 Multicast.
Your items gain 10% Crit Chance for the fight.
This cannot be Frozen, Slowed or Destroyed.
Deal 20 Damage.
At the start of each fight, Slow 3 items for 5 second(s).
At the start of each fight, Freeze 2 medium or small items for 4 second(s).
At the start of each fight, Haste 3 items for 5 second(s).
At the start of each fight, Shield 120.
You have +12 Regen.
At the start of each fight, Poison 12.
At the start of each fight, Burn 16.
This has double Max Health gain.
Your Tools have +20% Crit Chance.
At the start of each fight, Deal 120 Damage.
When you sell this, your leftmost Slow item gains +1 Slow duration.
When you sell this, your leftmost Freeze item gains +0.2 Freeze duration.
When you sell this, your leftmost Haste item gains +1 Haste duration.
When you sell this, your leftmost Shield item gains +20 Shield.
When you sell this, your leftmost Heal item gains +30 Heal.
When you sell this, your leftmost Poison item gains +2 Poison.
When you sell this, your leftmost Burn item gains +2 Burn.
When you sell this, your leftmost item gains 10% Crit Chance.
When you sell this, your leftmost Weapon item gains +20 Damage.
Slow 3 items for 1 second(s).
Freeze 2 item for 1 second(s).
Haste 3 items for 1 second(s).
Shield equal to this item's Heal.
This has double Heal.
Poison equal to 10% of this item's Heal.
Burn equal to 10% of this item's Heal.
This has +1 Multicast.
This has +50% Crit Chance.
This cannot be Frozen, Slowed or Destroyed.
Deal Damage equal to this item's Heal.
This has double Max Health bonus.
Your small items have +1 value
Slow 3 items for 2 second(s).
Freeze 1 item for 3 second(s).
Haste 3 items for 2 second(s).
Shield equal to 5 times this item's Regen.
Heal equal to 10 times this item's Regen.
Poison equal to this item's Regen.
Burn equal to this item's Regen.
This has +1 Multicast.
This has +50% Crit Chance.
This cannot be Frozen, Slowed or Destroyed.
Deal Damage equal to 5 times this item's Regen.
Slow 2 items for 4 second(s).
Freeze 1 medium or small item for 4 second(s).
Haste 2 items for 4 second(s).
Shield equal to this item's Damage.
Heal equal to this item's Damage.
Poison equal to 10% of this item's Damage.
Burn equal to 10% of this item's Damage.
This has +1 Multicast.
This has +50% Crit Chance.
This cannot be Frozen, Slowed or Destroyed.
This has double Damage.
This has double value.
Your Shield items have + Shield equal to this item's value.
Your Heal items have + Heal equal to this item's value.
Your Poison items have + Poison equal to 10% of this item's value.
Your Burn items have + Burn equal to 15% of this item's value.
This has double Max Health bonus.
Your items have Crit Chance equal to this item's value.
Your Weapons have + Damage equal to this item's value.