As of patch 17.3 (Aug 20) on Aug 20, 2026.
As of patch 17.3 (Aug 20) on Aug 20, 2026. InfoBelt is a medium Pygmalien item in The Bazaar. Its starting tier is Gold. As Pygmalien, you can find this item at Goldie , Quixel , Kina , Flex , Jay Jay , Luxe , Barkun , Mittel , Gaseo , Kev's Armory and Valpak . You can also rarely find this item enchanted at Knightshade , Hef , Chronos , Freiya and Cobweb . A full list of available enchantments for Belt can be found below. Deep Mechanics for Belt are also available below.
2026
All
Bronze
Silver
Gold
Diamond
Legendary
Belt (Not enchanted) Attribute Gold Diamond Custom_0 40 80 Custom_1 40 80 Custom_2 0 0 SellPrice 8 16 BuyPrice 16 32
Effect
AdditiveMultiply 0.01 times the Custom_0 of this item [40 » 80 ] the HealthMax of your player
Tooltip
This has double value
Effect
Multiply the SellPrice of this item by 2
Heavy Belt Tooltip
The first time you fall below half Health , Slow 4 items 4 second(s)
Attribute Gold Diamond SlowAmount 4s 4s SlowTargets 4 4 Custom_4 0 0
Icy Belt Tooltip
The first time you fall below half Health , Freeze 2 enemy items 4 second(s)
Attribute Gold Diamond FreezeAmount 4s 4s FreezeTargets 2 2 Custom_4 0 0
Turbo Belt Tooltip
The first time you fall below half Health , Haste 4 items 4 second(s)
Attribute Gold Diamond HasteAmount 4s 4s HasteTargets 4 4 Custom_4 0 0
Shielded Belt Tooltip
The first time you fall below half Health , Shield equal to 20% of your Max Health
Attribute Gold Diamond ShieldApplyAmount 0 0 Custom_4 0 0
Restorative Belt Tooltip
The first time you fall below half Health , Heal equal to 20% of your Max Health
Attribute Gold Diamond HealAmount 0 0 Custom_4 0 0
Toxic Belt Tooltip
The first time you fall below half Health , Poison equal to 5% of your Max Health
Attribute Gold Diamond PoisonApplyAmount 0 0 Custom_4 0 0
Fiery Belt Tooltip
The first time you fall below half Health , Burn equal to 5% of your Max Health
Attribute Gold Diamond BurnApplyAmount 0 0 Custom_4 0 0
Deadly Belt Tooltip
Your items have +25% Crit Chance
Shiny Belt Tooltip
This has double Max Health bonus
Effect
Multiply the Custom_0 of this item by 2
Radiant Belt Tooltip
Adjacent items are affected by Freeze and Slow for half as long
Effect
Add 50 to the PercentFreezeReduction of adjacent items
Obsidian Belt Tooltip
The first time you fall below half Health , deal Damage equal to 20% of your Max Health
Attribute Gold Diamond DamageAmount 0 0 Custom_4 0 0
HistoryHide tooltip-text-only changes
Show implementation changes
Heavy
Tooltip
The first time you fall below half Health each fight, Slow 4 items for 4 second(s)
The first time you fall below half Health , Slow items second(s)
4
4
Mossy Belt Tooltip
The first time you fall below half Health , Regen equal to 5% of your Max Health
Attribute Gold Diamond RegenApplyAmount 0 0 Custom_4 0 0
Icy
Tooltip
The first time you fall below half Health each fight, Freeze 2 enemy items for 4 second(s)
The first time you fall below half Health , Freeze 2 enemy items 4 second(s)
Turbo
Tooltip
The first time you fall below half Health each fight, Haste 4 items for 4 second(s)
The first time you fall below half Health , Haste 4 items 4 second(s)
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Shielded
Tooltip
The first time you fall below half Health each fight, Shield equal to 20% of your Max Health
The first time you fall below half Health , Shield equal to 20% of your Max Health
Trigger
When your player loses Health
Action
Add 1 to the Custom_4 of this item until the end of the fight
Restorative
Tooltip
The first time you fall below half Health each fight, Heal equal to 20% of your Max Health
The first time you fall below half Health , Heal equal to 20% of your Max Health
While this item has a Custom_4 exactly 0
Toxic
Tooltip
The first time you fall below half Health each fight, Poison equal to 5% of your Max Health
The first time you fall below half Health , Poison equal to 5% of your Max Health
Fiery
Tooltip
The first time you fall below half Health each fight, Burn equal to 5% of your Max Health
The first time you fall below half Health , Burn equal to 5% of your Max Health
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Obsidian
Tooltip
The first time you fall below half Health each fight, deal Damage equal to 20% of your Max Health
The first time you fall below half Health , deal Damage equal to 20% of your Max Health
Trigger
When your player loses Health
Action
Add 1 to the Custom_4 of this item until the end of the fight
Mossy
Tooltip
The first time you fall below half Health each fight, Regen equal to 5% of your Max Health
The first time you fall below half Health , Regen equal to 5% of your Max Health
While this item has a Custom_4 exactly 0
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Custom_0150 » 175 » 200
50 » 75 » 100
There are changes to this item's implementation.
Trigger
When your player loses Health
Action
Add 1 to the Custom_4 of this item until the end of the fight
Tooltip
You have +50% » +75% » +100% Max Health .
You have +50% » +75% » +100% Max Health .
While this item has a Custom_4 exactly 0
Heavy
The first time you fall below half Health each fight, Slow 4 items for 4 second(s).
There are changes to this enchantment's implementation.
There are changes to this item's implementation.
Deleted Aura
Effect
Multiply the HealthMax of your player by 0.01 times, rounding up, the Custom_0 of this item [150 » 175 » 200 ]
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Effect
Multiply the Custom_0 of this item by 2
Trigger
When your player loses Health
Action
Add 1 to the Custom_4 of this item until the end of the fight
Added Aura
Effect
Multiply the Custom_1 of this item by 2
While this item has a Custom_4 exactly 0
Effect
Add 0.2 times the HealthMax of your player to the ShieldApplyAmount of this item
Toxic
Tooltip
The first time you fall below half Health each fight, Poison 40 .
The first time you fall below half Health each fight, Poison equal to 5% of your Max Health
There are changes to this enchantment's implementation. Added Aura
Effect
Add 0.05 times the HealthMax of your player to the PoisonApplyAmount of
Fiery
Tooltip
The first time you fall below half Health each fight, Burn 40 .
The first time you fall below half Health each fight, Burn equal to 5% of your Max Health
There are changes to this enchantment's implementation. Added Aura
Effect
Add 0.05 times the HealthMax of your player to the BurnApplyAmount of
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Mossy
Tooltip
The first time you fall below half Health each fight, Regen 40 .
The first time you fall below half Health each fight, Regen equal to 5% of your Max Health
There are changes to this enchantment's implementation. Added Aura
Effect
Add 0.05 times the HealthMax of your player to the RegenApplyAmount of
Trigger
When your player loses Health
Action
Add 1 to the Custom_4 of this item until the end of the fight
16
While this item has a Custom_4 exactly 0
Custom_050 » 75 » 100
40 » 80
Effect
Add 0.2 times the HealthMax of your player to the HealAmount of this item
Tooltip
You have +50% » +75% » +100% Max Health .
You have 40% » 80% Max Health .
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Mossy
The first time you fall below half Health each fight, Regen 40 .
There are changes to this enchantment's implementation. Trigger
When your player loses Health
Action
Add 1 to the Custom_4 of this item until the end of the fight
There are changes to this item's implementation.
While this item has a Custom_4 exactly 0
Effect
Multiply the HealthMax of your player by 0.01 times the Custom_0 of this item [150 » 175 » 200 ]
Effect
Add 0.05 times the HealthMax of your player to the PoisonApplyAmount of this item
Added Aura
Effect
AdditiveMultiply 0.01 times the Custom_0 of this item [50 » 75 » 100 ] the HealthMax of your player
Golden
There are changes to this enchantment's implementation. Added Aura
Effect
Multiply the SellPrice of this item by 2
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Deadly
Tooltip
Your items have +
20
25
%
Crit Chance .
There are changes to this enchantment's implementation. Deleted Aura
Effect
Add 20% to the
CritChance of items on your board that
can Crit
Trigger
When your player loses Health
Action
Add 1 to the Custom_4 of this item until the end of the fight
There are changes to this item's implementation.
Added Aura
Effect
Add the Custom_1 of this item [50 » 75 » 100 ] to the Custom_2 of this item
While this item has a Custom_4 exactly 0
Effect
Add 0.05 times the HealthMax of your player to the BurnApplyAmount of this item
Add 25% to the
CritChance of items on your board that
can Crit
Effect
Multiply the Custom_1 of this item by 2
Effect
Add 50 to the PercentSlowReduction of adjacent items
While this item has a Custom_4 exactly 0
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Add 1 to the Custom_4 of this item until the end of the fight
Trigger
When your player loses Health
While this item has a Custom_4 exactly 0
Action
Slow up to SlowTargets [4 ] cards among items on your opponent's board for SlowAmount [4 sec ]
Effect
Add 0.2 times the HealthMax of your player to the DamageAmount of this item
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Icy
The first time you fall below half Health each fight, Freeze 2 enemy items for 4 second(s).
There are changes to this enchantment's implementation. Trigger
When your player loses Health
Action
Add 1 to the Custom_4 of this item until the end of the fight
Turbo
The first time you fall below half Health each fight, Haste 4 items for 4 second(s).
There are changes to this enchantment's implementation. While this item has a Custom_4 exactly 0
Shielded
The first time you fall below half Health each fight, Shield equal to 20% of your Max Health .
There are changes to this enchantment's implementation. Effect
Add 0.05 times the HealthMax of your player to the RegenApplyAmount of this item
Restorative
The first time you fall below half Health each fight, Heal equal to 20% of your Max Health .
There are changes to this enchantment's implementation. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Toxic
The first time you fall below half Health each fight, Poison 40 .
There are changes to this enchantment's implementation. Action
Slow up to SlowTargets [4 ] cards among items on your opponent's board for SlowAmount [4 sec ]
Fiery
The first time you fall below half Health each fight, Burn 40 .
There are changes to this enchantment's implementation. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Deadly
Your items have +20% Crit Chance .
There are changes to this enchantment's implementation. Added Aura
Effect
Add 20% to the
CritChance of items on your board that
can Crit
Action
Freeze up to FreezeTargets [2 ] random items on your opponent's board for FreezeAmount [4 sec ]
Radiant
Adjacent items are affected by Freeze and Slow for half as long.
There are changes to this enchantment's implementation. Added Aura
Effect
Add 50 to the PercentFreezeReduction of adjacent items
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Obsidian
The first time you fall below half Health each fight, deal Damage equal to 20% of your Max Health .
There are changes to this enchantment's implementation. Action
Haste up to HasteTargets [4 ] cards among items on your board for HasteAmount [4 sec ]
Added Aura
Effect
Multiply the HealthMax of your player by 0.01 times the Custom_0 of this item [150 » 175 » 200 ]
this item
this item
this item
While this item has a Custom_4 exactly 0
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Shield your player for ShieldApplyAmount [0 ]
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Heal your player for HealAmount [0 ]
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
your player gains RegenApplyAmount [40 ] Regen until the end of the fight
Action
Poison your opponent for PoisonApplyAmount [0 ]
Added Ability
While your player has a Health less than
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Burn your opponent for BurnApplyAmount [0 ]
Added Aura
Effect
Add 25% to the
CritChance of items on your board that
can Crit
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Deal DamageAmount Damage [0 ] to your opponent
has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Add 1 to the Custom_4 of this item until the end of the fight
While this item has a Custom_4 exactly 0
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
your player gains RegenApplyAmount [0 ] Regen until the end of the fight
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Freeze up to FreezeTargets [2 ] random items on your opponent's board for FreezeAmount [4 sec ]
While this item has a Custom_4 exactly 0
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Haste up to HasteTargets [4 ] cards among items on your board for HasteAmount [4 sec ]
While this item has a Custom_4 exactly 0
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Shield your player for ShieldApplyAmount [0 ]
Added Aura
Effect
Add 0.2 times the HealthMax of your player to the ShieldApplyAmount of this item
While this item has a Custom_4 exactly 0
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Heal your player for HealAmount [0 ]
Added Aura
Effect
Add 0.2 times the HealthMax of your player to the HealAmount of this item
While this item has a Custom_4 exactly 0
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Poison your opponent for PoisonApplyAmount [40 ]
While this item has a Custom_4 exactly 0
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Burn your opponent for BurnApplyAmount [40 ]
Effect
Add 50 to the PercentSlowReduction of adjacent items
While this item has a Custom_4 exactly 0
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Deal DamageAmount Damage [0 ] to your opponent
Added Aura
Effect
Add 0.2 times the HealthMax of your player to the DamageAmount of this item
0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Add 1 to the Custom_4 of this item until the end of the fight
has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Add 1 to the Custom_4 of this item until the end of the fight
has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Add 1 to the Custom_4 of this item until the end of the fight
has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Add 1 to the Custom_4 of this item until the end of the fight
has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Add 1 to the Custom_4 of this item until the end of the fight
has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Add 1 to the Custom_4 of this item until the end of the fight
has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Add 1 to the Custom_4 of this item until the end of the fight
has a Health less than 0.5 times, rounding up, the HealthMax of your player
Trigger
When your player loses Health
Action
Add 1 to the Custom_4 of this item until the end of the fight
*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.