16.1 (Hotfix Jul 8) on Jul 8, 2026.
16.1 (Hotfix Jul 8) on Jul 8, 2026.Giant Sub is a large Jules item in The Bazaar. Its starting tier is Gold. As Jules, you can find this item at Pol, Goldie, Herma, Hef, Kina, Jay Jay, Luxe, Barkun, Kev's Armory, Midsworth, Gastro and Valpak. You can also rarely find this item enchanted at Knightshade, Chronos, Freiya and Cobweb. Giant Sub can also be obtained from Sandwich Artist. A full list of available enchantments for Giant Sub can be found below. Deep Mechanics for Giant Sub are also available below.
| Attribute | Gold | Diamond |
|---|---|---|
| CooldownMax | 7s | 5s |
| ShieldApplyAmount | 0 | 0 |
| RegenApplyAmount | 0 | 0 |
| BurnApplyAmount | 0 | 0 |
| ChargeAmount | 2s | 2s |
| ChargeTargets | 1 | 1 |
| Custom_0 | 25 | 50 |
| SellPrice | 12 | 24 |
| BuyPrice | 24 | 48 |
ShieldApplyAmount of each other item on your board that ShieldApplyAmountShieldApplyAmount of this itemRegenApplyAmount of each other item on your board that RegenApplyAmountRegenApplyAmount of this itemRegenApplyAmount of this item [0] to the BurnApplyAmount of this itemShieldApplyAmount [0]ChargeTargets [1] card among this item for ChargeAmount [2 sec]RegenApplyAmount [0] Regen until the end of the fightSellPrice of this item by 2| Attribute | Gold | Diamond |
|---|---|---|
| SlowTargets | 2 | 2 |
| SlowAmount | 1s | 1s |
| Attribute | Gold | Diamond |
|---|---|---|
| FreezeTargets | 1 | 1 |
| FreezeAmount | 1s | 1s |
| Attribute | Gold | Diamond |
|---|---|---|
| HasteTargets | 2 | 2 |
| HasteAmount | 1s | 1s |
ShieldApplyAmount of this item by 2| Attribute | Gold | Diamond |
|---|---|---|
| HealAmount | 0 | 0 |
| Attribute | Gold | Diamond |
|---|---|---|
| PoisonApplyAmount | 0 | 0 |
BurnApplyAmount of this item by 2Multicast of this item| Attribute | Gold | Diamond |
|---|---|---|
| PercentSlowReduction | 100 | 100 |
| PercentFreezeReduction | 100 | 100 |
| DestroyImmunity | 1 | 1 |
| Attribute | Gold | Diamond |
|---|---|---|
| DamageAmount | 0 | 0 |
RegenApplyAmount of this item by 2There are changes to this item's implementation.
BurnApplyAmount [0]SlowTargets [2] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [1 sec]FreezeTargets [1] random item on your opponent's board for FreezeAmount [1 sec]HasteTargets [2] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [1 sec]HealAmount [0]ShieldApplyAmount of this item [0] to the HealAmount of this itemPoisonApplyAmount [0]RegenApplyAmount of this item [0] to the PoisonApplyAmount of this itemThere are changes to this item's implementation.
ChargeTargets [1] card among this item for ChargeAmount [2 sec]CritChance of this itemDamageAmount Damage [0] to your opponentShieldApplyAmount of this item [0] to the DamageAmount of this itemRegenApplyAmount of this item by 2There are changes to this item's implementation.
BurnApplyAmount of each other item on your board that BurnApplyAmountBurnApplyAmount of this itemChargeTargets [1] card among this item for ChargeAmount [1 sec » 2 sec]ChargeTargets [1] card among this item for ChargeAmount [1 sec » 2 sec]There are changes to this item's implementation.
ShieldApplyAmount of each other item on your board that has the highest ShieldApplyAmount to the ShieldApplyAmount of this itemShieldApplyAmount of to the of SellPrice of this item by 2ChargeTargets [1] card among this item for ChargeAmount [2 sec]RegenApplyAmount of this item [0] to the BurnApplyAmount of this itemShieldApplyAmountRegenApplyAmount of each other item on your board that has the highest RegenApplyAmount to the RegenApplyAmount of this itemBurnApplyAmount of each other item on your board that has the highest BurnApplyAmount to the BurnApplyAmount of this itemDamageAmount Damage [90] to your opponentFreezeFreeze of this item (permanently)SlowSlow of this item (permanently)PercentSlowReductionPercentFreezeReductionDestroyImmunityRegenApplyAmountRegenApplyAmountBurnApplyAmountBurnApplyAmount*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.