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When one of your items runs out of Ammo, gain 10 » 20 » 30 Regen for the fight.
When you Level Up, upgrade a Bronze » Silver-tier item.
When you use a Weapon, it gains +3% » +6% » +9% » +12% Crit Chance for the fight.
The first 5 » 10 times you Crit each fight, Charge 1 item(s) 1 second(s).
Your Potions have their cooldowns reduced by 1 second.
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While you have more than half Health, your Weapons have +30 » +60 » +90 Damage.
At the start of each fight, deal Damage equal to 10% » 20% » 30% of your enemy's Max Health.
Your leftmost Ammo item has +1 » +2 » +3 » +4 Max Ammo.
When your enemy uses a Weapon, Charge a Relic 1 second.
When you use a non-Weapon item, Burn 1 » 2 » 3 and Poison 1 » 2 » 3.
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