All
Items
Skills
Merchants
Trainers
Monsters
Expansion Items
Events
177 Results
Sort by
 Appearance
When one of your items runs out of Ammo, gain 10 » 20 » 30 Regen for the fight.
When you use a Weapon, it gains +3% » +6% » +9% » +12% Crit Chance for the fight.
2 tags
While you have more than half Health, your Weapons have +30 » +60 » +90 Damage.
At the start of each fight, deal Damage equal to 10% » 20% » 30% of your enemy's Max Health.
Your leftmost Ammo item has +1 » +2 » +3 » +4 Max Ammo.
When you use a non-Weapon item, Burn 1 » 2 » 3 and Poison 1 » 2 » 3.
When you win a fight against a Hero, gain 2 » 3 » 4 » 5 gold.
When you buy a Weapon, permanently gain 20 » 30 » 40 » 50 Max Health.
Your items have +2% » +4% » +6% » +8% Crit Chance for each Weapon you have.
If you have 5 or fewer items, your items have +10% » +20% » +30% » +40% Crit Chance.
When any non-Weapon item is used, Slow it for 1 » 2 » 3 second(s).
When you visit a Merchant, permanently gain 25 » 50 » 75 Max Health.
Your Weapons have +2 » +4 » +6 Damage and Shield items have +2 » +4 » +6 Shield for each Friend you have.
While your enemy has more Health than you, your Weapons have their cooldowns reduced by 5% » 10% » 15%.
The first time your enemy falls below half Health each fight, Charge your items 2 » 3 » 4 second(s).
The first time you fall below half Health each fight, Haste 2 » 4 » 6 items 2 second(s).
You have +100 » +200 » +300 Max Health for each Weapon you have.
If you have exactly one Friend, reduce its and the Core's cooldown by 5% » 10% » 15%
When you Burn, your Weapons gain +5 » +10 » +15 » +20 Damage for the fight.
The first time you fall below half Health each fight, Shield equal to 2 » 3 » 4 times the Burn on your opponent.
Load more