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When you use a Weapon, it gains +3% » +6% » +9% » +12% Crit Chance for the fight.
When you buy a Weapon, permanently gain 20 » 30 » 40 » 50 Max Health.
Your items have +2% » +4% » +6% » +8% Crit Chance for each Weapon you have.
Your Weapons have +1 Damage. When you sell a small item, increase this bonus by +1 » +2 Damage.
When you use a Friend, your Weapons gain 3 » 6 Damage for the fight.
While your enemy has more Health than you, your Weapons have their cooldowns reduced by 5% » 10% » 15%.
Your Weapons have Lifesteal.
Double the Damage of your Large Weapons.
Your leftmost and rightmost Weapons have + Damage equal to 1x » 2x their value.
You have +100 » +200 » +300 Max Health for each Weapon you have.
When you Burn, your Weapons gain +5 » +10 » +15 » +20 Damage for the fight.
Your Weapons have + Damage equal to your gold.
Your leftmost Weapon has Lifesteal.
The first 5 » 10 times you use an Aquatic item each fight, Haste 1 Weapon for 1 second(s).
Your Lifesteal Weapons have their cooldowns reduced by 1 second.
Your Weapons have +5% » +10% » +15% » +20% Crit Chance.
When you use a Weapon, your Shield items gain 3 » 6 » 9 Shield for the fight.
If you have exactly one Weapon, it has +5 » +10 Max Ammo.
The first time you fall below half Health each fight, double the Damage of your leftmost Weapon for the fight.
Your Weapons have + Damage equal to your Regen.
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