InfoBelt is a medium Pygmalien item in The Bazaar. Its starting tier is Silver. As Pygmalien, you can find this item at Jay Jay , Kev's Armory , Barkun , Kina , Mittel , Silvia , Luxe , Goldie , Flex , Gaseo and Quixel . You can also rarely find this item enchanted at Cobweb , Herma , Knightshade , Chronos , Hef and Freiya .
A full list of available enchantments for Belt can be found
below. Deep Mechanics for Belt are also available below.
EnchantmentsBelt (Not enchanted) Attribute Silver Gold Diamond BuyPrice 8 16 32 SellPrice 4 8 16 Custom_0 150 175 200 Custom_1 50 75 100 Custom_2 0 0 0
Effect
Multiply the HealthMax
of your player by 0.01 times the Custom_0
of this item [150 » 175 » 200 ]
Golden Belt Tooltip
This has double value.
Effect
Multiply the SellPrice
of this item by 2
Heavy Belt Tooltip
The first time you fall below half Health each fight, Slow 4 items for 4 second(s).
Attribute Silver Gold Diamond SlowAmount 4s 4s 4s SlowTargets 4 4 4 Custom_4 0 0 0
While your player has a Health
less than 0.5 times, rounding up, the HealthMax
of your player
Trigger
When your player loses Health
Action
Add 1 to the Custom_4
of this item until the end of the fight
While this item has a Custom_4
exactly 0
While your player has a Health
less than 0.5 times, rounding up, the HealthMax
of your player
Trigger
When your player loses Health
Action
Slow up to SlowTargets
[4 ] cards among items on your opponent's board for SlowAmount
[4 sec ]
Icy Belt Tooltip
The first time you fall below half Health each fight, Freeze 2 enemy items for 4 second(s).
Attribute Silver Gold Diamond FreezeAmount 4s 4s 4s FreezeTargets 2 2 2 Custom_4 0 0 0
While your player has a Health
less than 0.5 times, rounding up, the HealthMax
of your player
Trigger
When your player loses Health
Action
Add 1 to the Custom_4
of this item until the end of the fight
While this item has a Custom_4
exactly 0
While your player has a Health
less than 0.5 times, rounding up, the HealthMax
of your player
Trigger
When your player loses Health
Action
Freeze up to FreezeTargets
[2 ] random items on your opponent's board for FreezeAmount
[4 sec ]
Turbo Belt Tooltip
The first time you fall below half Health each fight, Haste 4 items for 4 second(s).
Attribute Silver Gold Diamond HasteAmount 4s 4s 4s HasteTargets 4 4 4 Custom_4 0 0 0
While your player has a Health
less than 0.5 times, rounding up, the HealthMax
of your player
Trigger
When your player loses Health
Action
Add 1 to the Custom_4
of this item until the end of the fight
While this item has a Custom_4
exactly 0
While your player has a Health
less than 0.5 times, rounding up, the HealthMax
of your player
Trigger
When your player loses Health
Action
Haste up to HasteTargets
[4 ] cards among items on your board for HasteAmount
[4 sec ]
Shielded Belt Tooltip
The first time you fall below half Health each fight, Shield equal to 20% of your Max Health .
Attribute Silver Gold Diamond ShieldApplyAmount 0 0 0 Custom_4 0 0 0
While your player has a Health
less than 0.5 times, rounding up, the HealthMax
of your player
Trigger
When your player loses Health
Action
Add 1 to the Custom_4
of this item until the end of the fight
While this item has a Custom_4
exactly 0
While your player has a Health
less than 0.5 times, rounding up, the HealthMax
of your player
Trigger
When your player loses Health
Action
Shield your player for ShieldApplyAmount
[0 ]
Effect
Add 0.2 times the HealthMax
of your player to the ShieldApplyAmount
of this item
Restorative Belt Tooltip
The first time you fall below half Health each fight, Heal equal to 20% of your Max Health .
Attribute Silver Gold Diamond HealAmount 0 0 0 Custom_4 0 0 0
While your player has a Health
less than 0.5 times, rounding up, the HealthMax
of your player
Trigger
When your player loses Health
Action
Add 1 to the Custom_4
of this item until the end of the fight
While this item has a Custom_4
exactly 0
While your player has a Health
less than 0.5 times, rounding up, the HealthMax
of your player
Trigger
When your player loses Health
Action
Heal your player for HealAmount
[0 ]
Effect
Add 0.2 times the HealthMax
of your player to the HealAmount
of this item
Toxic Belt Tooltip
The first time you fall below half Health each fight, Poison 40 .
Attribute Silver Gold Diamond PoisonApplyAmount 40 40 40 Custom_4 0 0 0
While your player has a Health
less than 0.5 times, rounding up, the HealthMax
of your player
Trigger
When your player loses Health
Action
Add 1 to the Custom_4
of this item until the end of the fight
While this item has a Custom_4
exactly 0
While your player has a Health
less than 0.5 times, rounding up, the HealthMax
of your player
Trigger
When your player loses Health
Action
Poison your opponent for PoisonApplyAmount
[40 ]
Fiery Belt Tooltip
The first time you fall below half Health each fight, Burn 40 .
Attribute Silver Gold Diamond BurnApplyAmount 40 40 40 Custom_4 0 0 0
While your player has a Health
less than 0.5 times, rounding up, the HealthMax
of your player
Trigger
When your player loses Health
Action
Add 1 to the Custom_4
of this item until the end of the fight
While this item has a Custom_4
exactly 0
While your player has a Health
less than 0.5 times, rounding up, the HealthMax
of your player
Trigger
When your player loses Health
Action
Burn your opponent for BurnApplyAmount
[40 ]
Deadly Belt Tooltip
Your items have +25% Crit Chance .
Effect
Add 25% to the
CritChance
of items on your board that
can Crit
Radiant Belt Tooltip
Adjacent items are affected by Freeze and Slow for half as long.
Effect
Add 50 to the PercentFreezeReduction
of adjacent items
Effect
Add 50 to the PercentSlowReduction
of adjacent items
Obsidian Belt Tooltip
The first time you fall below half Health each fight, deal Damage equal to 20% of your Max Health .
Attribute Silver Gold Diamond DamageAmount 0 0 0 Custom_4 0 0 0
While your player has a Health
less than 0.5 times, rounding up, the HealthMax
of your player
Trigger
When your player loses Health
Action
Add 1 to the Custom_4
of this item until the end of the fight
While this item has a Custom_4
exactly 0
While your player has a Health
less than 0.5 times, rounding up, the HealthMax
of your player
Trigger
When your player loses Health
Action
Deal DamageAmount
Damage [0 ] to your opponent
Effect
Add 0.2 times the HealthMax
of your player to the DamageAmount
of this item