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Items
Belt

Belt

As of patch 6.0 (Hotfix#1 1.0.6533) on Sep 10, 2025.
Belt
Types
You have +50% » +75% » +100% Max Health.
Cost
8 » 16 » 32 gold
Value
4 » 8 » 16 gold
Info
Merchants
History

Info


Belt is a medium Pygmalien item in The Bazaar. Its starting tier is Silver. As Pygmalien, you can find this item at Jay Jay, Kev's Armory, Barkun, Kina, Mittel, Silvia, Luxe, Goldie, Flex, Gaseo and Quixel. You can also rarely find this item enchanted at Cobweb, Herma, Knightshade, Chronos, Hef and Freiya. A full list of available enchantments for Belt can be found below. Deep Mechanics for Belt are also available below.

Enchantments
Canonical


Heavy

The first time you fall below half Health each fight, Slow 4 items for 4 second(s).

Golden

This has double value.

Icy

The first time you fall below half Health each fight, Freeze 2 enemy items for 4 second(s).

Turbo

The first time you fall below half Health each fight, Haste 4 items for 4 second(s).

Shielded

The first time you fall below half Health each fight, Shield equal to 20% of your Max Health.

Restorative

The first time you fall below half Health each fight, Heal equal to 20% of your Max Health.

Toxic

The first time you fall below half Health each fight, Poison 40.

Fiery

The first time you fall below half Health each fight, Burn 40.

Shiny
Can't be enchanted with Shiny.
Deadly

Your items have +25% Crit Chance.

Radiant

Adjacent items are affected by Freeze and Slow for half as long.

Obsidian +Weapon

The first time you fall below half Health each fight, deal Damage equal to 20% of your Max Health.

Deep Mechanics
Canonical


Belt (Not enchanted)

AttributeSilverGoldDiamond
BuyPrice81632
SellPrice4816
Custom_0150175200
Custom_15075100
Custom_2000
Aura

Effect
Multiply the HealthMax of your player by 0.01 times the Custom_0 of this item [150 » 175 » 200]

Golden Belt

Tooltip
This has double value.
Aura

Effect
Multiply the SellPrice of this item by 2

Heavy Belt

Tags
Tooltip
The first time you fall below half Health each fight, Slow 4 items for 4 second(s).
AttributeSilverGoldDiamond
SlowAmount4s4s4s
SlowTargets444
Custom_4000
Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Slow up to SlowTargets [4] cards among items on your opponent's board for SlowAmount [4 sec]

Icy Belt

Tags
Tooltip
The first time you fall below half Health each fight, Freeze 2 enemy items for 4 second(s).
AttributeSilverGoldDiamond
FreezeAmount4s4s4s
FreezeTargets222
Custom_4000
Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Freeze up to FreezeTargets [2] random items on your opponent's board for FreezeAmount [4 sec]

Turbo Belt

Tags
Tooltip
The first time you fall below half Health each fight, Haste 4 items for 4 second(s).
AttributeSilverGoldDiamond
HasteAmount4s4s4s
HasteTargets444
Custom_4000
Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Haste up to HasteTargets [4] cards among items on your board for HasteAmount [4 sec]

Shielded Belt

Tags
Tooltip
The first time you fall below half Health each fight, Shield equal to 20% of your Max Health.
AttributeSilverGoldDiamond
ShieldApplyAmount000
Custom_4000
Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Shield your player for ShieldApplyAmount [0]
Aura

Effect
Add 0.2 times the HealthMax of your player to the ShieldApplyAmount of this item

Restorative Belt

Tags
Tooltip
The first time you fall below half Health each fight, Heal equal to 20% of your Max Health.
AttributeSilverGoldDiamond
HealAmount000
Custom_4000
Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Heal your player for HealAmount [0]
Aura

Effect
Add 0.2 times the HealthMax of your player to the HealAmount of this item

Toxic Belt

Tags
Tooltip
The first time you fall below half Health each fight, Poison 40.
AttributeSilverGoldDiamond
PoisonApplyAmount404040
Custom_4000
Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Poison your opponent for PoisonApplyAmount [40]

Fiery Belt

Tags
Tooltip
The first time you fall below half Health each fight, Burn 40.
AttributeSilverGoldDiamond
BurnApplyAmount404040
Custom_4000
Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Burn your opponent for BurnApplyAmount [40]

Deadly Belt

Tags
Tooltip
Your items have +25% Crit Chance.
Aura

Effect
Add 25% to the CritChance of items on your board that
can Crit

Radiant Belt

Tooltip
Adjacent items are affected by Freeze and Slow for half as long.
Aura

Effect
Add 50 to the PercentFreezeReduction of adjacent items
Aura

Effect
Add 50 to the PercentSlowReduction of adjacent items

Obsidian Belt

Tooltip
The first time you fall below half Health each fight, deal Damage equal to 20% of your Max Health.
AttributeSilverGoldDiamond
DamageAmount000
Custom_4000
Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Deal DamageAmount Damage [0] to your opponent
Aura

Effect
Add 0.2 times the HealthMax of your player to the DamageAmount of this item

Merchant Pools
Inferred


*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.

History
Canonical


Show implementation changes

6.0

Sep 10, 2025
Attribute
Custom_1
0
50 » 75 » 100
Tooltip
You have +50% » +75% » +100% Max Health.
You have +50% » +75% » +100% Max Health.
Golden
This has double value.
There are changes to this enchantment's implementation.
Added Aura

Effect
Multiply the SellPrice of this item by 2
Deadly
Tooltip
Your items have +
20
25
% Crit Chance.
There are changes to this enchantment's implementation.
Deleted Aura

Effect
Add 20% to the CritChance of items on your board that
can Crit
Added Aura

Effect
Add 25% to the CritChance of items on your board that
can Crit

There are changes to this item's implementation.

Added Aura
This Aura is not enabled for any tier.

Effect
Add the Custom_1 of this item [50 » 75 » 100] to the Custom_2 of this item

5.0.0

Aug 13, 2025
Heavy
The first time you fall below half Health each fight, Slow 4 items for 4 second(s).
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Slow up to SlowTargets [4] cards among items on your opponent's board for SlowAmount [4 sec]
Added Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Icy
The first time you fall below half Health each fight, Freeze 2 enemy items for 4 second(s).
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Freeze up to FreezeTargets [2] random items on your opponent's board for FreezeAmount [4 sec]
Added Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Turbo
The first time you fall below half Health each fight, Haste 4 items for 4 second(s).
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Haste up to HasteTargets [4] cards among items on your board for HasteAmount [4 sec]
Added Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Shielded
The first time you fall below half Health each fight, Shield equal to 20% of your Max Health.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Shield your player for ShieldApplyAmount [0]
Added Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Added Aura

Effect
Add 0.2 times the HealthMax of your player to the ShieldApplyAmount of this item
Restorative
The first time you fall below half Health each fight, Heal equal to 20% of your Max Health.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Heal your player for HealAmount [0]
Added Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Added Aura

Effect
Add 0.2 times the HealthMax of your player to the HealAmount of this item
Toxic
The first time you fall below half Health each fight, Poison 40.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Poison your opponent for PoisonApplyAmount [40]
Added Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Fiery
The first time you fall below half Health each fight, Burn 40.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Burn your opponent for BurnApplyAmount [40]
Added Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Deadly
Your items have +20% Crit Chance.
There are changes to this enchantment's implementation.
Added Aura

Effect
Add 20% to the CritChance of items on your board that
can Crit
Radiant
Adjacent items are affected by Freeze and Slow for half as long.
There are changes to this enchantment's implementation.
Added Aura

Effect
Add 50 to the PercentFreezeReduction of adjacent items
Added Aura

Effect
Add 50 to the PercentSlowReduction of adjacent items
Obsidian
The first time you fall below half Health each fight, deal Damage equal to 20% of your Max Health.
There are changes to this enchantment's implementation.
Added Ability

Prereq.
While this item has a Custom_4 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Deal DamageAmount Damage [0] to your opponent
Added Ability

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_4 of this item until the end of the fight
Added Aura

Effect
Add 0.2 times the HealthMax of your player to the DamageAmount of this item

3.0.0 Hotfix#2

Jun 6, 2025

There are changes to this item's implementation.

Deleted Aura

Effect
Multiply the HealthMax of your player by 0.01 times, rounding up, the Custom_0 of this item [150 » 175 » 200]
Added Aura

Effect
Multiply the HealthMax of your player by 0.01 times the Custom_0 of this item [150 » 175 » 200]