16.1 (Hotfix Jul 8) on Jul 8, 2026.
16.1 (Hotfix Jul 8) on Jul 8, 2026.Grappling Hook is a small Vanessa item in The Bazaar. Its starting tier is Bronze. As Vanessa, you can find this item at Goldie, Quixel, Tok's Clocks, Ande, Jay Jay, Luxe, Midsworth, Orion, Aila, Valpak, Silvia and Cobweb. You can also rarely find this item enchanted at Knightshade, Hef, Chronos and Freiya. Grappling Hook can also be obtained from Boss Harrow, Radiant Corsair and Hoverbike Hooligan. A full list of available enchantments for Grappling Hook can be found below. Deep Mechanics for Grappling Hook are also available below.
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| CooldownMax | 6s | 6s | 6s | 6s |
| DamageAmount | 20 | 40 | 80 | 160 |
| SlowAmount | 1s | 2s | 3s | 4s |
| SlowTargets | 2 | 2 | 2 | 2 |
| SellPrice | 1 | 2 | 4 | 8 |
| BuyPrice | 2 | 4 | 8 | 16 |
DamageAmount Damage [20 » 40 » 80 » 160] to your opponentSlowTargets [2] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [1 sec » 2 sec » 3 sec » 4 sec]SellPrice of this item by 2SlowAmount of this item by 2| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| FreezeTargets | 1 | 1 | 1 | 1 |
| FreezeAmount | 1s | 1s | 1s | 1s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| HasteTargets | 1 | 1 | 1 | 1 |
| HasteAmount | 3s | 3s | 3s | 3s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| ShieldApplyAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| HealAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| PoisonApplyAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| BurnApplyAmount | 0 | 0 | 0 | 0 |
Multicast of this itemCritChance of this item| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| PercentSlowReduction | 100 | 100 | 100 | 100 |
| PercentFreezeReduction | 100 | 100 | 100 | 100 |
| DestroyImmunity | 1 | 1 | 1 | 1 |
DamageAmount of this item by 2| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| RegenApplyAmount | 0 | 0 | 0 | 0 |
FreezeTargets [1] random item on your opponent's board for FreezeAmount [1 sec]SellPrice of this item by 2HasteTargets [1] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [3 sec]ShieldApplyAmount [0]DamageAmount of this item [20 » 40 » 80 » 160] to the ShieldApplyAmount of this itemRegenApplyAmount [0] Regen until the end of the fightHealAmount [0]DamageAmount of this item [20 » 40 » 80 » 160] to the RegenApplyAmount of this itemDamageAmount of this item [20 » 40 » 80 » 160] to the HealAmount of this itemPoisonApplyAmount [0]DamageAmount of this item [20 » 40 » 80 » 160] to the PoisonApplyAmount of this itemBurnApplyAmount [0]DamageAmount of this item [12 » 18 » 24 » 32] to the PoisonApplyAmount of this itemDamageAmount of this item [20 » 40 » 80 » 160] to the BurnApplyAmount of this itemRegenApplyAmount [0] Regen until the end of the fightDamageAmount of this item [12 » 18 » 24 » ] to the of DamageAmount of this item [20 » 40 » 80 » 160] to the RegenApplyAmount of this itemFreezeTargets [1] random item on your opponent's board that is FreezeAmount [1 sec]DamageAmount of this item [12 » 18 » 24 » ] to the of DamageAmount of this item [12 » 18 » 24 » ] to the of DamageAmount of this item [20 » 40 » 60 » 80] to the PoisonApplyAmount of this itemBurnApplyAmountDamageAmount of this item [20 » 40 » 60 » 80] to the BurnApplyAmount of this itemFreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]PoisonApplyAmountDamageAmount of this item [12 » 18 » 24 » 32] to the PoisonApplyAmount of this itemBurnApplyAmountDamageAmount of this item [12 » 18 » 24 » 32] to the BurnApplyAmount of this itemFreezeFreeze of this item (permanently)SlowSlow of this item (permanently)PercentSlowReductionPercentFreezeReductionDestroyImmunity*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.