16.1 (Hotfix Jul 8) on Jul 8, 2026.
16.1 (Hotfix Jul 8) on Jul 8, 2026.Curry is a small Jules item in The Bazaar. Its starting tier is Bronze. As Jules, you can find this item at Goldie, Quixel, Tok's Clocks, Hef, Kina, Ande, Jay Jay, Luxe, Midsworth, Gastro, Valpak, Silvia and Cobweb. You can also rarely find this item enchanted at Knightshade, Chronos and Freiya. Curry can also be obtained from Scovyle, Ghost Pepper and Stew. A full list of available enchantments for Curry can be found below. Deep Mechanics for Curry are also available below.
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| CooldownMax | 6s | 6s | 6s | 6s |
| BurnApplyAmount | 3 | 6 | 9 | 12 |
| ChargeAmount | 1s | 1s | 1s | 1s |
| ChargeTargets | 1 | 1 | 1 | 1 |
| SellPrice | 1 | 2 | 4 | 8 |
| BuyPrice | 2 | 4 | 8 | 16 |
BurnApplyAmount [3 » 6 » 9 » 12]ChargeTargets [1] card among this item for ChargeAmount [1 sec]SellPrice of this item by 2| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| SlowTargets | 1 | 1 | 1 | 1 |
| SlowAmount | 1s | 1s | 1s | 1s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| FreezeTargets | 1 | 1 | 1 | 1 |
| FreezeAmount | 0.5s | 0.5s | 0.5s | 0.5s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| HasteTargets | 1 | 1 | 1 | 1 |
| HasteAmount | 1s | 1s | 1s | 1s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| ShieldApplyAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| HealAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| PoisonApplyAmount | 0 | 0 | 0 | 0 |
BurnApplyAmount of this item by 2Multicast of this itemCritChance of this item| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| PercentSlowReduction | 100 | 100 | 100 | 100 |
| PercentFreezeReduction | 100 | 100 | 100 | 100 |
| DestroyImmunity | 1 | 1 | 1 | 1 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| DamageAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| RegenApplyAmount | 0 | 0 | 0 | 0 |
SellPrice of this item by 2SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]FreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]BurnApplyAmountHasteTargets [1] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [1 sec]There are changes to this item's implementation.
ChargeTargets [1] other random item on your board that CooldownMax more than 0 secChargeAmount [1 sec » » ]ShieldApplyAmount [0]BurnApplyAmount of this item [3 » 6 » 9 » 12] to the ShieldApplyAmount of this itemHealAmount [0]BurnApplyAmount of this item [3 » 6 » 9 » 12] to the HealAmount of this itemPoisonApplyAmount [0]BurnApplyAmount of this item [3 » 6 » 9 » 12] to the PoisonApplyAmount of this itemDamageAmount Damage [0] to your opponentBurnApplyAmount of this item [3 » 6 » 9 » 12] to the DamageAmount of this itemRegenApplyAmount [0] Regen until the end of the fightFreezeTargets [1] random item on your opponent's board that is FreezeAmount [1 sec]BurnApplyAmount of this item [3 » 6 » 9 » 12] to the RegenApplyAmount of this itemBurnApplyAmount of this item [4 » 6 » 8] to the of BurnApplyAmount of this item [4 » 6 » 8] to the of BurnApplyAmount of this item [4 » 6 » 8] to the of RegenApplyAmount [0] Regen until the end of the fightBurnApplyAmount of this item [3 » 6 » 9 » 12] to the RegenApplyAmount of this itemChargeTargets [1] card among this item for ChargeAmount [1 sec]FreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]ShieldApplyAmountBurnApplyAmount of this item [4 » 6 » 8] to the ShieldApplyAmount of this itemHealAmountBurnApplyAmount of this item [4 » 6 » 8] to the HealAmount of this itemFreezeFreeze of this item (permanently)SlowSlow of this item (permanently)PercentSlowReductionPercentFreezeReductionDestroyImmunityDamageAmountBurnApplyAmount of this item [4 » 6 » 8] to the DamageAmount of this item*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.