Slow 1 item for 1 second(s).
Freeze 1 small item for 1 second(s).
Haste 1 item for 1 second(s).
Shield equal to this item's Damage.
Heal equal to this item's Damage.
Poison equal to 10% of this item's Damage.
Burn equal to 10% of this item's Damage.
This has +1 Multicast.
This has +50% Crit Chance.
This cannot be Frozen, Slowed or Destroyed.
This has double Damage.
When an item runs out of Ammo, Slow 1 item for 1 second(s).
When an item runs out of Ammo, Freeze 1 item for 0.5 second(s).
When an item runs out of Ammo, Haste 1 item for 1 second(s).
When an item runs out of Ammo, Shield equal to this item's Damage.
When an item runs out of Ammo, Heal equal to this item's Damage.
When an item runs out of Ammo, Poison equal to 10% of this item's Damage.
When an item runs out of Ammo, Burn equal to 10% of this item's Damage.
This has double Damage.
The item to the right of this has +50% Crit Chance.
This cannot be Frozen, Slowed or Destroyed.
This has double Damage.
Slow 1 item for 1 second(s).
Freeze 1 small item for 1 second(s).
Haste 1 item for 1 second(s).
Shield 20.
Heal 30.
Poison 2.
Burn 3.
This has +1 Multicast.
This has double Crit Chance bonus.
This cannot be Frozen, Slowed or Destroyed.
Your Aquatic Weapons gain +5 Damage for the fight.
Slow 1 item for 1 second(s).
Freeze 1 small item for 1 second(s).
Haste 1 item for 1 second(s).
Shield 25.
Heal 40.
Poison 2.
Burn 4.
This has +1 Multicast.
An item gains +20% Crit Chance for the fight.
This cannot be Frozen, Slowed or Destroyed.
Deal 25 Damage.