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Double the Damage of your Large Weapons.
Your leftmost Weapon has Lifesteal.
The first time you fall below half Health each fight, double the Damage of your leftmost Weapon for the fight.
The first time you fall below half Health each fight, your items gain +50% Crit Chance for the fight.
Your Aquatic items are Friends.
All Weapons have double Damage.
The first time you fall below half Health each fight, Heal equal to 30% of your Max Health and Cleanse half your Burn and Poison.
When you use a Weapon, reduce its Cooldown by 4% for the fight.
The first time you fall below half Health each fight, your Burn items' Cooldowns are halved for the fight.
Your leftmost item is Aquatic.
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