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When you use a Weapon, your items with Shield gain +10 » +20 » +30 Shield for the fight.
When you use a Shield item, your Weapons gain +10 » +20 » +30 Damage for the fight.
10 enchantments
Heavy

When you use a Weapon or Shield item, Slow 1 item for 1 second(s).

Icy

When you use a Weapon or Shield item, Freeze 1 small item for 1 second(s).

Turbo

When you use a Weapon or Shield item, Haste 1 for 1 second(s).

Shielded

When you use a Weapon or Shield item, Shield 30.

Restorative

When you use a Weapon or Shield item, Heal 45.

Toxic

When you use a Weapon or Shield item, Poison 3.

Fiery

When you use a Weapon or Shield item, Burn 3.

Shiny

This has double Damage and Shield bonus.

Deadly

Your Weapons and Shield items have +50% Crit Chance.

Obsidian +Weapon

When you use a Weapon or Shield item, Deal 30 Damage.

You find a strange mushroom in the Greenheart.
When one of your items runs out of Ammo, gain 10 » 20 » 30 Regen for the fight.
Teaches Diamond-tier Skills
1 8 gold
When you Level Up, upgrade a Bronze » Silver-tier item.
You can travel almost anywhere! (infinite rerolls)
50 1 (+1) gold
When you use a Weapon, it gains +3% » +6% » +9% » +12% Crit Chance for the fight.
Adjacent items have +3% » +6% » +9% » +12% Crit Chance.
When you sell this, your items gain +1% » +2% » +3% » +4% Crit Chance.
1 enchantments
Shiny

This has double Crit Chance bonus.

Ahexa
Level 6Day 4
4 Gold2 XP
900
No skills
Sells Weapons
1 2 gold
The first 5 » 10 times you Crit each fight, Charge 1 item(s) 1 second(s).
Your Potions have their cooldowns reduced by 1 second.
Improve your Heal and Regen items.
At the start of each day, get a Catalyst and transform the small item to the left of this into a random Potion.
When you buy this, get a Small Reagent.
11 enchantments
Heavy

If the item is not enchanted, enchant it with Heavy if able.

Icy

If the item is not enchanted, enchant it with Icy if able.

Turbo

If the item is not enchanted, enchant it with Turbo if able.

Shielded

If the item is not enchanted, enchant it with Shielded if able.

Restorative

If the item is not enchanted, enchant it with Restorative if able.

Toxic

If the item is not enchanted, enchant it with Toxic if able.

Fiery

If the item is not enchanted, enchant it with Fiery if able.

Shiny

If the item is not enchanted, enchant it with Shiny if able.

Deadly

If the item is not enchanted, enchant it with Deadly if able.

Radiant

If the item is not enchanted, enchant it with Radiant if able.

Obsidian

If the item is not enchanted, enchant it with Obsidian if able.

2 tags
While you have more than half Health, your Weapons have +30 » +60 » +90 Damage.
At the start of each fight, deal Damage equal to 10% » 20% » 30% of your enemy's Max Health.
Your leftmost Ammo item has +1 » +2 » +3 » +4 Max Ammo.
When your enemy uses a Weapon, Charge a Relic 1 second.
Sells small items
1 2 gold
4.0
Sec
Deal 10 Damage.
When you lose Shield, this gains Damage equal to 10% » 20% » 40% of the Shield lost.
11 enchantments
Heavy

Slow 2 items for 1 second(s).

Icy

Freeze 1 medium or small item for 1 second(s).

Turbo

Haste 2 items for 1 second(s).

Shielded

Shield equal to this item's Damage.

Restorative

Heal equal to this item's Damage.

Toxic

Poison equal to 10% of this item's Damage.

Fiery

Burn equal to 10% of this item's Damage.

Shiny

This has +1 Multicast.

Deadly

This has +50% Crit Chance.

Radiant

This cannot be Frozen, Slowed or Destroyed.

Obsidian

This has double Damage.

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