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At the start of each fight, adjacent items gain +2 » +4 » +6 value.
When you use an item with more than 10 value, Shield 20 » 40 » 60.
11 enchantments
Golden

This has double value gain.

Heavy

When you use an item with value over 10, Slow 1 item for 1 second(s).

Icy

When you use an item with value over 10, Freeze 1 medium or small item for 0.5 second(s).

Turbo

When you use an item with value over 10, Haste 1 items for 1 second(s).

Shielded

This has double Shield.

Restorative

When you use an item with value over 10, Heal 20.

Toxic

When you use an item with value over 10, Poison 2.

Fiery

When you use an item with value over 10, Burn 2.

Shiny

This has double Shield.

This has double value gain.

Deadly

Your items with value over 10 have +30% Crit Chance.

Obsidian +Weapon

When you use an item with value over 10, Deal 20 Damage.

8.0
Sec
Burn equal to this item's value.
At the start of each fight, if this is in play, spend 8 » 6 » 4 Gold to increase this item's value by 4.
11 enchantments
Heavy

Slow 2 items for 3 second(s).

Icy

Freeze 2 item for 1 second(s).

Turbo

Haste 2 items for 3 second(s).

Shielded

Shield equal to 10 times this item's value.

Restorative

Heal equal to 10 times this item's value.

Toxic

Poison equal to this item's value.

Fiery

This has double Burn.

Shiny

This has +1 Multicast.

Deadly

This has +50% Crit Chance.

Radiant

This cannot be Frozen, Slowed or Destroyed.

Obsidian +Weapon

Deal Damage equal to 10 times this item's value.

When you use a Toy, Charge another Toy 1 » 2 second(s).
10 enchantments
Heavy

When you use a Toy, Slow 1 item for 1 second(s).

Icy

When you use a Toy, Freeze 1 item for 0.5 second(s).

Turbo

When you use a Toy, Haste 1 item for 1 second(s).

Shielded

When you use a Toy, Shield 20.

Restorative

When you use a Toy, Heal 20.

Toxic

When you use a Toy, Poison 2.

Fiery

When you use a Toy, Burn 2.

Shiny

This has double Charge amount.

Deadly

This has +30% Crit Chance.

Obsidian +Weapon

When you use a Toy, Deal 20 Damage.

8.0
Sec
Deal 10 » 20 » 30 » 40 Damage Shield 10 » 20 » 30 » 40 Heal 10 » 20 » 30 » 40 Burn 1 » 2 » 3 » 4
When you use a small item, Charge this 1 second(s).
11 enchantments
Heavy

Slow 1 item for 1 second(s).

Icy

Freeze 1 item for 0.5 second(s).

Turbo

Haste 1 items for 1 second(s).

Shielded

This has double Shield.

Restorative

This has double Heal.

Toxic

Poison equal to this item's Burn.

Fiery

This has double Burn.

Shiny

This has +1 Multicast.

Deadly

This has +50% Crit Chance.

Radiant

This cannot be Frozen, Slowed or Destroyed.

Obsidian

This has double Damage.

4.0
Sec
Shield 5 » 10 » 15 » 20.
This has double Shield.
11 enchantments
Heavy

Slow 2 items for 1 second(s).

Icy

Freeze 1 item for 1 second(s).

Turbo

Haste 2 items for 1 second(s).

Shielded

This has double Shield.

Restorative

Heal equal to this item's Shield.

Toxic

Poison equal to 10% of this item's Shield.

Fiery

Burn equal to 10% of this item's Shield.

Shiny

This has +1 Multicast.

Deadly

This has +50% Crit Chance.

Radiant

This cannot be Frozen, Slowed or Destroyed.

Obsidian +Weapon

Deal Damage equal to this item's Shield.

6.0
Sec
Your Weapons, Shield, and Heal items gain +5 » +10 » +15 for the fight.
When you use a Toy or Friend, Charge this 2 seconds.
11 enchantments
Heavy

Slow 2 items for 1 second(s).

Icy

Freeze 1 item for 1 second(s).

Turbo

Haste 2 items for 1 second(s).

Shielded

This has double Shield bonus.

Restorative

This has double Heal bonus.

Toxic

Your Poison items gain +1 » +2 » +3 Poison for the fight.

Fiery

Your Burn items gain +1 » +2 » +3 Burn for the fight.

Shiny

This has +1 Multicast.

Deadly

Your Toys and Friends have +25% Crit Chance.

Radiant

This cannot be Frozen, Slowed or Destroyed.

Obsidian

This has double Damage bonus.

4.0
Sec
Adjacent items gain Value +3 » +6 » +9 » +12 for the fight.
At the start of each day, get a Premium Piggle.
11 enchantments
Heavy

...and Enchant the item with Heavy if able.

Icy

...and Enchant the item with Icy if able.

Turbo

...and Enchant the item with Turbo if able.

Shielded

...and Enchant the item with Shielded if able.

Restorative

...and Enchant the item with Restorative if able.

Toxic

...and Enchant the item with Toxic if able.

Fiery

...and Enchant the item with Fiery if able.

Shiny

...and Enchant the item with Shiny if able.

Deadly

...and Enchant the item with Deadly if able.

Radiant

...and Enchant the item with Radiant if able.

Obsidian

...and Enchant the item with Obsidian if able.

At the start of each fight, if this is in play, spend 8 » 6 » 4 Gold to increase the Value of all your items by 1.
When you use an item, Shield equal to that items value.
10 enchantments
Heavy

When you use an Item, Slow 1 item for 1 second(s).

Icy

When you use an Item, Freeze 1 item for 0.5 second(s).

Turbo

When you use an Item, Haste 1 item for 1 second(s).

Shielded

This has double Shield.

Restorative

When you use an Item, Heal 20.

Toxic

When you use an Item, Poison 2.

Fiery

When you use an Item, Burn 2.

Shiny

Increase the value of all your items by 2 instead.

Deadly

Your items have +20% Crit Chance.

Obsidian +Weapon

When you use an Item, Deal 20 Damage.

Your Non-Property items have double Value during combat.
Adjacent Non-Property items have +Crit Chance equal to 1 » 2 times their Value.
9 enchantments
Heavy

When you use an adjacent item, Slow 1 item for 1 second(s).

Icy

When you use an adjacent item, Freeze 1 item for 0.5 second(s).

Turbo

When you use an adjacent item, Haste 1 item for 1 second(s).

Shielded

When you use an adjacent item, Shield 20.

Restorative

When you use an adjacent item, Heal 20.

Toxic

When you use an adjacent item, Poison 2.

Fiery

When you use an adjacent item, Burn 2.

Deadly

Adjacent items have +50% Crit Chance.

Obsidian +Weapon

When you use an adjacent item, Deal 20 Damage.

10 enchantments
Heavy

When you use a Toy, Slow 1 item for 1 second(s).

Icy

When you use a Toy, Freeze 1 item for 0.5 second(s).

Turbo

When you use a Toy, Haste 1 item for 1 second(s).

Shielded

When you use a Toy, Shield 30.

Restorative

When you use a Toy, Heal 30.

Toxic

When you use a Toy, Poison 3.

Fiery

When you use a Toy, Burn 3.

Shiny

This has double Multicast bonus.

Deadly

Your Toys have +50% Crit Chance.

Obsidian +Weapon

When you use a Toy, Deal 30 Damage.

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