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The first 5 » 10 times you Crit each fight, Charge an item 1 second(s).
The Cooldown of your Aquatic items is reduced by 5% » 10%.
Your Large items have +25% » +50% Crit Chance
When you use an item, your items gain 3% » 6% Crit Chance for the fight.
Your items have 100% less Crit Chance.
The first 4 » 8 times you use an Ammo item each fight, Slow an item for 1 second(s).
If you have a Vehicle, your non-Vehicle items' Cooldowns are reduced by 5% » 10%.
The first 5 » 10 times you use an Aquatic item each fight, Haste a Weapon for 1 second(s).
The first 5 » 10 times you Slow each fight, Charge a Poison item 1 second(s).
If you have exactly one Weapon, it has +5 » +10 Max Ammo.
...if it is also Aquatic, it has +25 » +50 Damage.
Your items have +50% » +75% Crit Chance.
When you use an item, all your items lose 10% Crit Chance for the fight.
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