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When you buy a Weapon, gain 20 » 30 » 40 » 50 Max Health.
While your enemy has more Health than you, your Weapons' Cooldowns are reduced by 5% » 10% » 15%.
Double the Damage of your Large Weapons.
Your leftmost Weapon has Lifesteal.
The first 5 » 10 times you use an Aquatic item each fight, Haste a Weapon for 1 second(s).
Your Weapons have +5% » +10% » +15% » +20% Crit Chance.
If you have exactly one Weapon, it has +5 » +10 Max Ammo.
...if it is also Aquatic, it has +25 » +50 Damage.
The first time you fall below half Health each fight, double the Damage of your leftmost Weapon for the fight.
The first 4 » 8 times you use a Weapon each fight, Charge an item 1 second(s).
All Weapons have double Damage.
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