17.4 (Aug 26) on Aug 26, 2026.
17.4 (Aug 26) on Aug 26, 2026.Flamethrower is a medium Dooley item in The Bazaar. Its starting tier is Gold. As Dooley, you can find this item at Goldie, Quixel, Hef, Jay Jay, Luxe, Barkun, Mittel, Orion, Aila and Valpak. You can also rarely find this item enchanted at Knightshade, Chronos, Freiya and Cobweb. Flamethrower can also be obtained from Burninator Bot. A full list of available enchantments for Flamethrower can be found below. Deep Mechanics for Flamethrower are also available below.
| Attribute | Gold | Diamond |
|---|---|---|
| CooldownMax | 6s | 6s |
| DamageAmount | 10 | 20 |
| BurnApplyAmount | 0 | 0 |
| Custom_0 | 1 | 2 |
| SellPrice | 8 | 16 |
| BuyPrice | 16 | 32 |
Custom_0 of this card [1 » 2] times, rounding up, the DamageAmount of this item to the of BurnApplyAmountDamageAmount Damage [10 » 20] to your opponentBurnApplyAmount [0]SellPrice of this item by 2| Attribute | Gold | Diamond |
|---|---|---|
| SlowTargets | 2 | 2 |
| SlowAmount | 2s | 2s |
| Attribute | Gold | Diamond |
|---|---|---|
| FreezeTargets | 1 | 1 |
| FreezeAmount | 1s | 1s |
| Attribute | Gold | Diamond |
|---|---|---|
| HasteTargets | 2 | 2 |
| HasteAmount | 2s | 2s |
| Attribute | Gold | Diamond |
|---|---|---|
| ShieldApplyAmount | 0 | 0 |
| Attribute | Gold | Diamond |
|---|---|---|
| HealAmount | 0 | 0 |
| Attribute | Gold | Diamond |
|---|---|---|
| PoisonApplyAmount | 0 | 0 |
BurnApplyAmount of this item by 2Multicast of this itemCritChance of this item| Attribute | Gold | Diamond |
|---|---|---|
| PercentSlowReduction | 100 | 100 |
| PercentFreezeReduction | 100 | 100 |
| DestroyImmunity | 1 | 1 |
DamageAmount of this item by 2| Attribute | Gold | Diamond |
|---|---|---|
| RegenApplyAmount | 0 | 0 |
SlowTargets [2] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [2 sec]FreezeTargets [1] random item on your opponent's board for FreezeAmount [1 sec]HasteTargets [2] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [2 sec]ShieldApplyAmount [0]There are changes to this item's implementation.
DamageAmount of this item [2] to the BurnApplyAmount of this itemBurnApplyAmount of this item [0] to the ShieldApplyAmount of this itemHealAmount [0]BurnApplyAmount of this item [0] to the HealAmount of this itemPoisonApplyAmount [0]BurnApplyAmount of this item [0] to the PoisonApplyAmount of this itemRegenApplyAmount [0] Regen until the end of the fightBurnApplyAmount of this item [0] to the RegenApplyAmount of this itemThere are changes to this item's implementation.
DamageAmount of this item [10 » 20] to the BurnApplyAmount of this itemRegenApplyAmount [0] Regen until the end of the fightBurnApplyAmount of this item [0] to the RegenApplyAmount of this itemDamageAmount of this item [10 » 20] to the ShieldApplyAmount of this itemBurnApplyAmount of this item [0] to the ShieldApplyAmount of this itemDamageAmount of this item [10 » 20] to the of DamageAmount of this item [10 » 20] to the PoisonApplyAmount of this itemSellPrice of this item by 2There are changes to this item's implementation.
Custom_2There are changes to this item's implementation.
Custom_1 of this item [1 » 2] to the Custom_2 of this itemCustom_0 of this card [1 » 2] times, rounding up, the DamageAmount of this item [10 » 20] to the BurnApplyAmount of this itemCustom_0 of this item [1 » 2] to the Custom_0 of this itemHealAmountBurnApplyAmount of this item [0] to the HealAmount of this itemBurnApplyAmount of this item [0] to the PoisonApplyAmount of this itemFreezeTargets [1] random item on your opponent's board that is any of these sizes:FreezeAmount [2 sec]DamageAmount of this item [2] to the PoisonApplyAmount of this itemFreezeTargets [1] random item on your opponent's board for FreezeAmount [1 sec]DamageAmount of this item [2] to the PoisonApplyAmount of this itemFreezeFreeze of this item (permanently)SlowSlow of this item (permanently)PercentSlowReductionPercentFreezeReductionDestroyImmunity*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.