16.1 (Hotfix Jul 8) on Jul 8, 2026.
16.1 (Hotfix Jul 8) on Jul 8, 2026.Barbed Claws is a small Mak item in The Bazaar. Its starting tier is Bronze. As Mak, you can find this item at Goldie, Knightshade, Quixel, Ande, Jay Jay, Luxe, Midsworth, Aila, Valpak and Silvia. You can also rarely find this item enchanted at Hef, Chronos, Freiya and Cobweb. Barbed Claws can also be obtained from Test Subject Alpha. A full list of available enchantments for Barbed Claws can be found below. Deep Mechanics for Barbed Claws are also available below.
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| CooldownMax | 6s | 6s | 6s | 6s |
| DamageAmount | 5 | 10 | 20 | 40 |
| SellPrice | 1 | 2 | 4 | 8 |
| BuyPrice | 2 | 4 | 8 | 16 |
Poison more than 0Multicast of this itemPoison more than 0Multicast of this itemDamageAmount Damage [5 » 10 » 20 » 40] to your opponentSellPrice of this item by 2| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| SlowTargets | 1 | 1 | 1 | 1 |
| SlowAmount | 1s | 1s | 1s | 1s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| FreezeTargets | 1 | 1 | 1 | 1 |
| FreezeAmount | 0.5s | 0.5s | 0.5s | 0.5s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| HasteTargets | 1 | 1 | 1 | 1 |
| HasteAmount | 1s | 1s | 1s | 1s |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| ShieldApplyAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| HealAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| PoisonApplyAmount | 0 | 0 | 0 | 0 |
| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| BurnApplyAmount | 0 | 0 | 0 | 0 |
Multicast of this itemCritChance of this item| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| PercentSlowReduction | 100 | 100 | 100 | 100 |
| PercentFreezeReduction | 100 | 100 | 100 | 100 |
| DestroyImmunity | 1 | 1 | 1 | 1 |
DamageAmount of this item by 2| Attribute | Bronze | Silver | Gold | Diamond |
|---|---|---|---|---|
| RegenApplyAmount | 0 | 0 | 0 | 0 |
SellPrice of this item by 2SlowTargets [1] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [1 sec]RegenApplyAmount [0] Regen until the end of the fightDamageAmount of this item [5 » 10 » 20 » 40] to the RegenApplyAmount of this itemFreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]DamageAmount of this item [5 » 10 » 20 » 40] to the PoisonApplyAmount of this itemDamageAmount of this item [5 » 10 » 20 » 40] to the PoisonApplyAmount of this itemDamageAmount of this item [5 » 10 » 20 » ] to the of HasteTargets [1] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [1 sec]ShieldApplyAmount [0]DamageAmount of this item [5 » 10 » 20 » 40] to the ShieldApplyAmount of this itemHealAmount [0]DamageAmount of this item [5 » 10 » 20 » ] to the of DamageAmount of this item [5 » 10 » 20 » 40] to the HealAmount of this itemDamageAmount of this item [5 » 10 » 20 » ] to the of PoisonApplyAmount [0]DamageAmount of this item [5 » 10 » 20 » 40] to the PoisonApplyAmount of this itemBurnApplyAmountBurnApplyAmount [0]DamageAmount of this item [5 » 10 » 20 » 40] to the BurnApplyAmount of this itemDamageAmount of this item [5 » 10 » 20 » 40] to the BurnApplyAmount of this itemRegenApplyAmount [0] Regen until the end of the fightFreezeTargets [1] random item on your opponent's board that is FreezeAmount [1 sec]DamageAmount of this item [5 » 10 » 20 » 40] to the RegenApplyAmount of this itemFreezeTargets [1] random item on your opponent's board for FreezeAmount [0.5 sec]PoisonApplyAmountDamageAmount of this item [5 » 10 » 20 » 40] to the PoisonApplyAmount of this itemBurnApplyAmountDamageAmount of this item [5 » 10 » 20 » 40] to the BurnApplyAmount of this itemFreezeFreeze of this item (permanently)SlowSlow of this item (permanently)PercentSlowReductionPercentFreezeReductionDestroyImmunity*Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.