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Skills
Living Flame

Living Flame

As of patch 6.0 (Hotfix#1 1.0.6533) on Sep 10, 2025.
Living Flame
The first time you fall below half Health each fight, your Burn items' Cooldowns are halved for the fight.
Cost
40 gold
History
Info
History

Info


Living Flame is a Vanessa, Dooley, Mak, Jules and Stelle skill in The Bazaar. Its starting tier is Diamond. As Vanessa, Dooley, Mak, Jules or Stelle, you can find this skill at Adira, Malafang and Nufu. Deep Mechanics for Living Flame are available below.

Deep Mechanics
Canonical


Living Flame

AttributeDiamond
BuyPrice40
Custom_00
Custom_150
Ability
Medium

Prereq.
While this skill has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add the Custom_1 of this skill [50] to the PercentCooldownReduction of items on your board that are tagged
Burn
until the end of the fight
Ability
Immediate

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add 1 to the Custom_0 of this skill until the end of the fight

History
Canonical


Show implementation changes

6.0

Sep 10, 2025
Tags
Burn
BurnReference

5.0.0

Aug 13, 2025
Tooltip
The first time you fall below half Health each fight, your Burn items have their Cooldowns reduced by 50% for the fight.
The first time you fall below half Health each fight, your Burn items' Cooldowns are halved for the fight.

3.0.0

Jun 4, 2025
Tooltip
The first time you fall below half Health each fight, your Burn items have their Cooldowns reduced by 50% for the fight.
The first time you fall below half Health each fight, your Burn items have their Cooldowns reduced by 50% for the fight.

There are changes to this item's implementation.

Deleted Ability
Medium

Prereq.
While this skill has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5 times the HealthMax of your player

Trigger
When your player loses Health

Action
Multiply the CooldownMax of items on your board that are tagged
Burn
by 0.01 times the Custom_1 of this skill [50] until the end of the fight
Added Ability
Medium

Prereq.
While this skill has a Custom_0 exactly 0

Prereq.
While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player

Trigger
When your player loses Health

Action
Add the Custom_1 of this skill [50] to the PercentCooldownReduction of items on your board that are tagged
Burn
until the end of the fight