Adjacent items have +25% Crit Chance.
When you use an adjacent item, Slow 1 item for 1 second(s).
When you use an adjacent item, Freeze 1 item for 0.5 second(s).
When you use an adjacent item, Haste it for 1 second(s).
When you use an adjacent item, Shield equal to this item's Damage.
When you use an adjacent item, Heal equal to this item's Damage.
When you use an adjacent item, Poison equal to 10% of this item's Damage.
When you use an adjacent item, Burn equal to 10% of this item's Damage.
This has double cooldown reduction.
This has double Damage.
This has double Damage.
This has double Crit Chance bonus.
This has double Slow duration.
When you Crit with the item to the right of this, Freeze 2 items for 0.5 second(s).
When you Crit with the item to the right of this, Haste 2 items for 1 second(s).
When you Crit with the item to the right of this, Shield 20.
When you Crit with the item to the right of this, Heal 20.
When you Crit with the item to the right of this, Poison 2.
When you Crit with the item to the right of this, Burn 2.
This has double Crit Chance bonus.
This has double Slow duration.
When you Crit with the item to the right of this, Deal 20 Damage.
The first time you use an item each fight, it gains +100% Crit Chance for the fight.
The first time you use an item each fight, Slow all enemy items for 1 second(s).
The first time you use an item each fight, Freeze all enemy items for 0.5 second(s).
The first time you use an item each fight, Haste all your items for 1 second(s).
The first time you use an item each fight, Shield equal to 20% of your Max Health.
The first time you use an item each fight, Heal equal to 20% of your Max Health.
The first time you use an item each fight, Poison equal to 5% of your Max Health.
The first time you use an item each fight, Burn equal to 5% of your Max Health.
The second time you use an item each fight, lose all Damage reduction instead.
The first time you use an item each fight, Deal Damage equal to 20% of your Max Health.
Your items with value over 10 have +30% Crit Chance.
This has double value gain.
When you use an item with value over 10, Slow 1 item for 1 second(s).
When you use an item with value over 10, Freeze 1 medium or small item for 0.5 second(s).
When you use an item with value over 10, Haste 1 items for 1 second(s).
This has double Shield.
When you use an item with value over 10, Heal 20.
When you use an item with value over 10, Poison 2.
When you use an item with value over 10, Burn 2.
This has double Shield.
This has double value gain.
When you use an item with value over 10, Deal 20 Damage.
When you use a Toy, Slow 1 item for 1 second(s).
When you use a Toy, Freeze 1 item for 0.5 second(s).
When you use a Toy, Haste 1 item for 1 second(s).
When you use a Toy, Shield 20.
When you use a Toy, Heal 20.
When you use a Toy, Poison 2.
When you use a Toy, Burn 2.
This has double Charge amount.
When you use a Toy, Deal 20 Damage.
Your Toys and Friends have +25% Crit Chance.
Slow 2 items for 1 second(s).
Freeze 1 item for 1 second(s).
Haste 2 items for 1 second(s).
This has double Shield bonus.
This has double Heal bonus.
Your Poison items gain +1 » +2 » +3 Poison for the fight.
Your Burn items gain +1 » +2 » +3 Burn for the fight.
This has +1 Multicast.
This cannot be Frozen, Slowed or Destroyed.
This has double Damage bonus.
...and Enchant the item with Deadly if able.
...and Enchant the item with Heavy if able.
...and Enchant the item with Icy if able.
...and Enchant the item with Turbo if able.
...and Enchant the item with Shielded if able.
...and Enchant the item with Restorative if able.
...and Enchant the item with Toxic if able.
...and Enchant the item with Fiery if able.
...and Enchant the item with Shiny if able.
...and Enchant the item with Radiant if able.
...and Enchant the item with Obsidian if able.
Your items have +20% Crit Chance.
When you use an Item, Slow 1 item for 1 second(s).
When you use an Item, Freeze 1 item for 0.5 second(s).
When you use an Item, Haste 1 item for 1 second(s).
This has double Shield.
When you use an Item, Heal 20.
When you use an Item, Poison 2.
When you use an Item, Burn 2.
Increase the value of all your items by 2 instead.
When you use an Item, Deal 20 Damage.
Adjacent items have +50% Crit Chance.
When you use an adjacent item, Slow 1 item for 1 second(s).
When you use an adjacent item, Freeze 1 item for 0.5 second(s).
When you use an adjacent item, Haste 1 item for 1 second(s).
When you use an adjacent item, Shield 20.
When you use an adjacent item, Heal 20.
When you use an adjacent item, Poison 2.
When you use an adjacent item, Burn 2.
When you use an adjacent item, Deal 20 Damage.
When you use a Toy, Slow 1 item for 1 second(s).
When you use a Toy, Freeze 1 item for 0.5 second(s).
When you use a Toy, Haste 1 item for 1 second(s).
When you use a Toy, Shield 30.
When you use a Toy, Heal 30.
When you use a Toy, Poison 3.
When you use a Toy, Burn 3.
This has double Multicast bonus.
When you use a Toy, Deal 30 Damage.