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When you use an adjacent item, deal 40 » 60 » 80 Damage.
10 enchantments
Heavy

When you use an adjacent item, Slow 1 item for 1 second(s).

Icy

When you use an adjacent item, Freeze 1 item for 0.5 second(s).

Turbo

When you use an adjacent item, Haste it for 1 second(s).

Shielded

When you use an adjacent item, Shield equal to this item's Damage.

Restorative

When you use an adjacent item, Heal equal to this item's Damage.

Toxic

When you use an adjacent item, Poison equal to 10% of this item's Damage.

Fiery

When you use an adjacent item, Burn equal to 10% of this item's Damage.

Shiny

This has double cooldown reduction.

This has double Damage.

Deadly

Adjacent items have +25% Crit Chance.

Obsidian

This has double Damage.

At the start of each fight, adjacent items gain +2 » +4 » +6 value.
When you use an item with more than 10 value, Shield 20 » 40 » 60.
11 enchantments
Golden

This has double value gain.

Heavy

When you use an item with value over 10, Slow 1 item for 1 second(s).

Icy

When you use an item with value over 10, Freeze 1 medium or small item for 0.5 second(s).

Turbo

When you use an item with value over 10, Haste 1 items for 1 second(s).

Shielded

This has double Shield.

Restorative

When you use an item with value over 10, Heal 20.

Toxic

When you use an item with value over 10, Poison 2.

Fiery

When you use an item with value over 10, Burn 2.

Shiny

This has double Shield.

This has double value gain.

Deadly

Your items with value over 10 have +30% Crit Chance.

Obsidian +Weapon

When you use an item with value over 10, Deal 20 Damage.

When you use a Toy, Charge another Toy 1 » 2 second(s).
10 enchantments
Heavy

When you use a Toy, Slow 1 item for 1 second(s).

Icy

When you use a Toy, Freeze 1 item for 0.5 second(s).

Turbo

When you use a Toy, Haste 1 item for 1 second(s).

Shielded

When you use a Toy, Shield 20.

Restorative

When you use a Toy, Heal 20.

Toxic

When you use a Toy, Poison 2.

Fiery

When you use a Toy, Burn 2.

Shiny

This has double Charge amount.

Deadly

This has +30% Crit Chance.

Obsidian +Weapon

When you use a Toy, Deal 20 Damage.

At the start of each fight, if this is in play, spend 8 » 6 » 4 Gold to increase the Value of all your items by 1.
When you use an item, Shield equal to that items value.
10 enchantments
Heavy

When you use an Item, Slow 1 item for 1 second(s).

Icy

When you use an Item, Freeze 1 item for 0.5 second(s).

Turbo

When you use an Item, Haste 1 item for 1 second(s).

Shielded

This has double Shield.

Restorative

When you use an Item, Heal 20.

Toxic

When you use an Item, Poison 2.

Fiery

When you use an Item, Burn 2.

Shiny

Increase the value of all your items by 2 instead.

Deadly

Your items have +20% Crit Chance.

Obsidian +Weapon

When you use an Item, Deal 20 Damage.

Your Non-Property items have double Value during combat.
Adjacent Non-Property items have +Crit Chance equal to 1 » 2 times their Value.
9 enchantments
Heavy

When you use an adjacent item, Slow 1 item for 1 second(s).

Icy

When you use an adjacent item, Freeze 1 item for 0.5 second(s).

Turbo

When you use an adjacent item, Haste 1 item for 1 second(s).

Shielded

When you use an adjacent item, Shield 20.

Restorative

When you use an adjacent item, Heal 20.

Toxic

When you use an adjacent item, Poison 2.

Fiery

When you use an adjacent item, Burn 2.

Deadly

Adjacent items have +50% Crit Chance.

Obsidian +Weapon

When you use an adjacent item, Deal 20 Damage.

10 enchantments
Heavy

When you use a Toy, Slow 1 item for 1 second(s).

Icy

When you use a Toy, Freeze 1 item for 0.5 second(s).

Turbo

When you use a Toy, Haste 1 item for 1 second(s).

Shielded

When you use a Toy, Shield 30.

Restorative

When you use a Toy, Heal 30.

Toxic

When you use a Toy, Poison 3.

Fiery

When you use a Toy, Burn 3.

Shiny

This has double Multicast bonus.

Deadly

Your Toys have +50% Crit Chance.

Obsidian +Weapon

When you use a Toy, Deal 30 Damage.

When a player uses a Weapon, Poison that player 3 » 4 » 5.
When you use a non-Weapon item, gain 3 » 4 » 5 Regen for the fight.
10 enchantments
Heavy

When a player uses a Weapon, Slow 1 items for 1 second(s).

Icy

When a player uses a Weapon, Freeze 1 small item for 1 second(s).

Turbo

When a player uses a non-Weapon item, Haste 1 items for 1 second(s).

Shielded

When you use a non-Weapon item, Shield equal to 10 times this item's Poison.

Restorative

When you use a non-Weapon item, Heal equal to 10 times this item's Poison.

Toxic

This has double Poison.

Fiery

When a player uses a Weapon, Burn equal to this item's Poison.

Shiny

This has double Poison.

This has double Regen.

Deadly

Adjacent items have +25% Crit Chance.

Obsidian +Weapon

When a player uses a Weapon, deal Damage equal to 5 times this item's Poison.

When you use a Weapon, your items with Shield gain +10 » +20 » +30 Shield for the fight.
When you use a Shield item, your Weapons gain +10 » +20 » +30 Damage for the fight.
10 enchantments
Heavy

When you use a Weapon or Shield item, Slow 1 item for 1 second(s).

Icy

When you use a Weapon or Shield item, Freeze 1 small item for 1 second(s).

Turbo

When you use a Weapon or Shield item, Haste 1 for 1 second(s).

Shielded

When you use a Weapon or Shield item, Shield 30.

Restorative

When you use a Weapon or Shield item, Heal 45.

Toxic

When you use a Weapon or Shield item, Poison 3.

Fiery

When you use a Weapon or Shield item, Burn 3.

Shiny

This has double Damage and Shield bonus.

Deadly

Your Weapons and Shield items have +50% Crit Chance.

Obsidian +Weapon

When you use a Weapon or Shield item, Deal 30 Damage.

4.0
Sec
Adjacent items gain +3 » +6 » +9 value for the fight.
When you use an adjacent item, Heal equal to the value of adjacent items.
11 enchantments
Heavy

When you use an adjacent item, Slow 1 item for 2 second(s).

Icy

When you use an adjacent item, Freeze 1 medium or small item for 1 second(s).

Turbo

When you use an adjacent item, Haste 1 item for 2 second(s).

Shielded

When you use an adjacent item, Shield equal to this item's Heal.

Restorative

This has double Heal.

Toxic

When you use an adjacent item, Poison equal to 10% of this item's Heal.

Fiery

When you use an adjacent item, Burn equal to 10% of this item's Heal.

Shiny

This has +1 Multicast.

Deadly

Adjacent items have +25% Crit Chance.

Radiant

This cannot be Frozen, Slowed or Destroyed.

Obsidian +Weapon

When you use an adjacent item, Deal Damage equal to this item's Heal.

When you use a Friend, Charge the Core 1 » 2 second(s) and Haste a Large item 1 » 2 second(s).
Your Dooltron has the Core type.
10 enchantments
Heavy

When you use a Friend, Slow 1 item for 2 second(s).

Icy

When you use a Friend, Freeze 1 small item for 1 second(s).

Turbo

This has double Haste duration.

Shielded

When you use a Friend, Shield 20.

Restorative

When you use a Friend, Heal 30.

Toxic

When you use a Friend, Poison 2.

Fiery

When you use a Friend, Burn 2.

Shiny

This has double Charge amount.

Deadly

Your Friends have +20% Crit Chance.

Obsidian +Weapon

When you use a Friend, Deal 20 Damage.

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