When you use an adjacent item, Slow 1 item for 1 second(s).
When you use an adjacent item, Freeze 1 item for 0.5 second(s).
When you use an adjacent item, Haste it for 1 second(s).
When you use an adjacent item, Shield equal to this item's Damage.
When you use an adjacent item, Heal equal to this item's Damage.
When you use an adjacent item, Poison equal to 10% of this item's Damage.
When you use an adjacent item, Burn equal to 10% of this item's Damage.
This has double cooldown reduction.
This has double Damage.
Adjacent items have +25% Crit Chance.
This has double Damage.
This has double value gain.
When you use an item with value over 10, Slow 1 item for 1 second(s).
When you use an item with value over 10, Freeze 1 medium or small item for 0.5 second(s).
When you use an item with value over 10, Haste 1 items for 1 second(s).
This has double Shield.
When you use an item with value over 10, Heal 20.
When you use an item with value over 10, Poison 2.
When you use an item with value over 10, Burn 2.
This has double Shield.
This has double value gain.
Your items with value over 10 have +30% Crit Chance.
When you use an item with value over 10, Deal 20 Damage.
When you use a Toy, Slow 1 item for 1 second(s).
When you use a Toy, Freeze 1 item for 0.5 second(s).
When you use a Toy, Haste 1 item for 1 second(s).
When you use a Toy, Shield 20.
When you use a Toy, Heal 20.
When you use a Toy, Poison 2.
When you use a Toy, Burn 2.
This has double Charge amount.
This has +30% Crit Chance.
When you use a Toy, Deal 20 Damage.
When you use an Item, Slow 1 item for 1 second(s).
When you use an Item, Freeze 1 item for 0.5 second(s).
When you use an Item, Haste 1 item for 1 second(s).
This has double Shield.
When you use an Item, Heal 20.
When you use an Item, Poison 2.
When you use an Item, Burn 2.
Increase the value of all your items by 2 instead.
Your items have +20% Crit Chance.
When you use an Item, Deal 20 Damage.
When you use an adjacent item, Slow 1 item for 1 second(s).
When you use an adjacent item, Freeze 1 item for 0.5 second(s).
When you use an adjacent item, Haste 1 item for 1 second(s).
When you use an adjacent item, Shield 20.
When you use an adjacent item, Heal 20.
When you use an adjacent item, Poison 2.
When you use an adjacent item, Burn 2.
Adjacent items have +50% Crit Chance.
When you use an adjacent item, Deal 20 Damage.
When you use a Toy, Slow 1 item for 1 second(s).
When you use a Toy, Freeze 1 item for 0.5 second(s).
When you use a Toy, Haste 1 item for 1 second(s).
When you use a Toy, Shield 30.
When you use a Toy, Heal 30.
When you use a Toy, Poison 3.
When you use a Toy, Burn 3.
This has double Multicast bonus.
Your Toys have +50% Crit Chance.
When you use a Toy, Deal 30 Damage.
When a player uses a Weapon, Slow 1 items for 1 second(s).
When a player uses a Weapon, Freeze 1 small item for 1 second(s).
When a player uses a non-Weapon item, Haste 1 items for 1 second(s).
When you use a non-Weapon item, Shield equal to 10 times this item's Poison.
When you use a non-Weapon item, Heal equal to 10 times this item's Poison.
This has double Poison.
When a player uses a Weapon, Burn equal to this item's Poison.
This has double Poison.
This has double Regen.
Adjacent items have +25% Crit Chance.
When a player uses a Weapon, deal Damage equal to 5 times this item's Poison.
When you use a Weapon or Shield item, Slow 1 item for 1 second(s).
When you use a Weapon or Shield item, Freeze 1 small item for 1 second(s).
When you use a Weapon or Shield item, Haste 1 for 1 second(s).
When you use a Weapon or Shield item, Shield 30.
When you use a Weapon or Shield item, Heal 45.
When you use a Weapon or Shield item, Poison 3.
When you use a Weapon or Shield item, Burn 3.
This has double Damage and Shield bonus.
Your Weapons and Shield items have +50% Crit Chance.
When you use a Weapon or Shield item, Deal 30 Damage.
When you use an adjacent item, Slow 1 item for 2 second(s).
When you use an adjacent item, Freeze 1 medium or small item for 1 second(s).
When you use an adjacent item, Haste 1 item for 2 second(s).
When you use an adjacent item, Shield equal to this item's Heal.
This has double Heal.
When you use an adjacent item, Poison equal to 10% of this item's Heal.
When you use an adjacent item, Burn equal to 10% of this item's Heal.
This has +1 Multicast.
Adjacent items have +25% Crit Chance.
This cannot be Frozen, Slowed or Destroyed.
When you use an adjacent item, Deal Damage equal to this item's Heal.
When you use a Friend, Slow 1 item for 2 second(s).
When you use a Friend, Freeze 1 small item for 1 second(s).
This has double Haste duration.
When you use a Friend, Shield 20.
When you use a Friend, Heal 30.
When you use a Friend, Poison 2.
When you use a Friend, Burn 2.
This has double Charge amount.
Your Friends have +20% Crit Chance.
When you use a Friend, Deal 20 Damage.