Slow 2 items for 1 second(s).
Freeze 1 item for 1 second(s).
Haste 2 items for 1 second(s).
Shield equal to this item's Damage.
Heal equal to this item's Damage.
Poison equal to 10% of this item's Damage.
Burn equal to 10% of this item's Damage.
This has +1 Multicast.
This has +50% Crit Chance.
This cannot be Frozen, Slowed or Destroyed.
This has double Damage.
When you use an adjacent item, Slow 1 item for 1 second(s).
When you use an adjacent item, Freeze 1 item for 0.5 second(s).
When you use an adjacent item, Haste 1 item for 1 second(s).
When you use an adjacent item, Shield 20.
When you use an adjacent item, Heal 20.
When you use an adjacent item, Poison 2.
When you use an adjacent item, Burn 2.
Adjacent items have +50% Crit Chance.
When you use an adjacent item, Deal 20 Damage.
When you Crit with the item to the left of this, Slow 1 item for 2 second(s).
When you Crit with the item to the left of this, Freeze 1 small item for 1 second(s).
When you Crit with the item to the left of this, Haste 1 item for 2 second(s).
When you Crit with the item to the left of this, Shield equal to 10 times this item's Poison.
When you Crit with the item to the left of this, Heal equal to 10 times this item's Poison.
This has double Poison.
When you Crit with the item to the left of this, Burn equal to this item's Poison.
At the start of each fight, Poison yourself twice instead.
This has double Crit Chance bonus.
When you Crit with the item to the left of this, Deal Damage equal to 10 times this item's Poison.
Slow 1 item for 1 second(s).
Freeze 1 small item for 1 second(s).
Haste 1 item for 1 second(s).
Shield equal to this item's Damage.
Heal equal to this item's Damage.
Poison equal to 10% of this item's Damage.
Burn equal to 10% of this item's Damage.
This has +1 Multicast.
This has +50% Crit Chance.
This cannot be Frozen, Slowed or Destroyed.
This has double Damage.
When an item runs out of Ammo, Slow 1 item for 1 second(s).
When an item runs out of Ammo, Freeze 1 item for 0.5 second(s).
When an item runs out of Ammo, Haste 1 item for 1 second(s).
When an item runs out of Ammo, Shield equal to this item's Damage.
When an item runs out of Ammo, Heal equal to this item's Damage.
When an item runs out of Ammo, Poison equal to 10% of this item's Damage.
When an item runs out of Ammo, Burn equal to 10% of this item's Damage.
This has double Damage.
The item to the right of this has +50% Crit Chance.
This cannot be Frozen, Slowed or Destroyed.
This has double Damage.
Slow 1 item for 1 second(s).
Freeze 1 small item for 1 second(s).
Haste 1 item for 1 second(s).
Shield 20.
Heal 30.
Poison 2.
Burn 3.
This has +1 Multicast.
This has double Crit Chance bonus.
This cannot be Frozen, Slowed or Destroyed.
Your Aquatic Weapons gain +5 Damage for the fight.
Slow 1 item for 1 second(s).
Freeze 1 small item for 1 second(s).
Haste 1 item for 1 second(s).
Shield 25.
Heal 40.
Poison 2.
Burn 4.
This has +1 Multicast.
An item gains +20% Crit Chance for the fight.
This cannot be Frozen, Slowed or Destroyed.
Deal 25 Damage.